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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "ISound.h"
#ifndef NO_SOUND
#include "OpenAL/Sound.h"
#endif // NO_SOUND
#include "Null/NullSound.h"
#include "SoundLog.h"
#include "System/Config/ConfigHandler.h"
#include "ISoundChannels.h"
#include "Null/NullAudioChannel.h"
#ifndef NO_SOUND
#include "OpenAL/AudioChannel.h"
#endif
#include <list>
#include "System/Misc/SpringTime.h" //FIXME: remove this
CONFIG(bool, Sound).defaultValue(true).description("Select the Sound driver, true = OpenAL, false = NullAudio");
ISound* ISound::singleton = NULL;
ISound::ISound()
: numEmptyPlayRequests(0)
, numAbortedPlays(0)
{
}
static std::list<std::string> sounddefs;
void ISound::Initialize()
{
if (singleton == NULL) {
#ifndef NO_SOUND
if (!IsNullAudio()) {
Channels::BGMusic = new AudioChannel();
Channels::General = new AudioChannel();
Channels::Battle = new AudioChannel();
Channels::UnitReply = new AudioChannel();
Channels::UserInterface = new AudioChannel();
singleton = new CSound();
for(const std::string& filename: sounddefs) {
spring_sleep(spring_msecs(1000)); //FIXME BADHACK: the sound device is initialized asynchron in a thread this is why loading sounds instantly fails
singleton->LoadSoundDefsImpl(filename);
}
} else
#endif // NO_SOUND
{
Channels::BGMusic = new NullAudioChannel();
Channels::General = new NullAudioChannel();
Channels::Battle = new NullAudioChannel();
Channels::UnitReply = new NullAudioChannel();
Channels::UserInterface = new NullAudioChannel();
singleton = new NullSound();
}
} else {
LOG_L(L_WARNING, "Sound is already initialized!");
}
}
#define SafeDelete(var) \
delete var; \
var = NULL;
void ISound::Shutdown()
{
ISound* tmpSound = singleton;
singleton = NULL;
SafeDelete(tmpSound);
SafeDelete(Channels::BGMusic);
SafeDelete(Channels::General);
SafeDelete(Channels::Battle);
SafeDelete(Channels::UnitReply);
SafeDelete(Channels::UserInterface);
}
bool ISound::IsInitialized()
{
return (singleton != NULL);
}
bool ISound::IsNullAudio()
{
return !configHandler->GetBool("Sound");
}
bool ISound::ChangeOutput()
{
if (IsNullAudio()) {
//FIXME: on reload, sound-ids change (depends on order when they are requested, see GetSoundId()/GetSoundItem()
LOG_L(L_ERROR, "re-enabling sound isn't supported yet, expect problems!");
}
Shutdown();
configHandler->Set("Sound", IsNullAudio());
Initialize();
return IsNullAudio();
}
bool ISound::LoadSoundDefs(const std::string& filename)
{
sounddefs.push_back(filename);
return singleton->LoadSoundDefsImpl(filename);
}
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