File: FlameThrower.cpp

package info (click to toggle)
spring 98.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 41,928 kB
  • ctags: 60,665
  • sloc: cpp: 356,167; ansic: 39,434; python: 12,228; java: 12,203; awk: 5,856; sh: 1,719; xml: 997; perl: 405; php: 253; objc: 194; makefile: 72; sed: 2
file content (50 lines) | stat: -rw-r--r-- 1,293 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#include "FlameThrower.h"
#include "WeaponDef.h"
#include "Map/Ground.h"
#include "Sim/Projectiles/WeaponProjectiles/WeaponProjectileFactory.h"
#include "Sim/Units/Unit.h"

CR_BIND_DERIVED(CFlameThrower, CWeapon, (NULL, NULL))

CR_REG_METADATA(CFlameThrower,(
	CR_MEMBER(color),
	CR_MEMBER(color2),
	CR_RESERVED(8)
))

CFlameThrower::CFlameThrower(CUnit* owner, const WeaponDef* def): CWeapon(owner, def)
{
}


void CFlameThrower::FireImpl(bool scriptCall)
{
	float3 dir = targetPos - weaponMuzzlePos;

	const float dist = dir.LengthNormalize();
	const float3 spread =
		(gs->randVector() * SprayAngleExperience() + SalvoErrorExperience()) -
		(dir * 0.001f);

	ProjectileParams params = GetProjectileParams();
	params.pos = weaponMuzzlePos;
	params.speed = dir * projectileSpeed;
	params.spread = spread;
	params.ttl = std::ceil(std::max(dist, range) / projectileSpeed * weaponDef->duration);

	WeaponProjectileFactory::LoadProjectile(params);
}


void CFlameThrower::Update()
{
	if (targetType != Target_None) {
		weaponPos = owner->GetObjectSpacePos(relWeaponPos);
		weaponMuzzlePos = owner->GetObjectSpacePos(relWeaponMuzzlePos);
		wantedDir = (targetPos - weaponPos).Normalize();
	}

	CWeapon::Update();
}