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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef WEAPONDEFHANDLER_H
#define WEAPONDEFHANDLER_H
#include <string>
#include <vector>
#include <map>
#include "Sim/Misc/CommonDefHandler.h"
#include "Sim/Misc/GuiSoundSet.h"
#include "WeaponDef.h"
#include "System/float3.h"
class LuaParser;
class LuaTable;
class CWeaponDefHandler : CommonDefHandler
{
public:
CWeaponDefHandler(LuaParser* defsParser);
~CWeaponDefHandler();
const WeaponDef* GetWeaponDef(std::string weaponname) const;
const WeaponDef* GetWeaponDefByID(int weaponDefId) const;
static DamageArray DynamicDamages(const WeaponDef* weaponDef, const float3 startPos, const float3 curPos);
public:
std::vector<WeaponDef> weaponDefs;
std::map<std::string, int> weaponID;
};
extern CWeaponDefHandler* weaponDefHandler;
#endif /* WEAPONDEFHANDLER_H */
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