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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef LARGE_BEAM_LASER_PROJECTILE_H
#define LARGE_BEAM_LASER_PROJECTILE_H
#include "WeaponProjectile.h"
#include "Rendering/Textures/TextureAtlas.h"
class CLargeBeamLaserProjectile : public CWeaponProjectile
{
CR_DECLARE(CLargeBeamLaserProjectile)
public:
CLargeBeamLaserProjectile(const ProjectileParams& params);
void Update();
void Draw();
void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
private:
unsigned char coreColStart[4];
unsigned char edgeColStart[4];
float thickness;
float corethickness;
float flaresize;
float tilelength;
float scrollspeed;
float pulseSpeed;
float decay;
AtlasedTexture beamtex;
AtlasedTexture sidetex;
};
#endif // LARGE_BEAM_LASER_PROJECTILE_H
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