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/* sqUnixSoundMacOSX.c -- sound support for CoreAudio on Mac OS 10
*
* Author: Ian.Piumarta@squeakland.org
*
* Last edited: 2010-04-01 13:54:58 by piumarta on emilia-2.local
*
* Copyright (C) 1996-2005 by Ian Piumarta and other authors/contributors
* listed elsewhere in this file.
* All rights reserved.
*
* This file is part of Unix Squeak.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
// Notes:
//
// The image always generates stereo samples. Since the only
// supported hardware format is stereo, I cheerfully ignore the stereo
// flag in snd_Start(). (Mixing everything down to mono only to have
// the format converter break it back into stereo seems pointless.)
///
/// Things you can tweak, should you really want to...
///
// Do we obey the (huge) default "lead" time of 1024 frames (supplied
// by the image) when mixing frames into the buffer, or do we reduce
// the lead time to to an absolute (safe) minimum?
//
#define OBEY_LEAD_TIME 1
///
/// No more user-serviceable parts in this file. Stop Tweaking Now!
///
#include <CoreAudio/CoreAudio.h>
#include <AudioToolbox/AudioConverter.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <unistd.h>
#include <string.h>
#include <assert.h>
#define SqueakFrameSize 4 // guaranteed (see class SoundPlayer)
#define DeviceFrameSize 8 // ditto (<CoreAudio/AudioHardware.h>, para 9)
static inline int min(int i, int j) { return (i < j) ? i : j; }
static inline int max(int i, int j) { return (i > j) ? i : j; }
#define DEBUG 0
#define TESTING 0
#if (!TESTING)
# include "sq.h"
#else
static int noSoundMixer= 0;
static inline int signalSemaphoreWithIndex(int sema) { return 0; }
static inline int success(int flag) { return 0; }
static inline int primitiveFail(void) { return -1; }
#endif
#if (DEBUG)
static void dumpFormat(AudioStreamBasicDescription *fmt); // atend
static void debugf(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vprintf(fmt, ap);
va_end(ap);
}
#else // !DEBUG
static inline void dumpFormat(AudioStreamBasicDescription *fmt) {}
static inline void debugf(const char *fmt, ...) {}
#endif // !DEBUG
static void eprintf(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vfprintf(stderr, fmt, ap);
va_end(ap);
}
// Apple error codes are really (rather contrived) 4-byte chars with
// (almost) meaningful content.
//
static char *str4(UInt32 chars)
{
static char str[5];
*(int *)&str= chars;
str[4]= '\0';
return str;
}
static inline int checkError(OSStatus err, char *op, char *param)
{
if (kAudioHardwareNoError != noErr)
{
eprintf("sound: %s(%s): error %ld (%s)\n", op, param, err, str4(err));
return 1;
}
return 0;
}
///
/// (ring) Buffer -- a FIFO of bytes
///
typedef struct
{
char *data;
int size; // capacity
int avail; // available data (not available space)
int iptr; // next position to write
int optr; // next position to read
} Buffer;
// allocate a new, empty buffer
//
Buffer *Buffer_new(int size)
{
Buffer *b= (Buffer *)malloc(sizeof(Buffer));
if (!b)
return 0;
if (!(b->data= (char *)malloc(size)))
{
free(b);
return 0;
}
b->size= size;
b->avail= 0;
b->iptr= 0;
b->optr= 0;
return b;
}
// deallocate a buffer
//
void Buffer_delete(Buffer *b)
{
assert(b && b->data);
free(b->data);
free(b);
}
// answer how many bytes are available for reading
//
inline int Buffer_avail(Buffer *b)
{
return b->avail;
}
// answer how many bytes can be written
//
inline int Buffer_free(Buffer *b)
{
return b->size - Buffer_avail(b);
}
// set outputs to address and size of zero (empty), one (contiguous) or two
// (wrapped, fragmented) populated regions in the buffer
//
inline int Buffer_getOutputPointers(Buffer *b, char **p1, int *n1, char **p2, int *n2)
{
int optr= b->optr;
int avail= Buffer_avail(b);
int headroom= b->size - optr;
if (avail == 0)
{
*p1= *p2= 0;
*n1= *n2= 0;
return 0;
}
else if (avail <= headroom)
{
*p1= b->data + optr; *p2= 0;
*n1= avail; *n2= 0;
return 1;
}
else
{
*p1= b->data + optr; *p2= b->data;
*n1= headroom; *n2= avail - headroom;
