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/* sqUnixSoundNull.c -- sound module for no sound
*
* Author: Ian.Piumarta@squeakland.org
*
* Last edited: 2008-04-21 14:51:23 by piumarta on emilia
*
* Copyright (C) 1996-2005 by Ian Piumarta and other authors/contributors
* listed elsewhere in this file.
* All rights reserved.
*
* This file is part of Unix Squeak.
*
* You are NOT ALLOWED to distribute modified versions of this file
* under its original name. If you modify this file then you MUST
* rename it before making your modifications available publicly.
*
* This file is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE.
*
* You may use and/or distribute this file ONLY as part of Squeak, under
* the terms of the Squeak License as described in `LICENSE' in the base of
* this distribution, subject to the following additional restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment to the original author(s) (and any
* other contributors mentioned herein) in the product documentation
* would be appreciated but is not required.
*
* 2. You must not distribute (or make publicly available by any
* means) a modified copy of this file unless you first rename it.
*
* 3. This notice must not be removed or altered in any source distribution.
*
* Using (or modifying this file for use) in any context other than Squeak
* changes these copyright conditions. Read the file `COPYING' in the
* directory `platforms/unix/doc' before proceeding with any such use.
*/
#include "sq.h"
#define FAIL(X) { success(false); return X; }
/* output */
static sqInt sound_AvailableSpace(void) FAIL(8192)
static sqInt sound_InsertSamplesFromLeadTime(sqInt frameCount, void *srcBufPtr, sqInt samplesOfLeadTime) FAIL(frameCount)
static sqInt sound_PlaySamplesFromAtLength(sqInt frameCount, void *srcBufPtr, sqInt startIndex) FAIL(8192)
static sqInt sound_PlaySilence(void) FAIL(8192)
static sqInt sound_Start(sqInt frameCount, sqInt samplesPerSec, sqInt stereo, sqInt semaIndex) FAIL(1)
static sqInt sound_Stop(void) FAIL(0)
/* input */
static sqInt sound_StartRecording(sqInt desiredSamplesPerSec, sqInt stereo, sqInt semaIndex) FAIL(0)
static sqInt sound_StopRecording(void) FAIL(0)
static double sound_GetRecordingSampleRate(void) FAIL(0)
static sqInt sound_RecordSamplesIntoAtLength(void *buf, sqInt startSliceIndex, sqInt bufferSizeInBytes) FAIL(0)
/* mixer */
static void sound_Volume(double *left, double *right) { return; }
static void sound_SetVolume(double left, double right) { return; }
static void sound_SetRecordLevel(sqInt level) { return; }
static sqInt sound_SetSwitch(sqInt id, sqInt captureFlag, sqInt parameter) FAIL(-1)
static sqInt sound_GetSwitch(sqInt id, sqInt captureFlag, sqInt channel) FAIL(-1)
static sqInt sound_SetDevice(sqInt id, char *arg) FAIL(-1)
#include "SqSound.h"
SqSoundDefine(null);
#include "SqModule.h"
static void sound_parseEnvironment(void) {}
static int sound_parseArgument(int argc, char **argv)
{
if (!strcmp(argv[0], "-nosound")) return 1;
return 0;
}
static void sound_printUsage(void) {}
static void sound_printUsageNotes(void) {}
static void *sound_makeInterface(void) { return &sound_null_itf; }
SqModuleDefine(sound, null);
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