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# VC++ 6.0 Makefile for SQLite 3.4.0
#### The toplevel directory of the source tree. This is the directory
# that contains this "Makefile.in" and the "configure.in" script.
TOP = ..\sqlite3
#### C Compiler and options for use in building executables that
# will run on the platform that is doing the build.
BCC = cl -Gs -GX -D_WIN32 -nologo -Zi
#### Leave MEMORY_DEBUG undefined for maximum speed. Use MEMORY_DEBUG=1
# to check for memory leaks. Use MEMORY_DEBUG=2 to print a log of all
# malloc()s and free()s in order to track down memory leaks.
#
# SQLite uses some expensive assert() statements in the inner loop.
# You can make the library go almost twice as fast if you compile
# with -DNDEBUG=1
#OPTS = -DMEMORY_DEBUG=2
#OPTS = -DMEMORY_DEBUG=1
#OPTS =
OPTS = -DNDEBUG=1
#### The suffix to add to executable files. ".exe" for windows.
# Nothing for unix.
EXE = .exe
#### C Compile and options for use in building executables that
# will run on the target platform. This is usually the same
# as BCC, unless you are cross-compiling.
TCC = cl -Gs -GX -D_WIN32 -DOS_WIN=1 -nologo -Zi
# You should not have to change anything below this line
###############################################################################
# This is how we compile
TCCX = $(TCC) $(OPTS) -DWIN32=1 -DTHREADSAFE=1 -DOS_WIN=1 \
-DSQLITE_ENABLE_COLUMN_METADATA=1 -DSQLITE_SOUNDEX=1 \
-DSQLITE_OMIT_LOAD_EXTENSION=1 -I. -I$(TOP)/src
TCCXD = $(TCCX) -D_DLL
# Object files for the SQLite library.
LIBOBJ = alter.obj analyze.obj attach.obj auth.obj btree.obj \
build.obj callback.obj complete.obj \
date.obj delete.obj expr.obj func.obj hash.obj insert.obj \
loadext.obj main.obj malloc.obj opcodes.obj os.obj os_win.obj \
pager.obj parse.obj pragma.obj prepare.obj printf.obj random.obj \
select.obj table.obj tokenize.obj trigger.obj update.obj \
util.obj vacuum.obj vdbe.obj vdbeapi.obj vdbeaux.obj vdbeblob.obj \
vdbefifo.obj vdbemem.obj \
where.obj utf.obj legacy.obj vtab.obj
# All of the source code files.
SRC = \
$(TOP)/src/alter.c \
$(TOP)/src/analyze.c \
$(TOP)/src/attach.c \
$(TOP)/src/auth.c \
$(TOP)/src/btree.c \
$(TOP)/src/btree.h \
$(TOP)/src/build.c \
$(TOP)/src/callback.c \
$(TOP)/src/complete.c \
$(TOP)/src/date.c \
$(TOP)/src/delete.c \
$(TOP)/src/expr.c \
$(TOP)/src/func.c \
$(TOP)/src/hash.c \
$(TOP)/src/hash.h \
$(TOP)/src/insert.c \
$(TOP)/src/legacy.c \
$(TOP)/src/loadext.c \
$(TOP)/src/main.c \
$(TOP)/src/malloc.c \
$(TOP)/src/os.c \
$(TOP)/src/os_win.c \
$(TOP)/src/pager.c \
$(TOP)/src/pager.h \
$(TOP)/src/parse.y \
$(TOP)/src/pragma.c \
$(TOP)/src/prepare.c \
$(TOP)/src/printf.c \
$(TOP)/src/random.c \
$(TOP)/src/select.c \
$(TOP)/src/shell.c \
$(TOP)/src/sqlite.h.in \
$(TOP)/src/sqlite3ext.h \
$(TOP)/src/sqliteInt.h \
$(TOP)/src/table.c \
$(TOP)/src/tokenize.c \
$(TOP)/src/trigger.c \
$(TOP)/src/utf.c \
$(TOP)/src/update.c \
$(TOP)/src/util.c \
$(TOP)/src/vacuum.c \
$(TOP)/src/vdbe.c \
$(TOP)/src/vdbe.h \
$(TOP)/src/vdbeapi.c \
$(TOP)/src/vdbeaux.c \
$(TOP)/src/vdbeblob.c \
