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#ifndef PLUGINMANAGER_H
#define PLUGINMANAGER_H
#include "coreSQLiteStudio_global.h"
#include "plugins/plugin.h"
#include "plugins/plugintype.h"
#include "common/global.h"
#include "sqlitestudio.h"
#include <QStringList>
class Plugin;
class ScriptingPlugin;
/** @file */
/**
* @brief The plugin manager.
*
* It's a singleton accessible with PLUGINS macro.
*
* It provides methods to load, unload and query plugins. It stores loaded
* plugins in configuration on application close and loads that plugins during next startup.
* If there's a plugin which was not defined if it was loaded or not - it is loaded by default.
*
* Description of Plugin interface contains list of directories scanned for plugins.
*
* There's a macro for global access to the PluginManager - ::PLUGINS. It actually calls
* SQLiteStudio::getInstance() and from there it calls SQLiteStudio::getPluginManager().
*
* Plugins in PluginManager are organized by types. The manager has a list of types and for each type
* there's a list of plugins of that type. Plugin types are represented by PluginType class.
*
* @section querying_plugins Querying available and loaded plugins
*
* To query all plugins available to the application (including those not loaded) use getAllPluginNames().
*
* To query if certain plugin is loaded use isLoaded().
*
* To query all plugins loaded to the application use getLoadedPlugins(). It requires either PluginType,
* or plugin interface class (for template method version) to determinate what group of plugins you're
* interested in. To return all plugins (no matter what type), use template method version with Plugin
* as an interface type for parameter. An example of getting all SQL formatter plugins:
* @code
* QList<SqlFormatterPlugin*> formatterPlugins = PLUGINS->getLoadedPlugins<SqlFormatterPlugin>();
* @endcode
*
* To get list of plugin types use getPluginTypes().
*
* To get PluginType for given plugin interface use getPluginType<PluginInterfaceClass>().
*
* These are just the most important methods to query plugins. See full list of methods for more.
*
* @section load_unload Loading and unloading plugins
*
* To load plugin use load().
*
* To unload plugin use unload().
*
* Apart from that, all plugins are loaded initially (unless they were unloaded last time during
* application close).
*
* @section plugin_types Specialized plugin types
*
* Each plugin must implement Plugin interface, but it also can implement other interfaces,
* which makes them suitable for fulfilling certain functionalities. For example all plugins
* implementing SqlFormatterPlugin will automatically be available to SqlFormatter object,
* because PluginManager knows which plugins implement SqlFormatterPlugin and can provide full
* list of those plugins to SqlFormatter. This is done by call to registerPluginType().
*
* The registerPluginType() registers new type of plugins that will be recognizable by PluginManager.
* Once the new interface is registered with this method, all plugins will be tested against
* implementation for that type and those which implement the interface will be stored
* in the proper collection assigned for that plugin type.
*
* This way PluginManager can provide list of all plugins implementing given interface
* with getLoadedPlugins().
*
* All registered plugin types can be queries by getPluginTypes() method.
*/
class API_EXPORT PluginManager : public QObject
{
Q_OBJECT
public:
struct PluginDetails
{
QString name;
QString title;
QString description;
bool builtIn = false;
int version = 0;
QString versionString;
QString filePath;
};
/**
* @brief Loads all plugins.
*
* Scans all plugin directories and tries to load all plugins found there. For list of directories
* see description of Plugin class.
*/
virtual void init() = 0;
/**
* @brief Unloads all loaded plugins.
*
* Also deregisters all plugin types.
*/
virtual void deinit() = 0;
/**
* @brief Provides list of registered plugin types.
* @return List of registered plugin types.
*/
virtual QList<PluginType*> getPluginTypes() const = 0;
/**
* @brief Provides list of plugin directories.
* @return List of directory paths (not necessarily absolute paths).
*/
virtual QStringList getPluginDirs() const = 0;
/**
* @brief Provides absolute path to the plugin's file.
* @param plugin Loaded plugin.
* @return Absolute path to the plugin file.
*/
virtual QString getFilePath(Plugin* plugin) const = 0;
/**
* @brief Loads instance of built-in plugin into the manager.
* @param plugin Plugin instance.
* @return true on success or false on failure (plugin's type could not be matched to registered plugin types).
*
* Built-in plugins are classes that implement plugin interface, but they are not in separate library.
