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/* sqUnixOpenGLX11.c -- support for accelerated 3D rendering under X11 -*- C -*-
*
* Author: Bert Freudenberg <bert@isg.cs.uni-magdeburg.de>
*
* Based on Andreas Raab's sqWin32OpenGL.c
*
* Last edited: 2003-01-31 22:40:39 by piumarta on emilia.local.
*
* History
* Nov 02: added TGraphicsTest conformant log support
* Oct 02: added Tea initialization support w/ stencil
* May 01: initial revision
*/
#include <sys/types.h>
#include "sqVirtualMachine.h"
#include "sqConfig.h"
#include "sqPlatformSpecific.h"
#include "B3DAcceleratorPlugin.h"
#if defined (B3DX_GL)
#include "sqUnixOpenGL.h"
#include <X11/X.h>
#include <stdio.h>
#include "sqOpenGLRenderer.h"
/* Plugin refs */
extern struct VirtualMachine *interpreterProxy;
static void printVisual(XVisualInfo* visinfo);
static void listVisuals();
static Display *stDisplay= NULL; /* Squeak's display */
static Window stWindow= 0; /* Squeak's main window */
static glRenderer *current= NULL;
static glRenderer allRenderer[MAX_RENDERER];
static int visualAttributes[]= {
GLX_STENCIL_SIZE, 0, /* filled in later - must be first item! */
GLX_ALPHA_SIZE, 1, /* filled in later - must be second item! */
GLX_RGBA, /* no indexed colors */
GLX_DOUBLEBUFFER, /* will swap */
GLX_LEVEL, 0, /* frame buffer, not overlay */
GLX_DEPTH_SIZE, 16, /* decent depth */
GLX_AUX_BUFFERS, 0, /* no aux buffers */
GLX_ACCUM_RED_SIZE, 0, /* no accumulation */
GLX_ACCUM_GREEN_SIZE, 0,
GLX_ACCUM_BLUE_SIZE, 0,
GLX_ACCUM_ALPHA_SIZE, 0,
None
};
static float blackLight[4]= { 0.0f, 0.0f, 0.0f, 0.0f };
/* Verbose level for debugging purposes:
0 - print NO information ever
1 - print critical debug errors
2 - print debug warnings
3 - print extra information
4 - print extra warnings
5 - print information about primitive execution
10 - print information about each vertex and face
*/
int verboseLevel= 1;
/*** create / destroy a renderer ***/
int glCreateRendererFlags(int x, int y, int w, int h, int flags)
{
glRenderer *renderer;
XVisualInfo* visinfo= 0;
int index= -1;
if (flags & ~(B3D_HARDWARE_RENDERER | B3D_SOFTWARE_RENDERER | B3D_STENCIL_BUFFER))
{
DPRINTF(1, (fp, "ERROR: Unsupported renderer flags (%d)\r", flags));
return -1;
}
if (flags & B3D_STENCIL_BUFFER)
visualAttributes[1]= 1;
else
visualAttributes[1]= 0;
/* find unused renderer */
{
int i;
for (i= 0; i < MAX_RENDERER; i++)
{
if (!allRenderer[i].used)
{
index= i;
break;
}
}
}
if (index == -1)
{
DPRINTF(1, (fp, "ERROR: Maximum number of renderers (%d) exceeded\r", MAX_RENDERER));
return 0;
}
renderer= &allRenderer[index];
renderer->used= True;
renderer->window= 0;
renderer->context= NULL;
DPRINTF(3, (fp, "---- Creating new renderer ----\r\r"));
/* sanity checks */
if (w < 0 || h < 0)
{
DPRINTF(1, (fp, "Negative extent (%i@%i)!\r", w, h));
goto FAILED;
}
/* choose visual and create context */
if (verboseLevel >= 3)
listVisuals();
{
visinfo= glXChooseVisual(stDisplay,
DefaultScreen(stDisplay),
visualAttributes);
if (!visinfo)
{
/* retry without alpha */
visualAttributes[3]= 0;
visinfo= glXChooseVisual(stDisplay,
DefaultScreen(stDisplay),
visualAttributes);
}
if (!visinfo)
{
DPRINTF(1, (fp, "No OpenGL visual found!\r"));
goto FAILED;
}
DPRINTF(3, (fp, "\r#### Selected GLX visual ID 0x%lx ####\r",
visinfo->visualid));
if (verboseLevel >= 3)
printVisual(visinfo);
renderer->context= glXCreateContext(stDisplay, visinfo, 0, GL_TRUE);
if (!renderer->context)
{
DPRINTF(1, (fp, "Creating GLX context failed!\r"));
goto FAILED;
}