$(TOP)/src/vdbefifo.c \
$(TOP)/src/vdbemem.c \
$(TOP)/src/vdbeInt.h \
$(TOP)/src/vtab.c \
$(TOP)/src/where.c
# Header files used by all library source files.
HDR = \
sqlite3.h \
$(TOP)/src/btree.h \
$(TOP)/src/btreeInt.h \
$(TOP)/src/hash.h \
$(TOP)/src/limits.h \
opcodes.h \
$(TOP)/src/os.h \
$(TOP)/src/os_common.h \
$(TOP)/src/sqlite3ext.h \
$(TOP)/src/sqliteInt.h \
$(TOP)/src/vdbe.h \
parse.h
# Header files used by the VDBE submodule
VDBEHDR = \
$(HDR) \
$(TOP)/src/vdbeInt.h
# This is the default Makefile target. The objects listed here
# are what get build when you type just "make" with no arguments.
all: sqlite3.h config.h sqlite3.dll libsqlite3.lib sqlite3.exe
sqlite3.dll: $(LIBOBJ) $(TOP)/sqlite3.def
echo #include "sqlite3.h" > version.c
echo const char sqlite3_version[] = SQLITE_VERSION; >> version.c
$(TCCX) -c version.c
link -release -nodefaultlib -dll msvcrt.lib kernel32.lib \
-def:$(TOP)\sqlite3.def -out:$@ $(LIBOBJ)
lib sqlite3.lib version.obj
libsqlite3.lib: $(LIBOBJ)
lib -out:$@ $(LIBOBJ)
sqlite3.exe: sqlite3.dll
$(TCCX) -o $@ $(TOP)/src/shell.c sqlite3.lib
# Rules to build the LEMON compiler generator
lemon: $(TOP)/tool/lemon.c $(TOP)/tool/lempar.c
$(BCC) -o lemon $(TOP)/tool/lemon.c
copy $(TOP)\tool\lempar.c .
keywordhash.h: $(TOP)/tool/mkkeywordhash.c
$(BCC) -o mkkwhash $(OPTS) $(TOP)/tool/mkkeywordhash.c
.\mkkwhash > keywordhash.h
alter.obj: $(TOP)/src/alter.c $(HDR)
$(TCCXD) -c $(TOP)/src/alter.c
analyze.obj: $(TOP)/src/analyze.c $(HDR)
$(TCCXD) -c $(TOP)/src/analyze.c
attach.obj: $(TOP)/src/attach.c $(HDR)
$(TCCXD) -c $(TOP)/src/attach.c
auth.obj: $(TOP)/src/auth.c $(HDR)
$(TCCXD) -c $(TOP)/src/auth.c
btree.obj: $(TOP)/src/btree.c $(HDR) $(TOP)/src/pager.h
$(TCCXD) -c $(TOP)/src/btree.c
build.obj: $(TOP)/src/build.c $(HDR)
$(TCCXD) -c $(TOP)/src/build.c
callback.obj: $(TOP)/src/callback.c $(HDR)
$(TCCXD) -c $(TOP)/src/callback.c
complete.obj: $(TOP)/src/complete.c $(HDR)
$(TCCXD) -c $(TOP)/src/complete.c
date.obj: $(TOP)/src/date.c $(HDR)
$(TCCXD) -c $(TOP)/src/date.c
delete.obj: $(TOP)/src/delete.c $(HDR)
$(TCCXD) -c $(TOP)/src/delete.c
expr.obj: $(TOP)/src/expr.c $(HDR)
$(TCCXD) -c $(TOP)/src/expr.c
func.obj: $(TOP)/src/func.c $(HDR)
$(TCCXD) -c $(TOP)/src/func.c
hash.obj: $(TOP)/src/hash.c $(HDR)
$(TCCXD) -c $(TOP)/src/hash.c
insert.obj: $(TOP)/src/insert.c $(HDR)
$(TCCXD) -c $(TOP)/src/insert.c
legacy.obj: $(TOP)/src/legacy.c $(HDR)
$(TCCXD) -c $(TOP)/src/legacy.c
loadext.obj: $(TOP)/src/loadext.c $(HDR)
$(TCCXD) -c $(TOP)/src/loadext.c
main.obj: $(TOP)/src/main.c $(HDR)
$(TCCXD) -c $(TOP)/src/main.c
malloc.obj: $(TOP)/src/malloc.c $(HDR)
$(TCCXD) -c $(TOP)/src/malloc.c
pager.obj: $(TOP)/src/pager.c $(HDR) $(TOP)/src/pager.h
$(TCCXD) -c $(TOP)/src/pager.c
opcodes.obj: opcodes.c $(HDR)
$(TCCXD) -c opcodes.c
os.obj: $(TOP)/src/os.c $(HDR)
$(TCCXD) -c $(TOP)/src/os.c
os_win.obj: $(TOP)/src/os_win.c $(HDR)
$(TCCXD) -c $(TOP)/src/os_win.c
parse.h: parse.c
parse.obj: parse.c $(HDR)
$(TCCXD) -c parse.c
parse.c: $(TOP)/src/parse.y lemon
copy $(TOP)\src\parse.y .
