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#include "taskbar.h"
#include "mainwindow.h"
#include <QMouseEvent>
#include <QMimeData>
#include <QDataStream>
#include <QDrag>
#include <QToolButton>
#include <QCursor>
#include <QAction>
#include <QStyle>
#include <QRubberBand>
#include <QApplication>
#include <QMenu>
TaskBar::TaskBar(const QString& title, QWidget *parent) :
QToolBar(title, parent), taskGroup(this)
{
init();
}
TaskBar::TaskBar(QWidget* parent) :
QToolBar(parent), taskGroup(this)
{
init();
}
QAction* TaskBar::addTask(const QIcon& icon, const QString& text)
{
// A workaround for QAction button (or QToolBar itself) that takes over (and doesn't propagate) mousePressEvent.
QAction* action = QToolBar::addAction(icon, text);
tasks << action;
QToolButton* btn = getToolButton(action);
if (!btn)
return action;
btn->setMaximumWidth(400);
btn->installEventFilter(this);
taskGroup.addAction(action);
connect(btn, SIGNAL(pressed()), this, SLOT(mousePressed()));
return action;
}
void TaskBar::removeTask(QAction* action)
{
tasks.removeOne(action);
taskGroup.removeAction(action);
removeAction(action);
}
QList<QAction*> TaskBar::getTasks() const
{
return tasks;
}
void TaskBar::init()
{
setAcceptDrops(true);
setStyleSheet(R"(
QToolButton:checked {
color: white;
background-color: #0078D7;
border: 2px solid #005A9E;
border-radius: 4px;
}
QToolButton:hover {
background-color: #005A9E;
color: white;
}
)");
}
void TaskBar::mousePressed()
{
dragStartPosition = mapFromGlobal(QCursor::pos());
dragStartTask = actionAt(dragStartPosition);
if (dragStartTask)
dragStartTask->trigger();
}
void TaskBar::taskBarMenuAboutToShow()
{
// This is a hack. We want to display "Ctrl+W" shortcut to the user in this menu, but assigning that shortcut
// permanently to the action makes it ambigous to Qt, because it's already a standard shortcut,
// thus making Qt confused and this shortcut working only every second time.
// Here we assign the shortcut only for the time of displaying the menu. Rest of the time it's not assigned.
QList<QKeySequence> bindings = QKeySequence::keyBindings(QKeySequence::Close);
if (bindings.size() > 0)
MAINWINDOW->getAction(MainWindow::Action::CLOSE_WINDOW)->setShortcut(bindings.first());
}
void TaskBar::taskBarMenuAboutToHide()
{
MAINWINDOW->getAction(MainWindow::Action::CLOSE_WINDOW)->setShortcut(QKeySequence());
}
int TaskBar::getActiveTaskIdx()
{
QAction* checked = taskGroup.checkedAction();
if (!checked)
{
// Looks like no tasks yet.
return -1;
}
return tasks.indexOf(checked);
}
void TaskBar::nextTask()
{
int idx = getActiveTaskIdx() + 1;
if (tasks.size() <= idx)
return;
tasks[idx]->trigger();
}
void TaskBar::prevTask()
{
int idx = getActiveTaskIdx() - 1;
if (idx < 0)
return;
tasks[idx]->trigger();
}
void TaskBar::setActiveTask(QAction* task)
{
if (!task)
return;
task->trigger();
}
void TaskBar::initContextMenu(ExtActionContainer* mainWin)
{
// MainWindow is passed as argument to this function, so it's not referenced with MAINWINDOW macro,
// because that macro causes MainWindow initialization and this caused endless loop.
taskMenu = new QMenu(this);
taskMenu->addAction(mainWin->getAction(MainWindow::CLOSE_WINDOW));
taskMenu->addAction(mainWin->getAction(MainWindow::CLOSE_ALL_WINDOWS));
taskMenu->addAction(mainWin->getAction(MainWindow::CLOSE_OTHER_WINDOWS));
taskMenu->addAction(mainWin->getAction(MainWindow::CLOSE_ALL_WINDOWS_LEFT));
taskMenu->addAction(mainWin->getAction(MainWindow::CLOSE_ALL_WINDOWS_RIGHT));
taskMenu->addSeparator();
taskMenu->addAction(mainWin->getAction(MainWindow::RESTORE_WINDOW));
taskMenu->addAction(mainWin->getAction(MainWindow::RENAME_WINDOW));
connect(taskMenu, SIGNAL(aboutToShow()), this, SLOT(taskBarMenuAboutToShow()));
connect(taskMenu, SIGNAL(aboutToHide()), this, SLOT(taskBarMenuAboutToHide()));
connect(this, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(taskBarMenuRequested(QPoint)));
}
void TaskBar::taskBarMenuRequested(const QPoint &p)
{
QAction* task = actionAt(p);
bool taskClicked = (task != nullptr);
if (taskClicked)
task->trigger();
MAINWINDOW->updateWindowActions();
taskMenu->popup(mapToGlobal(p));
}
QToolButton* TaskBar::getToolButton(QAction* action)
{
return dynamic_cast<QToolButton*>(widgetForAction(action));
}
QAction* TaskBar::getNextClosestAction(const QPoint& position)
{
QToolButton* btn = nullptr;
if (orientation() == Qt::Horizontal)
{
for (QAction* action : tasks)
{
btn = getToolButton(action);
if (btn && btn->x() >= position.x())
return action;
}
}
