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// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
// ------------------------------------------------------------------------------------
// Original description: (Schrompf)
// Adapted to the ASSIMP library because the builtin atof indeed takes AGES to parse a
// float inside a large string. Before parsing, it does a strlen on the given point.
// Changes:
// 22nd October 08 (Aramis_acg): Added temporary cast to double, added strtoul10_64
// to ensure long numbers are handled correctly
// ------------------------------------------------------------------------------------
#ifndef __FAST_A_TO_F_H_INCLUDED__
#define __FAST_A_TO_F_H_INCLUDED__
#include "lib/streflop/streflop_cond.h"
namespace Assimp
{
const float fast_atof_table[16] = { // we write [16] here instead of [] to work around a swig bug
0.f,
0.1f,
0.01f,
0.001f,
0.0001f,
0.00001f,
0.000001f,
0.0000001f,
0.00000001f,
0.000000001f,
0.0000000001f,
0.00000000001f,
0.000000000001f,
0.0000000000001f,
0.00000000000001f,
0.000000000000001f
};
// ------------------------------------------------------------------------------------
// Convert a string in decimal format to a number
// ------------------------------------------------------------------------------------
inline unsigned int strtoul10( const char* in, const char** out=0)
{
unsigned int value = 0;
bool running = true;
while ( running )
{
if ( *in < '0' || *in > '9' )
break;
value = ( value * 10 ) + ( *in - '0' );
++in;
}
if (out)*out = in;
return value;
}
// ------------------------------------------------------------------------------------
// Convert a string in octal format to a number
// ------------------------------------------------------------------------------------
inline unsigned int strtoul8( const char* in, const char** out=0)
{
unsigned int value = 0;
bool running = true;
while ( running )
{
if ( *in < '0' || *in > '7' )
break;
value = ( value << 3 ) + ( *in - '0' );
++in;
}
if (out)*out = in;
return value;
}
// ------------------------------------------------------------------------------------
// Convert a string in hex format to a number
// ------------------------------------------------------------------------------------
inline unsigned int strtoul16( const char* in, const char** out=0)
{
unsigned int value = 0;
bool running = true;
while ( running )
{
if ( *in >= '0' && *in <= '9' )
{
value = ( value << 4u ) + ( *in - '0' );
}
else if (*in >= 'A' && *in <= 'F')
{
value = ( value << 4u ) + ( *in - 'A' ) + 10;
}
else if (*in >= 'a' && *in <= 'f')
{
value = ( value << 4u ) + ( *in - 'a' ) + 10;
}
else break;
++in;
}
if (out)*out = in;
return value;
}
// ------------------------------------------------------------------------------------
// Convert just one hex digit
// Return value is UINT_MAX if the input character is not a hex digit.
// ------------------------------------------------------------------------------------
inline unsigned int HexDigitToDecimal(char in)
{
unsigned int out = UINT_MAX;
if (in >= '0' && in <= '9')
out = in - '0';
else if (in >= 'a' && in <= 'f')
out = 10u + in - 'a';
else if (in >= 'A' && in <= 'F')
out = 10u + in - 'A';
// return value is UINT_MAX if the input is not a hex digit
return out;
}
// ------------------------------------------------------------------------------------
// Convert a hex-encoded octet (2 characters, i.e. df or 1a).
// ------------------------------------------------------------------------------------
inline uint8_t HexOctetToDecimal(const char* in)
{
return ((uint8_t)HexDigitToDecimal(in[0])<<4)+(uint8_t)HexDigitToDecimal(in[1]);
}
// ------------------------------------------------------------------------------------
// signed variant of strtoul10
// ------------------------------------------------------------------------------------
inline int strtol10( const char* in, const char** out=0)
{
bool inv = (*in=='-');
if (inv || *in=='+')
++in;
int value = strtoul10(in,out);
if (inv) {
value = -value;
}
return value;
}
// ------------------------------------------------------------------------------------
// Parse a C++-like integer literal - hex and oct prefixes.
