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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include <iostream>
#include "StartScriptGen.h"
#include "AIScriptHandler.h"
#include "Game/GlobalUnsynced.h"
#include "System/TdfParser.h"
#include "System/Util.h"
#include "System/Config/ConfigHandler.h"
#include "System/FileSystem/ArchiveScanner.h"
#include "System/UriParser.h"
#include "System/FileSystem/RapidHandler.h"
#include "System/Log/ILog.h"
#include <boost/cstdint.hpp>
CONFIG(bool, NoHelperAIs).defaultValue(false);
namespace StartScriptGen {
//////////////////////////////////////////////////////////////////////////////
//
// Helpers
//
static boost::uint64_t ExtractVersionNumber(const std::string& version)
{
std::istringstream iss(version);
boost::uint64_t versionInt = 0;
int num;
while (true) {
if (iss >> num) {
versionInt = versionInt * 1000 + std::abs(num);
} else
if (iss.eof()) {
break;
} else
if (iss.fail()) {
iss.clear();
iss.ignore();
}
}
return versionInt;
}
static bool GetGameByExactName(const std::string& lazyName, std::string* applicableName)
{
const CArchiveScanner::ArchiveData& aData = archiveScanner->GetArchiveData(lazyName);
std::string error;
if (aData.IsValid(error)) {
if (aData.GetModType() == modtype::primary) {
*applicableName = lazyName;
return true;
}
}
return false;
}
static bool GetGameByShortName(const std::string& lazyName, std::string* applicableName)
{
const std::string lowerLazyName = StringToLower(lazyName);
const std::vector<CArchiveScanner::ArchiveData>& found = archiveScanner->GetPrimaryMods();
std::string matchingName;
std::string matchingVersion;
boost::uint64_t matchingVersionInt = 0;
for (std::vector<CArchiveScanner::ArchiveData>::const_iterator it = found.begin(); it != found.end(); ++it) {
if (lowerLazyName == StringToLower(it->GetShortName())) {
// find latest version of the game
boost::uint64_t versionInt = ExtractVersionNumber(it->GetVersion());
if (versionInt > matchingVersionInt) {
matchingName = it->GetNameVersioned();
matchingVersion = it->GetVersion();
matchingVersionInt = versionInt;
continue;
}
if (versionInt == matchingVersionInt) {
// very bad solution, fails with `10.0` vs. `9.10`
const int compareInt = matchingVersion.compare(it->GetVersion());
if (compareInt <= 0) {
matchingName = it->GetNameVersioned();
matchingVersion = it->GetVersion();
//matchingVersionInt = versionInt;
}
}
}
}
if (!matchingName.empty()) {
*applicableName = matchingName;
return true;
}
return false;
}
static bool GetRandomGame(const std::string& lazyName, std::string* applicableName)
{
if (std::string("random").find(lazyName) != std::string::npos) {
const std::vector<CArchiveScanner::ArchiveData>& games = archiveScanner->GetPrimaryMods();
if (!games.empty()) {
*applicableName = games[gu->RandInt() % games.size()].GetNameVersioned();
return true;
}
}
return false;
}
static bool GetMapByExactName(const std::string& lazyName, std::string* applicableName)
{
const CArchiveScanner::ArchiveData& aData = archiveScanner->GetArchiveData(lazyName);
std::string error;
if (aData.IsValid(error)) {
if (aData.GetModType() == modtype::map) {
*applicableName = lazyName;
return true;
}
}
return false;
}
static bool GetMapBySubString(const std::string& lazyName, std::string* applicableName)
{
const std::string lowerLazyName = StringToLower(lazyName);
const std::vector<std::string>& found = archiveScanner->GetMaps();
std::vector<std::string> substrings;
std::istringstream iss(lowerLazyName);
std::string buf;
while (iss >> buf) {
substrings.push_back(buf);
}
std::string matchingName;
size_t matchingLength = 1e6;
for (std::vector<std::string>::const_iterator it = found.begin(); it != found.end(); ++it) {
const std::string lowerMapName = StringToLower(*it);
// search for all wanted substrings
bool fits = true;
for (std::vector<std::string>::const_iterator jt = substrings.begin(); jt != substrings.end(); ++jt) {
const std::string& substr = *jt;
if (lowerMapName.find(substr) == std::string::npos) {
fits = false;
break;
}
}
if (fits) {
// shortest fitting string wins
const int nameLength = lowerMapName.length();
if (nameLength < matchingLength) {
matchingName = *it;
matchingLength = nameLength;
}
}
}
if (!matchingName.empty()) {
*applicableName = matchingName;
return true;
}
return false;
}
static bool GetRandomMap(const std::string& lazyName, std::string* applicableName)
{
if (std::string("random").find(lazyName) != std::string::npos) {
const std::vector<std::string>& maps = archiveScanner->GetMaps();
if (!maps.empty()) {
*applicableName = maps[gu->RandInt() % maps.size()];
return true;
}
}
return false;
}
static bool GetGameByRapidTag(const std::string& lazyName, std::string& tag)
{
if (!ParseRapidUri(lazyName, tag))
return false;
tag = GetRapidName(tag);
return !tag.empty();
}
static std::string GetGame(const std::string& lazyName)
{
std::string applicableName = lazyName;
if (GetGameByExactName(lazyName, &applicableName)) return applicableName;
if (GetGameByShortName(lazyName, &applicableName)) return applicableName;
if (GetRandomGame(lazyName, &applicableName)) return applicableName;
if (GetGameByRapidTag(lazyName, applicableName)) return applicableName;
return lazyName;
}
static std::string GetMap(const std::string& lazyName)
{
std::string applicableName = lazyName;
if (GetMapByExactName(lazyName, &applicableName)) return applicableName;
if (GetMapBySubString(lazyName, &applicableName)) return applicableName;
if (GetRandomMap(lazyName, &applicableName)) return applicableName;
//TODO add a string similarity search?
