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#ifndef CHILLOUT_H
#define CHILLOUT_H
#include <functional>
#include <string>
#include <atomic>
#include "common/common.h"
namespace Debug {
class Chillout {
public:
static Chillout& getInstance()
{
static Chillout instance; // Guaranteed to be destroyed.
// Instantiated on first use.
return instance;
}
public:
#ifdef _WIN32
typedef std::wstring string_t;
#else
typedef std::string string_t;
#endif
public:
void init(const string_t &appName, const string_t &pathToDumpsDir);
void deinit();
void setBacktraceCallback(const std::function<void(const char * const)> &callback);
void setCrashCallback(const std::function<void()> &callback);
private:
Chillout(): m_InitCounter(0) {}
Chillout(Chillout const&);
void operator=(Chillout const&);
private:
std::atomic_int m_InitCounter;
};
}
#endif // CHILLOUT_H
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