* Instead they are classes compiled and linked to the main application. Such classes should be instantiated
* and passed to this method, so the PluginManager can treat it as any other plugin.
*
* @note Built-in plugins cannot be loaded or unloaded, so calls to load() or unload() will make no effect.
*/
virtual bool loadBuiltInPlugin(Plugin* plugin) = 0;
/**
* @brief Loads the plugin.
* @param pluginName Name of the plugin to load.
* @return true on success, or false on failure.
*
* When loading a plugin, PluginManager loads the plugin file and resolves all its symbols inside.
* If that failed, file gets unloaded and the method returns false.
*
* Qt plugins framework will require that the loaded plugin will provide exactly one Plugin interface
* implementation. Otherwise file will be unloaded and this method will return false.
*
* Then the Plugin::init() method is called. It it returns false, then plugin is unloaded
* and this method returns false.
*
* Then meta information is read from the plugin (title, version, author, etc) - see Plugin for details.
*
* Then loaded plugin passes several tests against all registered plugin types. If it implements
* any type, it's added to the plugin list of that type.
*
* Then the loaded() signal is emitted. Finally, the true value is returned.
*/
virtual bool load(const QString& pluginName) = 0;
/**
* @brief Unloads plugin.
* @param pluginName Plugin name to be unloaded.
*
* If the plugin is not loaded, this method does nothing.
* First the aboutToUnload() signal is emitted. Then Plugin::deinit() is called.
* Then the plugin library is unloaded (which causes Qt's plugins framework to delete the object
* implementing Plugin interface before the actual unloading).
*
* Finally, the unloaded() signal is emitted.
*/
virtual void unload(const QString& pluginName) = 0;
/**
* @brief Unloads plugin.
* @param plugin Loaded plugin to be unloaded.
* @overload
*/
virtual void unload(Plugin* plugin) = 0;
/**
* @brief Tests if given plugin is loaded.
* @param pluginName Name of the plugin to test.
* @return true if the plugin is loaded, or false otherwise.
*/
virtual bool isLoaded(const QString& pluginName) const = 0;
/**
* @brief Tests whether given plugin is one of built-in plugins.
* @param pluginName Name of the plugin to test.
* @return true if the plugin is the built-in one, or false otherwise.
*
* @see loadBuiltInPlugin()
*/
virtual bool isBuiltIn(const QString& pluginName) const = 0;
/**
* @brief Finds loaded plugin by name.
* @param pluginName Plugin name to look for.
* @return Loaded plugin object, or null of the plugin is not loaded.
*/
virtual Plugin* getLoadedPlugin(const QString& pluginName) const = 0;
/**
* @brief Provides list of plugin names of given type.
* @param type Type of plugins to get names for.
* @return List of names.
*
* It returns names for all plugins available for the application,
* no matter they're currently loaded or not.
*/
virtual QStringList getAllPluginNames(PluginType* type) const = 0;
virtual QList<PluginDetails> getAllPluginDetails() const = 0;
virtual QList<PluginDetails> getLoadedPluginDetails() const = 0;
/**
* @brief Provides list of all plugin names.
* @return All available plugin names, no matter if loaded or not.
*/
virtual QStringList getAllPluginNames() const = 0;
/**
* @brief Finds plugin's type.
* @param pluginName Plugin name (can be unloaded plugin).
* @return Type of the plugin, or null if plugin was not found by the name.
*/
virtual PluginType* getPluginType(const QString& pluginName) const = 0;
/**
* @brief Provides plugin's author.
* @param pluginName Name of the plugin (can be unloaded plugin).
* @return Author string defined in the plugin.
*/
virtual QString getAuthor(const QString& pluginName) const = 0;
/**
* @brief Provides plugin's title.
* @param pluginName Name of the plugin (can be unloaded plugin).
* @return Title string defined in the plugin.
*/
virtual QString getTitle(const QString& pluginName) const = 0;
/**
* @brief Provides human-readable version of the plugin.
* @param pluginName Name of the plugin (can be unloaded plugin).
* @return Version string defined in the plugin.
*/
virtual QString getPrintableVersion(const QString& pluginName) const = 0;
/**
* @brief Provides numeric version of the plugin.
* @param pluginName Name of the plugin (can be unloaded plugin).
* @return Numeric version defined in the plugin.
*/
virtual int getVersion(const QString& pluginName) const = 0;
/**
* @brief Provides detailed description about the plugin.