DPRINTF(3, (fp, "\r#### Created GLX context ####\r" ));
/* create window */
{
XSetWindowAttributes attributes;
unsigned long valuemask= 0;
attributes.colormap= XCreateColormap(stDisplay,
DefaultRootWindow(stDisplay),
visinfo->visual,
AllocNone);
valuemask|= CWColormap;
attributes.background_pixel= BlackPixel(stDisplay, DefaultScreen(stDisplay));
valuemask|= CWBackPixel;
renderer->window= XCreateWindow(stDisplay, stWindow, x, y, w, h, 0,
visinfo->depth, InputOutput, visinfo->visual,
valuemask, &attributes);
if (!renderer->window)
{
DPRINTF(1, (fp, "Failed to create client window\r"));
goto FAILED;
}
XMapWindow(stDisplay, renderer->window);
}
DPRINTF(3, (fp, "\r#### Created window ####\r" ));
XFree(visinfo);
visinfo= 0;
}
/* Make the context current */
if (!glXMakeCurrent(stDisplay, renderer->window, renderer->context))
{
DPRINTF(1, (fp, "Failed to make context current\r"));
goto FAILED;
}
renderer->bufferRect[0]= x;
renderer->bufferRect[1]= y;
renderer->bufferRect[2]= w;
renderer->bufferRect[3]= h;
DPRINTF(3, (fp, "\r### Renderer created! ###\r"));
/* setup user context */
glDisable(GL_LIGHTING);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
glEnable(GL_DITHER);
glEnable(GL_DEPTH_TEST);
glEnable(GL_NORMALIZE);
glDepthFunc(GL_LEQUAL);
glClearDepth(1.0);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glShadeModel(GL_SMOOTH);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, blackLight);
ERROR_CHECK;
return index;
FAILED:
/* do necessary cleanup */
DPRINTF(1, (fp, "OpenGL initialization failed\r"));
if (visinfo)
XFree(visinfo);
if (renderer->context)
glXDestroyContext(stDisplay, renderer->context);
if (renderer->window)
XDestroyWindow(stDisplay, renderer->window);
return -1;
}
int glDestroyRenderer(int handle)
{
glRenderer *renderer= glRendererFromHandle(handle);
DPRINTF(3, (fp, "\r--- Destroying renderer ---\r"));
if (!renderer)
return 1; /* already destroyed */
if (!glMakeCurrentRenderer(NULL))
return 0;
glXDestroyContext(stDisplay, renderer->context);
XDestroyWindow(stDisplay, renderer->window);
renderer->window= 0;
renderer->context= NULL;
renderer->used= False;
return 1;
}
/*** helpers ***/
glRenderer *glRendererFromHandle(int handle)
{
DPRINTF(7, (fp, "Looking for renderer id: %i\r", handle));
if (handle < 0 || handle >= MAX_RENDERER)
return NULL;
if (allRenderer[handle].used)
return allRenderer+handle;
return NULL;
}
int glIsOverlayRenderer(int handle)
{
/* we always use overlay renderers */
return 1;
}
int glSwapBuffers(glRenderer *renderer)
{
if (!renderer || !renderer->used)
return 0;
glXSwapBuffers(stDisplay, renderer->window);
return 1;
}
int glMakeCurrentRenderer(glRenderer *renderer)
{
if (current == renderer)
return 1;
if (renderer && !renderer->used)
return 0;
if (renderer)
{
if (!glXMakeCurrent(stDisplay, renderer->window, renderer->context))
{
DPRINTF(1, (fp, "Failed to make context current\r"));
return 0;
}
}
else
{
glXMakeCurrent(stDisplay, 0, NULL);
}
current= renderer;
return 1;
}
int glSetBufferRect(int handle, int x, int y, int w, int h)
{
glRenderer *renderer= glRendererFromHandle(handle);
if (!renderer || !glMakeCurrentRenderer(renderer))
return 0;
if (w < 1 || h < 1)
return 0;
XMoveResizeWindow(stDisplay, renderer->window, x, y, w, h);
renderer->bufferRect[0]= x;
renderer->bufferRect[1]= y;
renderer->bufferRect[2]= w;
renderer->bufferRect[3]= h;
return 1;
}
int glSetVerboseLevel(int level)
{
verboseLevel= level;
return 1;
}
int glGetIntPropertyOS(int handle, int prop)
{
GLint v;
