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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef NOWEAPON_H
#define NOWEAPON_H
#include "Weapon.h"
class CNoWeapon: public CWeapon
{
CR_DECLARE(CNoWeapon)
public:
CNoWeapon(CUnit* owner, const WeaponDef* def);
void Update() {}
void SlowUpdate() {}
void Init() {}
private:
bool TestTarget(const float3& pos, bool userTarget, const CUnit* unit) const { return false; }
void FireImpl(bool scriptCall) {}
};
#endif /* NOWEAPON_H */
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