return lazyName;
}
//////////////////////////////////////////////////////////////////////////////
//
// Interface
//
std::string CreateMinimalSetup(const std::string& game, const std::string& map)
{
const std::string playername = configHandler->GetString("name");
TdfParser::TdfSection setup;
TdfParser::TdfSection* g = setup.construct_subsection("GAME");
g->add_name_value("Mapname", GetMap(map));
g->add_name_value("Gametype", GetGame(game));
TdfParser::TdfSection* modopts = g->construct_subsection("MODOPTIONS");
modopts->AddPair("MaxSpeed", 20);
modopts->AddPair("MinimalSetup", 1); //use for ingame detecting this type of start
g->AddPair("IsHost", 1);
g->add_name_value("MyPlayerName", playername);
TdfParser::TdfSection* player0 = g->construct_subsection("PLAYER0");
player0->add_name_value("Name", playername);
player0->AddPair("Team", 0);
TdfParser::TdfSection* team0 = g->construct_subsection("TEAM0");
team0->AddPair("TeamLeader", 0);
team0->AddPair("AllyTeam", 0);
TdfParser::TdfSection* ally0 = g->construct_subsection("ALLYTEAM0");
ally0->AddPair("NumAllies", 0);
std::ostringstream str;
setup.print(str);
printf("%s\n", str.str().c_str());
return str.str();
}
std::string CreateDefaultSetup(const std::string& map, const std::string& game, const std::string& ai,
const std::string& playername)
{
//FIXME:: duplicate code with CreateMinimalSetup
TdfParser::TdfSection setup;
TdfParser::TdfSection* g = setup.construct_subsection("GAME");
g->add_name_value("Mapname", map);
g->add_name_value("Gametype", game);
TdfParser::TdfSection* modopts = g->construct_subsection("MODOPTIONS");
modopts->AddPair("MaxSpeed", 20);
g->AddPair("IsHost", 1);
g->add_name_value("MyPlayerName", playername);
g->AddPair("NoHelperAIs", configHandler->GetBool("NoHelperAIs"));
TdfParser::TdfSection* player0 = g->construct_subsection("PLAYER0");
player0->add_name_value("Name", playername);
player0->AddPair("Team", 0);
const bool isSkirmishAITestScript = CAIScriptHandler::Instance().IsSkirmishAITestScript(ai);
if (isSkirmishAITestScript) {
SkirmishAIData aiData = CAIScriptHandler::Instance().GetSkirmishAIData(ai);
TdfParser::TdfSection* ai = g->construct_subsection("AI0");
ai->add_name_value("Name", "Enemy");
ai->add_name_value("ShortName", aiData.shortName);
ai->add_name_value("Version", aiData.version);
ai->AddPair("Host", 0);
ai->AddPair("Team", 1);
} else if (!ai.empty()) { // is no native ai, try lua ai
TdfParser::TdfSection* aisec = g->construct_subsection("AI0");
aisec->add_name_value("Name", "AI: " + ai);
aisec->add_name_value("ShortName", ai);
aisec->AddPair("Host", 0);
aisec->AddPair("Team", 1);
} else {
TdfParser::TdfSection* player1 = g->construct_subsection("PLAYER1");
player1->add_name_value("Name", "Enemy");
player1->AddPair("Team", 1);
}
TdfParser::TdfSection* team0 = g->construct_subsection("TEAM0");
team0->AddPair("TeamLeader", 0);
team0->AddPair("AllyTeam", 0);
TdfParser::TdfSection* team1 = g->construct_subsection("TEAM1");
if (isSkirmishAITestScript || !ai.empty()) {
team1->AddPair("TeamLeader", 0);
} else {
team1->AddPair("TeamLeader", 1);
}
team1->AddPair("AllyTeam", 1);
TdfParser::TdfSection* ally0 = g->construct_subsection("ALLYTEAM0");
ally0->AddPair("NumAllies", 0);
TdfParser::TdfSection* ally1 = g->construct_subsection("ALLYTEAM1");
ally1->AddPair("NumAllies", 0);
std::ostringstream str;
setup.print(str);
return str.str();
}
} //namespace StartScriptGen
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