else
{
for (QAction* action : tasks)
{
btn = getToolButton(action);
if (btn && btn->y() >= position.y())
return action;
}
}
return nullptr;
}
void TaskBar::mousePressEvent(QMouseEvent* event)
{
QToolBar::mousePressEvent(event);
dragStartTask = nullptr;
}
void TaskBar::mouseMoveEvent(QMouseEvent *event)
{
if (!handleMouseMoveEvent(event))
QToolBar::mouseMoveEvent(event);
}
bool TaskBar::handleMouseMoveEvent(QMouseEvent* event)
{
if (!(event->buttons() & Qt::LeftButton))
return false;
if (!dragStartTask)
return false;
if ((event->pos() - dragStartPosition).manhattanLength() < QApplication::startDragDistance())
return false;
QDrag *drag = new QDrag(this);
drag->setMimeData(generateMimeData());
dragStartIndex = tasks.indexOf(dragStartTask);
drag->exec(Qt::MoveAction);
return true;
}
void TaskBar::dragEnterEvent(QDragEnterEvent *event)
{
if (!event->mimeData()->hasFormat(mimeDataId))
return;
dragTaskTo(dragStartTask, event->pos());
event->acceptProposedAction();
}
void TaskBar::dragMoveEvent(QDragMoveEvent* event)
{
if (!event->mimeData()->hasFormat(mimeDataId))
return;
dragTaskTo(dragStartTask, event->pos());
event->acceptProposedAction();
}
void TaskBar::dropEvent(QDropEvent *event)
{
event->acceptProposedAction();
}
bool TaskBar::eventFilter(QObject* obj, QEvent* event)
{
if (event->type() == QEvent::MouseButtonPress && dynamic_cast<QMouseEvent*>(event)->button() == Qt::MiddleButton)
{
QToolButton* btn = dynamic_cast<QToolButton*>(obj);
if (btn && btn->defaultAction())
{
btn->defaultAction()->trigger();
MDIAREA->closeActiveSubWindow();
return true;
}
}
return QObject::eventFilter(obj, event);
}
void TaskBar::dragTaskTo(QAction* task, const QPoint& position)
{
int idx = getDropPositionIndex(task, position);
if (idx < 0)
return;
dragTaskTo(task, idx);
}
void TaskBar::dragTaskTo(QAction* task, int positionIndex)
{
if (positionIndex < 0)
return;
dragCurrentIndex = positionIndex;
removeAction(task);
if (positionIndex >= tasks.size())
{
addAction(task);
tasks.removeOne(task);
tasks << task;
}
else
{
int oldIdx = tasks.indexOf(task);
// If we move from left to right, the positionIndex actually points to 1 position after,
// so insertAction() can expect its "before action" first argument.
// Although at this step we want precise position index to move the task on the list,
// so if this is movement from left to right, we deduct 1 from the index.
int newTaskIdx = (positionIndex > oldIdx) ? (positionIndex - 1) : positionIndex;
if (oldIdx == newTaskIdx)
return;
insertAction(tasks.at(positionIndex), task);
tasks.move(oldIdx, newTaskIdx);
}
connect(getToolButton(task), SIGNAL(pressed()), this, SLOT(mousePressed()));
}
QMimeData* TaskBar::generateMimeData()
{
QMimeData *mimeData = new QMimeData();
mimeData->setData(mimeDataId, QByteArray());
return mimeData;
}
int TaskBar::getDropPositionIndex(QAction* task, const QPoint& position)
{
QAction* action = actionAt(position);
if (!action)
action = getNextClosestAction(position);
if (!action)
return tasks.size(); // We moved completly out of actions range, report last possible position.
if (action == task)
return -1;
int newIdx = tasks.indexOf(action);
QToolButton* btn = getToolButton(action);
int actionBeginPos;
int actionEndPos;
int newPos;
if (orientation() == Qt::Horizontal)
{
actionBeginPos = btn->x();
actionEndPos = btn->x() + btn->width();
newPos = position.x();
}
else
{
actionBeginPos = btn->y();
actionEndPos = btn->y() + btn->height();
newPos = position.y();
}
if (dragCurrentIndex <= newIdx)
{
// D&D from left to right
if (newPos >= actionBeginPos)
return newIdx + 1;
else
return newIdx;
}
else
{
// D&D from right to left
if (newPos <= actionEndPos)
return newIdx;
else
return newIdx + 1;
}
return -1; // This also should never happen. All cases should be covered above. But just in case.
}
bool TaskBar::isEmpty()
{
return tasks.isEmpty();
}
int TaskBar::count()
{
return tasks.count();
}
QAction* TaskBar::getActiveTask() const
{
QAction* checked = taskGroup.checkedAction();
if (!checked)
return nullptr;
return checked;
}
QAction* TaskBar::getNextTask(QAction* from) const
{
if (!from)
from = getActiveTask();
if (!from)
return nullptr;
int idx = tasks.indexOf(from);
idx++;
if (idx < tasks.size())
return tasks[idx];
return nullptr;
}
QAction* TaskBar::getPrevTask(QAction* from) const
{
if (!from)
from = getActiveTask();
if (!from)
return nullptr;
int idx = tasks.indexOf(from);
idx--;
if (idx > 0)
return tasks[idx];
return nullptr;
}
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