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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef STARBURSTLAUNCHER_H
#define STARBURSTLAUNCHER_H
#include "Weapon.h"
class CStarburstLauncher: public CWeapon
{
CR_DECLARE(CStarburstLauncher)
public:
CStarburstLauncher(CUnit* owner, const WeaponDef* def);
void Update();
float GetRange2D(float yDiff) const;
private:
bool HaveFreeLineOfFire(const float3& pos, bool userTarget, const CUnit* unit) const;
void FireImpl(bool scriptCall);
private:
float tracking;
float uptime;
};
#endif /* STARBURSTLAUNCHER_H */
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