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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef MISSILE_PROJECTILE_H
#define MISSILE_PROJECTILE_H
#include "WeaponProjectile.h"
class CUnit;
class CMissileProjectile : public CWeaponProjectile
{
CR_DECLARE(CMissileProjectile)
protected:
void UpdateGroundBounce();
public:
CMissileProjectile(const ProjectileParams& params);
void Collision(CUnit* unit);
void Collision(CFeature* feature);
void Collision();
void Update();
void Draw();
int ShieldRepulse(
CPlasmaRepulser* shield,
float3 shieldPos,
float shieldForce,
float shieldMaxSpeed
);
private:
void UpdateWobble();
void UpdateDance();
float maxSpeed;
float areaOfEffect;
float extraHeight;
float extraHeightDecay;
int age;
int numParts;
int extraHeightTime;
bool drawTrail;
bool isDancing;
bool isWobbling;
int danceTime;
int wobbleTime;
float3 danceMove; // points towards center of the dance to keep the movement "coherent"
float3 danceCenter;
float3 wobbleDir;
float3 wobbleDif;
float3 oldSmoke;
float3 oldDir;
/// the smokes life-time in frames
static const float SMOKE_TIME;
};
#endif /* MISSILE_PROJECTILE_H */
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