1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228
|
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2008, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef ASSIMP_Q3BSPFILEDATA_H_INC
#define ASSIMP_Q3BSPFILEDATA_H_INC
#include <vector>
namespace Assimp
{
namespace Q3BSP
{
static const unsigned int CE_BSP_LIGHTMAPWIDTH = 128;
static const unsigned int CE_BSP_LIGHTMAPHEIGHT = 128;
static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) * 128 ( height ) * 3 ( channels / RGB ).
static const int VERION_Q3LEVEL = 46; ///< Supported version.
/// Geometric type enumeration
enum Q3BSPGeoType
{
Polygon = 1,
Patch,
TriangleMesh,
Billboard
};
/// Integer vector.
struct ceVec3i
{
int x, y, z;
ceVec3i(): x( 0 ), y( 0 ), z( 0 ) { /* empty */ }
ceVec3i( int iX, int iY=0, int iZ=0) : x( iX ), y( iY ), z( iZ ) { /* empty */ }
};
/// Fileheader
struct sQ3BSPHeader
{
char strID[ 4 ]; //!< Should be "IBSP"
int iVersion; //!< 46 for standard levels
};
/// Descripes an entry.
struct sQ3BSPLump
{
int iOffset; ///< Offset from startpointer of file
int iSize; ///< Size fo part
};
struct vec2f
{
float x,y;
};
struct vec3f
{
float x, y, z;
};
/// Vertex of a Q3 level
struct sQ3BSPVertex
{
vec3f vPosition; ///< Position of vertex
vec2f vTexCoord; ///< (u,v) Texturecoordinate of detailtexture
vec2f vLightmap; ///< (u,v) Texturecoordinate of lightmap
vec3f vNormal; ///< vertex normale
unsigned char bColor[ 4 ]; ///< Color in RGBA
};
/// A face in bsp format info
struct sQ3BSPFace
{
int iTextureID; ///< Index in texture array
int iEffect; ///< Index in effectarray (-1 = no effect)
int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard
int iVertexIndex; ///< Start index of polygon
int iNumOfVerts; ///< Number of vertices
int iFaceVertexIndex; ///< Index of first mesh vertex
int iNumOfFaceVerts; ///< Anzahl der Meshvertices
int iLightmapID; ///< Index to the lightmap array
int iLMapCorner[ 2 ]; ///< Die Ecke der Lightmap in der Textur
int iLMapSize[ 2 ]; ///< Size of the lightmap stored on the texture
vec3f vLMapPos; ///< 3D-Ursprung der Lightmap
vec3f vLMapVecs[ 2 ]; ///< 3D-s-t-Vektoren
vec3f vNormal; ///< Polygonnormale
int patchWidth, patchHeight; ///< bezier patch
};
/// A quake3 texture name.
struct sQ3BSPTexture
{
char strName[ 64 ]; ///< Name of the texture without extention
int iFlags; ///< Not used
int iContents; ///< Not used
};
/// A lightmap of the level, size 128 x 128, RGB components.
struct sQ3BSPLightmap
{
unsigned char bLMapData[ CE_BSP_LIGHTMAPSIZE ];
sQ3BSPLightmap()
{
memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE );
}
};
struct SubPatch
{
std::vector<size_t> indices;
int lightmapID;
};
enum eLumps
{
kEntities = 0,
kTextures,
kPlanes,
kNodes,
kLeafs,
kLeafFaces,
kLeafBrushes,
kModels,
kBrushes,
kBrushSides,
kVertices,
kMeshVerts,
kShaders,
kFaces,
kLightmaps,
kLightVolumes,
kVisData,
kMaxLumps
};
struct Q3BSPModel
{
std::vector<unsigned char> m_Data;
std::vector<sQ3BSPLump*> m_Lumps;
std::vector<sQ3BSPVertex*> m_Vertices;
std::vector<sQ3BSPFace*> m_Faces;
std::vector<int> m_Indices;
std::vector<sQ3BSPTexture*> m_Textures;
std::vector<sQ3BSPLightmap*> m_Lightmaps;
std::vector<char> m_EntityData;
std::string m_ModelName;
Q3BSPModel() :
m_Data(),
m_Lumps(),
m_Vertices(),
m_Faces(),
m_Indices(),
m_Textures(),
m_Lightmaps(),
m_EntityData(),
m_ModelName( "" )
{
// empty
}
~Q3BSPModel()
{
for ( unsigned int i=0; i<m_Lumps.size(); i++ )
if ( NULL != m_Lumps[i] )
delete m_Lumps[i];
for ( unsigned int i=0; i<m_Vertices.size(); i++ )
if ( NULL != m_Vertices[ i ] )
delete m_Vertices[ i ];
for ( unsigned int i=0; i<m_Faces.size(); i++ )
if ( NULL != m_Faces[ i ] )
delete m_Faces[ i ];
for ( unsigned int i=0; i<m_Textures.size(); i++ )
if ( NULL != m_Textures[ i ] )
delete m_Textures[ i ];
for ( unsigned int i=0; i<m_Lightmaps.size(); i++ )
if ( NULL != m_Lightmaps[ i ] )
delete m_Lightmaps[ i ];
m_Lumps.clear();
m_Vertices.clear();
m_Faces.clear();
m_Textures.clear();
m_Lightmaps.clear();
}
};
} // Namespace Q3BSP
} // Namespace Assimp
#endif // ASSIMP_Q3BSPFILEDATA_H_INC
|