File: DGunWeapon.cpp

package info (click to toggle)
spring 98.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 41,928 kB
  • ctags: 60,665
  • sloc: cpp: 356,167; ansic: 39,434; python: 12,228; java: 12,203; awk: 5,856; sh: 1,719; xml: 997; perl: 405; php: 253; objc: 194; makefile: 72; sed: 2
file content (62 lines) | stat: -rw-r--r-- 1,335 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#include "DGunWeapon.h"
#include "WeaponDef.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Projectiles/WeaponProjectiles/WeaponProjectileFactory.h"
#include "Sim/Units/Unit.h"

CR_BIND_DERIVED(CDGunWeapon, CWeapon, (NULL, NULL))

CR_REG_METADATA(CDGunWeapon,(
	CR_RESERVED(8)
))

CDGunWeapon::CDGunWeapon(CUnit* owner, const WeaponDef* def): CWeapon(owner, def)
{
}


void CDGunWeapon::Update()
{
	if (targetType != Target_None) {
		weaponPos = owner->GetObjectSpacePos(relWeaponPos);
		weaponMuzzlePos = owner->GetObjectSpacePos(relWeaponMuzzlePos);

		if (!onlyForward) {
			wantedDir = (targetPos - weaponPos).Normalize();
		}

		// user has to manually predict
		predict = 0;
	}

	CWeapon::Update();
}

void CDGunWeapon::FireImpl(bool scriptCall)
{
	float3 dir = owner->frontdir;

	if (!onlyForward) {
		dir = (targetPos - weaponMuzzlePos).Normalize(); 
	}

	dir += (gs->randVector() * SprayAngleExperience() + SalvoErrorExperience());
	dir.Normalize();

	ProjectileParams params = GetProjectileParams();
	params.pos = weaponMuzzlePos;
	params.end = targetPos;
	params.speed = dir * projectileSpeed;
	params.ttl = 1;

	WeaponProjectileFactory::LoadProjectile(params);
}


void CDGunWeapon::Init()
{
	CWeapon::Init();
	muzzleFlareSize = 1.5f;
}