glRenderer *renderer= glRendererFromHandle(handle);
if (!renderer || !glMakeCurrentRenderer(renderer))
return 0;
switch(prop) {
case 1: /* backface culling */
if (!glIsEnabled(GL_CULL_FACE)) return 0;
glGetIntegerv(GL_FRONT_FACE, &v);
if (v == GL_CW) return 1;
if (v == GL_CCW) return -1;
return 0;
case 2: /* polygon mode */
glGetIntegerv(GL_POLYGON_MODE, &v);
ERROR_CHECK;
return v;
case 3: /* point size */
glGetIntegerv(GL_POINT_SIZE, &v);
ERROR_CHECK;
return v;
case 4: /* line width */
glGetIntegerv(GL_LINE_WIDTH, &v);
ERROR_CHECK;
return v;
}
return 0;
}
int glSetIntPropertyOS(int handle, int prop, int value)
{
glRenderer *renderer= glRendererFromHandle(handle);
if (!renderer || !glMakeCurrentRenderer(renderer))
return 0;
switch(prop) {
case 1: /* backface culling */
if (!value) {
glDisable(GL_CULL_FACE);
ERROR_CHECK;
return 1;
}
glEnable(GL_CULL_FACE);
glFrontFace(value == 1 ? GL_CCW : GL_CW);
ERROR_CHECK;
return 1;
case 2: /* polygon mode */
if (value == 0) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
else if (value == 1) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
else if (value == 2) glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
else return 0;
ERROR_CHECK;
return 1;
case 3: /* point size */
glPointSize(value);
ERROR_CHECK;
return 1;
case 4: /* line width */
glLineWidth(value);
ERROR_CHECK;
return 1;
}
return 0;
}
/* GLX_CONFIG_CAVEAT might not be supported */
/* but the test below is worded so it does not matter */
#ifndef GLX_CONFIG_CAVEAT
# define GLX_CONFIG_CAVEAT 0x20
# define GLX_SLOW_CONFIG 0x8001
#endif
static void printVisual(XVisualInfo* visinfo)
{
int isOpenGL;
glXGetConfig(stDisplay, visinfo, GLX_USE_GL, &isOpenGL);
if (isOpenGL)
{
int slow= 0;
int red, green, blue, alpha, stencil, depth;
glXGetConfig(stDisplay, visinfo, GLX_CONFIG_CAVEAT, &slow);
glXGetConfig(stDisplay, visinfo, GLX_RED_SIZE, &red);
glXGetConfig(stDisplay, visinfo, GLX_GREEN_SIZE, &green);
glXGetConfig(stDisplay, visinfo, GLX_BLUE_SIZE, &blue);
glXGetConfig(stDisplay, visinfo, GLX_ALPHA_SIZE, &alpha);
glXGetConfig(stDisplay, visinfo, GLX_STENCIL_SIZE, &stencil);
glXGetConfig(stDisplay, visinfo, GLX_DEPTH_SIZE, &depth);
if (slow != GLX_SLOW_CONFIG)
DPRINTF(3, (fp,"===> OpenGL visual\r"))
else
DPRINTF(3, (fp,"---> slow OpenGL visual\r"));
DPRINTF(3, (fp,"rgbaBits = %i+%i+%i+%i\r", red, green, blue, alpha));
DPRINTF(3, (fp,"stencilBits = %i\r", stencil));
DPRINTF(3, (fp,"depthBits = %i\r", depth));
}
}
static void listVisuals()
{
XVisualInfo* visinfo;
int nvisuals, i;
visinfo= XGetVisualInfo(stDisplay, VisualNoMask, NULL, &nvisuals);
for (i= 0; i < nvisuals; i++)
{
DPRINTF(3, (fp,"#### Checking pixel format (visual ID 0x%lx)\r", visinfo[i].visualid));
printVisual(&visinfo[i]);
}
XFree(visinfo);
}
/*** Module initializers ***/
int glInitialize(void)
{
int i, p;
int fn;
fn= interpreterProxy->ioLoadFunctionFrom("ioGetDisplay", NULL);
stDisplay= (fn ? ((Display *(*)(void))fn)() : 0);
if (!stDisplay)
{
DPRINTF(1,(fp,"ERROR: Failed to look up stDisplay\r"));
return 0;
}
fn= interpreterProxy->ioLoadFunctionFrom("ioGetWindow", NULL);
stWindow= (fn ? ((Window (*)(void))fn)() : 0);
if (!stWindow)
{
DPRINTF(1,(fp,"ERROR: Failed to look up stWindow\r"));
return 0;
}
for (i= 0; i < MAX_RENDERER; i++)
{
allRenderer[i].used= False;
}
return 1;
}
int glShutdown(void)
{
int i;
for (i=0; i< MAX_RENDERER; i++)
{
if (allRenderer[i].used)
{
glDestroyRenderer(i);
}
}
return 1;
}
#endif /* defined(B3DX_GL) */
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