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# VC++ 6.0 Makefile for SQLite 2.8.17
#### The toplevel directory of the source tree. This is the directory
# that contains this "Makefile.in" and the "configure.in" script.
TOP = ..\sqlite
#### C Compiler and options for use in building executables that
# will run on the platform that is doing the build.
BCC = cl -Gs -GX -D_WIN32 -nologo -Zi
#### Leave MEMORY_DEBUG undefined for maximum speed. Use MEMORY_DEBUG=1
# to check for memory leaks. Use MEMORY_DEBUG=2 to print a log of all
# malloc()s and free()s in order to track down memory leaks.
#
# SQLite uses some expensive assert() statements in the inner loop.
# You can make the library go almost twice as fast if you compile
# with -DNDEBUG=1
#OPTS = -DMEMORY_DEBUG=2
#OPTS = -DMEMORY_DEBUG=1
#OPTS =
OPTS = -DNDEBUG=1
#### The suffix to add to executable files. ".exe" for windows.
# Nothing for unix.
EXE = .exe
#### C Compile and options for use in building executables that
# will run on the target platform. This is usually the same
# as BCC, unless you are cross-compiling.
TCC = cl -Gs -GX -D_WIN32 -DOS_WIN=1 -nologo -Zi
#### Should the database engine assume text is coded as UTF-8 or iso8859?
!IF "$(ENCODING)" != "UTF8"
