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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _COLOR_H
#define _COLOR_H
#include <boost/cstdint.hpp>
/**
* A 32bit RGBA color.
*/
union SColor
{
/// Initialize with values in the range [0, 255]
SColor(const boost::uint8_t r, const boost::uint8_t g, const boost::uint8_t b, const boost::uint8_t a = 255)
: r(r), g(g), b(b), a(a) {}
/// Initialize with values in the range [0, 255]
SColor(const int r, const int g, const int b, const int a = 255)
: r(r), g(g), b(b), a(a) {}
/// Initialize with values in the range [0.0, 1.0]
SColor(const float r, const float g, const float b, const float a = 1.0f)
: r((unsigned char)(r * 255.0f))
, g((unsigned char)(g * 255.0f))
, b((unsigned char)(b * 255.0f))
, a((unsigned char)(a * 255.0f))
{}
SColor(const float* f)
: r(f[0] * 255.0f)
, g(f[1] * 255.0f)
, b(f[2] * 255.0f)
, a(f[3] * 255.0f)
{}
SColor(const unsigned char* u)
: r(u[0])
, g(u[1])
, b(u[2])
, a(u[3])
{}
/// individual color channel values in the range [0, 255]
struct { boost::uint8_t r, g, b, a; };
/// The color as a single 32bit value
boost::uint32_t i;
operator const unsigned char* () const { return &r; }
operator unsigned char* () { return &r; }
};
#endif // _COLOR_H
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