* @param pluginName Name of the plugin (can be unloaded plugin).
* @return Description defined in the plugin.
*/
virtual QString getDescription(const QString& pluginName) const = 0;
/**
* @brief Tells plugin's type.
* @param plugin Loaded plugin.
* @return Type of the plugin.
*/
virtual PluginType* getPluginType(Plugin* plugin) const = 0;
/**
* @brief Provides list of plugins for given plugin type.
* @param type Type of plugins.
* @return List of plugins for given type.
*
* This version of the method takes plugin type object as an discriminator.
* This way you can iterate through all types (using getPluginTypes())
* and then for each type get list of plugins for that type, using this method.
*/
virtual QList<Plugin*> getLoadedPlugins(PluginType* type) const = 0;
/**
* @brief Provides list of all loaded plugins.
* @return List of plugins.
*/
virtual QList<Plugin*> getLoadedPlugins() const = 0;
/**
* @brief Provides names of all loaded plugins.
* @return List of plugin names.
*/
virtual QStringList getLoadedPluginNames() const = 0;
/**
* @brief Provides scripting plugin for given scripting language if available.
* @param languageName Scripting language name to get plugin for.
* @return Plugin object or null if proper plugin was not found.
*
* Calling this function is similar in results to call to getLoadedPlugins<ScriptingPlugin>()
* and then extracting a single plugin with desired scripting language support, except
* calling this function is much faster. PluginManager keeps scripting language plugins
* internally in hash table with language names as keys, so getting scripting plugin
* for desired language is way faster when using this method.
*/
virtual ScriptingPlugin* getScriptingPlugin(const QString& languageName) const = 0;
/**
* @brief Loads metadata from given Json object.
* @param The metadata from json file.
* @return Metadata with keys: type, name, title, description, version, author, ui (optional).
*/
virtual QHash<QString,QVariant> readMetaData(const QJsonObject& metaData) = 0;
/**
* @brief Converts integer version to string version.
* @param version Integer version in XXYYZZ standard (see Plugin::getVersion() for details).
* @return Printable version string.
*/
virtual QString toPrintableVersion(int version) const = 0;
/**
* @brief Provides list of plugin names that the queried plugin depends on.
* @param pluginName Queried plugin name.
* @return List of plugin names, usually an empty list.
*
* This is the list that is declared in plugins metadata under the "dependencies" key.
* The plugin can be loaded only if all its dependencies were successfully loaded.
*/
virtual QStringList getDependencies(const QString& pluginName) const = 0;
/**
* @brief Provides list of plugin names that are declared to be in conflict with queries plugin.
* @param pluginName Queried plugin name,
* @return List of plugin names, usually an empty list.
*
* If a plugin declares other plugin (by name) to be its conflict (a "conflicts" key in plugin's metadata),
* then those 2 plugins cannot be loaded at the same time. SQLiteStudio will always refuse to load
* the other one, if the first one is already loaded - and vice versa.
*
* Declaring conflicts for a plugin can be useful for example if somebody wants to proivde an alternative
* implementation of SQLCipher database plugin, etc. In that case SQLiteStudio won't get confused in
* deciding which plugin to use for supporting such databases.
*/
virtual QStringList getConflicts(const QString& pluginName) const = 0;
/**
* @brief Tells if plugins were already loaded on startup, or is this yet to happen.
* @return true if plugins were loaded, false if they are going to be loaded.
*/
virtual bool arePluginsInitiallyLoaded() const = 0;
/**
* @brief registerPluginType Registers plugin type for loading and managing.
* @tparam T Interface class (as defined by Qt plugins standard)
* @param form Optional name of form object.
* @param title Optional title for configuration dialog.
* The form object name is different if you register new type by general type plugin.
* Built-in types are defined as the name of page from ConfigDialog.
* Types registered from plugins should use top widget name defined in the ui file.
* The title parameter is required if the configuration form was defined outside (in plugin).
* Title will be used for configuration dialog to display plugin type category (on the left of the dialog).
*/
template <class T>
void registerPluginType(const QString& title, const QString& form = QString())
{
registerPluginType(new DefinedPluginType<T>(title, form));
}
/**
* @brief Gets plugin type for given plugin interface.
* @tparam T Interface class of the plugin.
* @return Type of the plugin for given interface if registered, or null otherwise.