ENCODING = ISO8859
!ENDIF
# You should not have to change anything below this line
###############################################################################
# This is how we compile
TCCX = $(TCC) $(OPTS) -DWIN32=1 -DTHREADSAFE=1 -I. -I$(TOP)/src
TCCXD = $(TCCX) -D_DLL
# Object files for the SQLite library.
LIBOBJ = attach.obj auth.obj btree.obj btree_rb.obj build.obj copy.obj \
date.obj delete.obj expr.obj func.obj hash.obj insert.obj \
main.obj os.obj pager.obj parse.obj pragma.obj printf.obj \
random.obj select.obj \
table.obj tokenize.obj trigger.obj update.obj util.obj \
vacuum.obj vdbe.obj vdbeaux.obj where.obj \
encode.obj opcodes.obj
# All of the source code files.
SRC = \
$(TOP)/src/attach.c \
$(TOP)/src/auth.c \
$(TOP)/src/btree.c \
$(TOP)/src/btree.h \
$(TOP)/src/btree_rb.c \
$(TOP)/src/build.c \
$(TOP)/src/copy.c \
$(TOP)/src/date.c \
$(TOP)/src/delete.c \
$(TOP)/src/expr.c \
$(TOP)/src/hash.c \
$(TOP)/src/hash.h \
$(TOP)/src/insert.c \
$(TOP)/src/main.c \
$(TOP)/src/os.c \
$(TOP)/src/pager.c \
$(TOP)/src/pager.h \
$(TOP)/src/parse.y \
$(TOP)/src/pragma.c \
$(TOP)/src/printf.c \
$(TOP)/src/random.c \
$(TOP)/src/select.c \
$(TOP)/src/shell.c \
$(TOP)/src/sqlite.h.in \
$(TOP)/src/sqliteInt.h \
$(TOP)/src/table.c \
$(TOP)/src/func.c \
$(TOP)/src/tclsqlite.c \
$(TOP)/src/tokenize.c \
$(TOP)/src/trigger.c \
$(TOP)/src/update.c \
$(TOP)/src/util.c \
$(TOP)/src/vacuum.c \
$(TOP)/src/vdbe.c \
$(TOP)/src/vdbe.h \
$(TOP)/src/vdbeaux.c \
$(TOP)/src/vdbeInt.h \
$(TOP)/src/where.c \
$(TOP)/src/encode.c
# Header files used by all library source files.
HDR = \
sqlite.h \
$(TOP)/src/btree.h \
config.h \
$(TOP)/src/hash.h \
opcodes.h \
$(TOP)/src/os.h \
$(TOP)/src/sqliteInt.h \
$(TOP)/src/vdbe.h \
parse.h
# This is the default Makefile target. The objects listed here
# are what get build when you type just "make" with no arguments.
all: sqlite.h config.h sqlite.dll libsqlite.lib sqlite.exe
sqlite.dll: $(LIBOBJ) sqlite.def
echo #include "sqlite.h" > version.c
echo const char sqlite_version[] = SQLITE_VERSION; >> version.c
echo #ifdef SQLITE_UTF8 >> version.c
echo const char sqlite_encoding[] = "UTF-8"; >> version.c
echo #else >> version.c
echo const char sqlite_encoding[] = "iso8859"; >> version.c
echo #endif >> version.c
$(TCCX) -c version.c
link -release -nodefaultlib -dll msvcrt.lib kernel32.lib \
-def:$(TOP)\sqlite.def -out:$@ $(LIBOBJ)
lib sqlite.lib version.obj
libsqlite.lib: $(LIBOBJ)
lib -out:$@ $(LIBOBJ)
sqlite.exe: sqlite.dll
$(TCCX) -o $@ $(TOP)/src/shell.c sqlite.lib
# Rules to build the LEMON compiler generator
lemon: $(TOP)/tool/lemon.c $(TOP)/tool/lempar.c
$(BCC) -o lemon $(TOP)/tool/lemon.c
copy $(TOP)\tool\lempar.c .
attach.obj: $(TOP)/src/attach.c $(HDR)
$(TCCXD) -c $(TOP)/src/attach.c
auth.obj: $(TOP)/src/auth.c $(HDR)
$(TCCXD) -c $(TOP)/src/auth.c
btree.obj: $(TOP)/src/btree.c $(HDR) $(TOP)/src/pager.h
$(TCCXD) -c $(TOP)/src/btree.c
btree_rb.obj: $(TOP)/src/btree_rb.c $(HDR)
$(TCCXD) -c $(TOP)/src/btree_rb.c
build.obj: $(TOP)/src/build.c $(HDR)
$(TCCXD) -c $(TOP)/src/build.c
copy.obj: $(TOP)/src/copy.c $(HDR)
$(TCCXD) -c $(TOP)/src/copy.c
main.obj: $(TOP)/src/main.c $(HDR)
$(TCCXD) -c $(TOP)/src/main.c
pager.obj: $(TOP)/src/pager.c $(HDR) $(TOP)/src/pager.h
$(TCCXD) -c $(TOP)/src/pager.c
pragma.obj: $(TOP)/src/pragma.c $(HDR)
$(TCCXD) -c $(TOP)/src/pragma.c
os.obj: $(TOP)/src/os.c $(HDR)
$(TCCXD) -c $(TOP)/src/os.c
parse.obj: parse.c $(HDR)
$(TCCXD) -c parse.c
parse.h: parse.c
parse.c: $(TOP)/src/parse.y lemon
copy $(TOP)\src\parse.y .
.\lemon parse.y
sqlite.h: $(TOP)/src/sqlite.h.in
..\fixup < $(TOP)\src\sqlite.h.in > sqlite.h \
