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#ifndef POPULATERANDOMTEXT_H
#define POPULATERANDOMTEXT_H
#include "builtinplugin.h"
#include "populateplugin.h"
#include "config_builder.h"
#include <QRandomGenerator>
CFG_CATEGORIES(PopulateRandomTextConfig,
CFG_CATEGORY(PopulateRandomText,
CFG_ENTRY(int, MinLength, 4)
CFG_ENTRY(int, MaxLength, 20)
CFG_ENTRY(bool, IncludeAlpha, true)
CFG_ENTRY(bool, IncludeNumeric, true)
CFG_ENTRY(bool, IncludeWhitespace, true)
CFG_ENTRY(bool, IncludeBinary, false)
CFG_ENTRY(bool, UseCustomSets, false)
CFG_ENTRY(QString, CustomCharacters, QString())
)
)
class PopulateRandomText : public BuiltInPlugin, public PopulatePlugin
{
Q_OBJECT
SQLITESTUDIO_PLUGIN_TITLE("Random text")
SQLITESTUDIO_PLUGIN_DESC("Support for populating tables with random characters.")
SQLITESTUDIO_PLUGIN_VERSION(10001)
SQLITESTUDIO_PLUGIN_AUTHOR("sqlitestudio.pl")
public:
PopulateRandomText();
QString getTitle() const;
PopulateEngine* createEngine();
};
class PopulateRandomTextEngine : public PopulateEngine
{
public:
bool beforePopulating(Db* db, const QString& table);
QVariant nextValue(bool& nextValueError);
void afterPopulating();
CfgMain* getConfig();
QString getPopulateConfigFormName() const;
bool validateOptions();
private:
CFG_LOCAL(PopulateRandomTextConfig, cfg)
int range;
QString chars;
QRandomGenerator randomGenerator;
};
#endif // POPULATERANDOMTEXT_H
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