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function widget:GetInfo()
return {
name = "Test-Widget",
desc = "Sets Speed + tries to keep framerate + autoexit",
author = "abma",
date = "Jul. 2011",
license = "GNU GPL, v2 or later",
layer = 0,
enabled = true,
}
end
local maxframes = 36000 -- run spring 20 minutes (ingame time)
local initialspeed = 120 -- speed at the beginning
local minunits = 10 -- if fewer than this units are created/destroyed print a warning
local timer
local unitscreated = 0
local unitsdestroyed = 0
local maxruntime = 120 -- run at max 2 minutes
local function ShowStats()
local time = Spring.DiffTimers(Spring.GetTimer(), timer)
local gameseconds = Spring.GetGameSeconds()
local speed = gameseconds / time
Spring.Echo("Test done:")
Spring.Echo(string.format("Realtime %is gametime: %is", time, gameseconds ))
Spring.Echo(string.format("Run at %.2fx real time", speed))
Spring.Echo(string.format("Units created: %i Units destroyed: %i", unitscreated, unitsdestroyed))
if unitscreated <= minunits or unitsdestroyed <= minunits then
Spring.Log("test.lua", LOG.ERROR, string.format("Fewer then minunits %i units were created/destroyed!", minunits))
end
end
function widget:GameOver()
Spring.SendCommands("quit")
ShowStats()
end
function widget:Update()
if (Spring.DiffTimers(Spring.GetTimer(), timer)) > maxruntime then
Spring.Log("test.lua", LOG.WARNING, string.format("Tests run longer than %i seconds, aborting!", maxruntime ))
Spring.SendCommands("pause 1", "quit")
end
end
function widget:Initialize()
timer = Spring.GetTimer()
Spring.SendCommands("setmaxspeed " .. 1000,
"setminspeed " .. initialspeed,
"setminspeed 1")
end
function widget:GameFrame(n)
if n==maxframes then
ShowStats()
Spring.SendCommands("quit")
end
end
function widget:UnitCreated(unitID, unitDefID, unitTeam)
unitscreated = unitscreated + 1
end
function widget:UnitDestroyed(unitID, unitDefID, unitTeam)
unitsdestroyed = unitsdestroyed + 1
end
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