--VERS-- @$(TOP)\VERSION --ENCODING-- $(ENCODING)
config.h:
echo #include "stdio.h" >temp.c
echo int main(){printf( >>temp.c
echo "#define SQLITE_PTR_SZ %d\n",sizeof(char*)); >>temp.c
echo exit(0);} >>temp.c
$(BCC) -o temp temp.c
.\temp >config.h
@del temp.*
opcodes.h: $(TOP)/src/vdbe.c
..\mkopc <$(TOP)/src/vdbe.c
tokenize.obj: $(TOP)/src/tokenize.c $(HDR)
$(TCCXD) -c $(TOP)/src/tokenize.c
util.obj: $(TOP)/src/util.c $(HDR)
$(TCCXD) -c $(TOP)/src/util.c
vdbe.obj: $(TOP)/src/vdbe.c $(HDR)
$(TCCXD) -c $(TOP)/src/vdbe.c
vdbeaux.obj: $(TOP)/src/vdbeaux.c $(HDR)
$(TCCXD) -c $(TOP)/src/vdbeaux.c
where.obj: $(TOP)/src/where.c $(HDR)
$(TCCXD) -c $(TOP)/src/where.c
date.obj: $(TOP)/src/date.c $(HDR)
$(TCCXD) -c $(TOP)/src/date.c
delete.obj: $(TOP)/src/delete.c $(HDR)
$(TCCXD) -c $(TOP)/src/delete.c
expr.obj: $(TOP)/src/expr.c $(HDR)
$(TCCXD) -c $(TOP)/src/expr.c
hash.obj: $(TOP)/src/hash.c $(HDR)
$(TCCXD) -c $(TOP)/src/hash.c
insert.obj: $(TOP)/src/insert.c $(HDR)
$(TCCXD) -c $(TOP)/src/insert.c
random.obj: $(TOP)/src/random.c $(HDR)
$(TCCXD) -c $(TOP)/src/random.c
select.obj: $(TOP)/src/select.c $(HDR)
$(TCCXD) -c $(TOP)/src/select.c
table.obj: $(TOP)/src/table.c $(HDR)
$(TCCXD) -c $(TOP)/src/table.c
func.obj: $(TOP)/src/func.c $(HDR)
$(TCCXD) -c $(TOP)/src/func.c
update.obj: $(TOP)/src/update.c $(HDR)
$(TCCXD) -c $(TOP)/src/update.c
printf.obj: $(TOP)/src/printf.c $(HDR)
$(TCCXD) -c $(TOP)/src/printf.c
encode.obj: $(TOP)/src/encode.c $(HDR)
$(TCCXD) -c $(TOP)/src/encode.c
trigger.obj: $(TOP)/src/trigger.c $(HDR)
$(TCCXD) -c $(TOP)/src/trigger.c
opcodes.obj: $(TOP)/opcodes.c $(HDR)
$(TCCXD) -c $(TOP)/opcodes.c
vacuum.obj: $(TOP)/src/vacuum.c $(HDR)
$(TCCXD) -c $(TOP)/src/vacuum.c
sqlite.def: sqlite.h
echo LIBRARY SQLITE > sqlite.def
echo DESCRIPTION 'SQLite Library' >> sqlite.def
echo EXPORTS >> sqlite.def
echo sqlite_open >> sqlite.def
echo sqlite_close >> sqlite.def
echo sqlite_exec >> sqlite.def
echo sqlite_last_insert_rowid >> sqlite.def
echo sqlite_changes >> sqlite.def
echo sqlite_error_string >> sqlite.def
echo sqlite_interrupt >> sqlite.def
echo sqlite_complete >> sqlite.def
echo sqlite_busy_handler >> sqlite.def
echo sqlite_busy_timeout >> sqlite.def
echo sqlite_get_table >> sqlite.def
echo sqlite_free_table >> sqlite.def
echo sqlite_exec_printf >> sqlite.def
echo sqlite_exec_vprintf >> sqlite.def
echo sqlite_get_table_printf >> sqlite.def
echo sqlite_get_table_vprintf >> sqlite.def
echo sqlite_freemem >> sqlite.def
echo sqlite_libversion >> sqlite.def
echo sqlite_libencoding >> sqlite.def
echo sqlite_create_function >> sqlite.def
echo sqlite_create_aggregate >> sqlite.def
echo sqlite_function_type >> sqlite.def
echo sqlite_set_result_string >> sqlite.def
echo sqlite_set_result_int >> sqlite.def
echo sqlite_set_result_double >> sqlite.def
echo sqlite_set_result_error >> sqlite.def
echo sqlite_user_data >> sqlite.def
echo sqlite_aggregate_context >> sqlite.def
echo sqlite_aggregate_count >> sqlite.def
echo sqlite_mprintf >> sqlite.def
echo sqliteStrICmp >> sqlite.def
echo sqlite_set_authorizer >> sqlite.def
echo sqlite_trace >> sqlite.def
echo sqlite_compile >> sqlite.def
echo sqlite_step >> sqlite.def
echo sqlite_finalize >> sqlite.def
echo sqlite_vmprintf >> sqlite.def
echo sqliteOsFileExists >> sqlite.def
echo sqliteIsNumber >> sqlite.def
echo sqliteStrNICmp >> sqlite.def
echo sqlite_encode_binary >> sqlite.def
echo sqlite_decode_binary >> sqlite.def
clean:
del *.obj
del *.pdb
del *.dll
del *.lib
del *.exe
del sqlite.h
del opcodes.h
del opcodes.c
del config.h
del parse.h
del parse.c
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