// 0xNNNN - hex
// 0NNN - oct
// NNN - dec
// ------------------------------------------------------------------------------------
inline unsigned int strtoul_cppstyle( const char* in, const char** out=0)
{
if ('0' == in[0])
{
return 'x' == in[1] ? strtoul16(in+2,out) : strtoul8(in+1,out);
}
return strtoul10(in, out);
}
// ------------------------------------------------------------------------------------
// Special version of the function, providing higher accuracy and safety
// It is mainly used by fast_atof to prevent ugly and unwanted integer overflows.
// ------------------------------------------------------------------------------------
inline uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_inout=0)
{
unsigned int cur = 0;
uint64_t value = 0;
bool running = true;
while ( running )
{
if ( *in < '0' || *in > '9' )
break;
const uint64_t new_value = ( value * 10 ) + ( *in - '0' );
if (new_value < value) /* numeric overflow, we rely on you */
return value;
value = new_value;
++in;
++cur;
if (max_inout && *max_inout == cur) {
if (out) { /* skip to end */
while (*in >= '0' && *in <= '9')
++in;
*out = in;
}
return value;
}
}
if (out)
*out = in;
if (max_inout)
*max_inout = cur;
return value;
}
// Number of relevant decimals for floating-point parsing.
#define AI_FAST_ATOF_RELAVANT_DECIMALS 15
// ------------------------------------------------------------------------------------
//! Provides a fast function for converting a string into a float,
//! about 6 times faster than atof in win32.
// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
// ------------------------------------------------------------------------------------
template <typename Real>
inline const char* fast_atoreal_move( const char* c, Real& out)
{
Real f;
bool inv = (*c=='-');
if (inv || *c=='+') {
++c;
}
f = static_cast<Real>( strtoul10_64 ( c, &c) );
if (*c == '.' || (c[0] == ',' && c[1] >= '0' && c[1] <= '9')) // allow for commas, too
{
++c;
// NOTE: The original implementation is highly inaccurate here. The precision of a single
// IEEE 754 float is not high enough, everything behind the 6th digit tends to be more
// inaccurate than it would need to be. Casting to double seems to solve the problem.
// strtol_64 is used to prevent integer overflow.
// Another fix: this tends to become 0 for long numbers if we don't limit the maximum
// number of digits to be read. AI_FAST_ATOF_RELAVANT_DECIMALS can be a value between
// 1 and 15.
unsigned int diff = AI_FAST_ATOF_RELAVANT_DECIMALS;
double pl = static_cast<double>( strtoul10_64 ( c, &c, &diff ));
pl *= fast_atof_table[diff];
f += static_cast<Real>( pl );
}
// A major 'E' must be allowed. Necessary for proper reading of some DXF files.
// Thanks to Zhao Lei to point out that this if() must be outside the if (*c == '.' ..)
if (*c == 'e' || *c == 'E') {
++c;
const bool einv = (*c=='-');
if (einv || *c=='+') {
++c;
}
// The reason float constants are used here is that we've seen cases where compilers
// would perform such casts on compile-time constants at runtime, which would be
// bad considering how frequently fast_atoreal_move<float> is called in Assimp.
Real exp = static_cast<Real>( strtoul10_64(c, &c) );
if (einv) {
exp = -exp;
}
f *= math::pow(static_cast<Real>(10.0f), exp);
}
if (inv) {
f = -f;
}
out = f;
return c;
}
// ------------------------------------------------------------------------------------
// The same but more human.
inline float fast_atof(const char* c)
{
float ret;
fast_atoreal_move(c, ret);
return ret;
}
inline float fast_atof( const char* c, const char** cout)
{
float ret;
*cout = fast_atoreal_move<float>(c, ret);
return ret;
}
inline float fast_atof( const char** inout)
{
float ret;
*inout = fast_atoreal_move<float>(*inout, ret);
return ret;
}
inline float fast_atod(const char* c)
{
float ret;
fast_atoreal_move<float>(c, ret);
return ret;
}
inline float fast_atod( const char* c, const char** cout)
{
float ret;
*cout = fast_atoreal_move<float>(c, ret);
return ret;
}
inline float fast_atod( const char** inout)
{
float ret;
*inout = fast_atoreal_move<float>(*inout, ret);
return ret;
}
} // end of namespace Assimp
#endif
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