*/
template <class T>
PluginType* getPluginType() const
{
for (PluginType* type : getPluginTypes())
{
if (!dynamic_cast<DefinedPluginType<T>*>(type))
continue;
return type;
}
return nullptr;
}
/**
* @brief Provide list of plugins of given type.
* @tparam T Interface class of plugins, that we want to get.
*
* This method version gets plugin interface type as template parameter,
* so it returns list of loaded plugins that are already casted to requested
* interface type.
*/
template <class T>
QList<T*> getLoadedPlugins() const
{
QList<T*> typedPlugins;
PluginType* type = getPluginType<T>();
if (!type)
return typedPlugins;
for (Plugin* plugin : getLoadedPlugins(type))
typedPlugins << dynamic_cast<T*>(plugin);
return typedPlugins;
}
/**
* @brief Provide list of plugin names of given type.
* @tparam T Interface class of plugins, that we want to get names for.
*
* This method version gets plugin interface type as template parameter,
* so it returns list of names of loaded plugins.
*/
template <class T>
QStringList getLoadedPluginNames() const
{
QStringList names;
PluginType* type = getPluginType<T>();
if (!type)
return names;
for (Plugin* plugin : getLoadedPlugins(type))
names << plugin->getName();
return names;
}
protected:
/**
* @brief Adds given type to registered plugins list.
* @param type Type instance.
*
* This is a helper method for registerPluginType<T>() template function.
* The implementation should register given plugin type, that is - add it to a list of registered types.
*/
virtual void registerPluginType(PluginType* type) = 0;
signals:
/**
* @brief Emitted just before plugin is unloaded.
* @param plugin Plugin object to be unloaded.
* @param type Type of the plugin.
*
* It's emitted just before call to Plugin::deinit(), destroying plugin object
* and unloading the plugin file.
*
* Any code using certain plugin should listen for this signal and stop using
* the plugin immediately when received this signal. Otherwise application may crash.
*/
void aboutToUnload(Plugin* plugin, PluginType* type);
/**
* @brief Emitted just after plugin was loaded.
* @param plugin Plugin object from loaded plugin.
* @param type Plugin type.
*
* It's emitted after plugin was loaded and successfully initialized (which includes
* successful Plugin::init() call).
*/
void loaded(Plugin* plugin, PluginType* type);
/**
* @brief Emitted after plugin was unloaded.
* @param pluginName Name of the plugin that was unloaded.
* @param type Type of the plugin.
*
* Emitted after plugin was deinitialized and unloaded. At this stage a plugin object
* is no longer available, only it's name and other metadata (like description, version, etc).
*/
void unloaded(const QString& pluginName, PluginType* type);
/**
* @brief Emitted after initial plugin set was loaded.
*
* The initial load is performed at application startup. Any code that relies on
* some plugins being loaded (like for example code that loads list of databases relies on
* database support plugins) should listen to this signal.
*/
void pluginsInitiallyLoaded();
/**
* @brief Emitted when the plugin manager is deinitializing and will unload all plugins in a moment.
*
* It's emitted when user closes application, so the plugin manager deinitializes and unloads all plugins.
* This signal is emitted just before plugins get unloaded.
* If some signal handler is not interested in mass plugin unloading, then it can handle this signal
* and disconnect from unloaded() signal.
*/
void aboutToQuit();
/**
* @brief Emitted when plugin load was requested, but it failed.
* @param pluginName Name of the plugin that failed to load.
*
* It's used for example by ConfigDialog to uncheck plugin that was requested to load (checked) and it failed.
*/
void failedToLoad(const QString& pluginName);
};
/**
* @def PLUGINS
* @brief PluginsManager instance access macro.
*
* Since SQLiteStudio creates only one instance of PluginsManager,
* there is a standard method for accessing it, using code:
* @code
* QList<PluginType*> types = SQLiteStudio::getInstance()->getPluginManager()->getPluginTypes();
* @endcode
* or there's a slightly simpler way:
* @code
* QList<PluginType*> types = SQLITESTUDIO->getPluginManager()->getPluginTypes();
* @endcode
* or there is a very simplified method, using this macro:
* @code
* QList<PluginType*> types = PLUGINS->getPluginTypes();
* @endcode
*/
#define PLUGINS SQLITESTUDIO->getPluginManager()
#endif // PLUGINMANAGER_H
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