.\lemon parse.y
pragma.obj: $(TOP)/src/pragma.c $(HDR)
$(TCCXD) -c $(TOP)/src/pragma.c
prepare.obj: $(TOP)/src/prepare.c $(HDR)
$(TCCXD) -c $(TOP)/src/prepare.c
printf.obj: $(TOP)/src/printf.c $(HDR)
$(TCCXD) -c $(TOP)/src/printf.c
random.obj: $(TOP)/src/random.c $(HDR)
$(TCCXD) -c $(TOP)/src/random.c
select.obj: $(TOP)/src/select.c $(HDR)
$(TCCXD) -c $(TOP)/src/select.c
table.obj: $(TOP)/src/table.c $(HDR)
$(TCCXD) -c $(TOP)/src/table.c
tokenize.obj: $(TOP)/src/tokenize.c keywordhash.h $(HDR)
$(TCCXD) -c $(TOP)/src/tokenize.c
trigger.obj: $(TOP)/src/trigger.c $(HDR)
$(TCCXD) -c $(TOP)/src/trigger.c
update.obj: $(TOP)/src/update.c $(HDR)
$(TCCXD) -c $(TOP)/src/update.c
utf.obj: $(TOP)/src/utf.c $(HDR)
$(TCCXD) -c $(TOP)/src/utf.c
util.obj: $(TOP)/src/util.c $(HDR)
$(TCCXD) -c $(TOP)/src/util.c
vacuum.obj: $(TOP)/src/vacuum.c $(HDR)
$(TCCXD) -c $(TOP)/src/vacuum.c
vdbe.obj: $(TOP)/src/vdbe.c $(VDBEHDR)
$(TCCXD) -c $(TOP)/src/vdbe.c
vdbeapi.obj: $(TOP)/src/vdbeapi.c $(VDBEHDR)
$(TCCXD) -c $(TOP)/src/vdbeapi.c
vdbeaux.obj: $(TOP)/src/vdbeaux.c $(VDBEHDR)
$(TCCXD) -c $(TOP)/src/vdbeaux.c
vdbeblob.obj: $(TOP)/src/vdbeblob.c $(VDBEHDR)
$(TCCXD) -c $(TOP)/src/vdbeblob.c
vdbefifo.obj: $(TOP)/src/vdbefifo.c $(VDBEHDR)
$(TCCXD) -c $(TOP)/src/vdbefifo.c
vdbemem.obj: $(TOP)/src/vdbemem.c $(VDBEHDR)
$(TCCXD) -c $(TOP)/src/vdbemem.c
vtab.obj: $(TOP)/src/vtab.c $(HDR)
$(TCCXD) -c $(TOP)/src/vtab.c
where.obj: $(TOP)/src/where.c $(HDR)
$(TCCXD) -c $(TOP)/src/where.c
sqlite3.h: $(TOP)/src/sqlite.h.in
..\fixup < $(TOP)\src\sqlite.h.in > sqlite3.h \
--VERS-- @$(TOP)\VERSION \
--VERSION-NUMBER-- @@$(TOP)\VERSION
opcodes.h: $(TOP)/src/vdbe.c parse.h
..\mkopc3 <$(TOP)/src/vdbe.c parse.h
..\fixup < opcodes.c > opcodes.new \
sqliteOpcodeNames sqlite3OpcodeNames
del opcodes.c
ren opcodes.new opcodes.c
clean:
del *.obj
del *.pdb
del *.dll
del *.lib
del *.exe
del sqlite3.h
del keywordhash.h
del opcodes.h
del opcodes.c
del parse.h
del parse.c
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