return 2;
}
}
// set the output to the current read position and answer the amount of
// data at that location
//
inline int Buffer_getOutputPointer(Buffer *b, char **ptr)
{
int optr= b->optr;
int avail= Buffer_avail(b);
int headroom= b->size - optr;
if (headroom < avail) avail= headroom;
assert((optr + avail) <= b->size);
*ptr= b->data + optr;
return avail;
}
// set the output to the current write location and answer the number of
// bytes that can be written to that location
//
inline int Buffer_getInputPointer(Buffer *b, char **ptr)
{
int iptr= b->iptr;
int nfree= Buffer_free(b);
int headroom= b->size - iptr;
if (headroom < nfree) nfree= headroom;
assert((iptr + nfree) <= b->size);
*ptr= b->data + iptr;
return nfree;
}
// increment the output pointer over a contiguous section of buffer
//
inline void Buffer_advanceOutputPointer(Buffer *b, int size)
{
int optr= b->optr;
int avail= b->avail;
optr+= size;
avail-= size;
assert(optr <= b->size);
assert(avail >= 0);
if (optr == b->size) optr= 0;
b->optr= optr;
b->avail= avail;
}
// advance the input pointer over a contiguous section of buffer
//
inline void Buffer_advanceInputPointer(Buffer *b, int size)
{
int iptr= b->iptr;
int nfree= Buffer_free(b);
nfree -= size;
assert(nfree >= 0);
iptr += size;
assert(iptr <= b->size);
if (iptr == b->size) iptr= 0;
b->iptr= iptr;
b->avail += size;
}
// clear the given number of bytes at the input position and advance the
// input pointer past them
//
inline void Buffer_prefill(Buffer *b, int bytes)
{
char *ptr;
int size= Buffer_getInputPointer(b, &ptr);
assert(bytes <= size);
memset(ptr, 0, size);
Buffer_advanceInputPointer(b, bytes);
}
// write at most nbytes from buf into the buffer, wrapping in the middle if
// necessary. answer the actual number of bytes written.
//
inline int Buffer_write(Buffer *b, char *buf, int nbytes)
{
int iptr= b->iptr;
int bytesToCopy= min(nbytes, Buffer_free(b));
int headroom= b->size - iptr;
int bytesCopied= 0;
if (bytesToCopy >= headroom)
{
memcpy(b->data + iptr, buf, headroom);
iptr= 0;
bytesCopied += headroom;
bytesToCopy -= headroom;
}
if (bytesToCopy)
{
memcpy(b->data + iptr, buf + bytesCopied, bytesToCopy);
iptr += bytesToCopy;
bytesCopied += bytesToCopy;
}
b->iptr= iptr;
b->avail += bytesCopied;
assert(b->avail <= b->size);
return bytesCopied;
}
// read at most nbytes from the buffer into buf, wrapping in the middle if
// necessary. answer the actual number of bytes read.
//
inline int Buffer_read(Buffer *b, char *buf, int nbytes)
{
int optr= b->optr;
int bytesToCopy= min(nbytes, Buffer_avail(b));
int headroom= b->size - optr;
int bytesCopied= 0;
if (bytesToCopy >= headroom)
{
memcpy(buf, b->data + optr, headroom);
optr= 0;
bytesToCopy -= headroom;
bytesCopied += headroom;
if (bytesToCopy)
{
memcpy(buf + bytesCopied, b->data, bytesToCopy);
optr= bytesToCopy;
bytesCopied += bytesToCopy;
}
}
else
{
memcpy(buf, b->data + optr, bytesToCopy);
optr += bytesToCopy;
bytesCopied= bytesToCopy;
}
b->optr= optr;
b->avail -= bytesCopied;
return bytesCopied;
}
///
/// Stream -- abstraction over CoreAudio devices and streams
///
typedef struct Stream
{
AudioDeviceID id; // associated with this stream
int direction; // 1nput/0utput
int sampleRate; // Squeak frames per second
int channels; // channels per Squeak frame
int devBufSize; // bytes per device buffer
int imgBufSize; // bytes per Squeak buffer
int cvtBufSize; // bytes per converter buffer
Buffer *buffer; // fifo
AudioConverterRef converter; // frame format converter
int semaphore; // ping me!
u_int64_t timestamp; // nominal buffer tail time (uSecs)
} Stream;
static Stream *output= 0;
static Stream *input= 0;
#if (!TESTING)
# include "sqUnixSoundDebug.h"
#endif
// tell the SoundPlayer that output can be written.
//
static void ioProcSignal(int semaphore)
{
if (semaphore)
signalSemaphoreWithIndex(semaphore);
}
static OSStatus bufferDataProc(AudioConverterRef inAudioConverter, UInt32 *ioDataSize, void **outData, void *context)
{
Stream *s= (Stream *)context;
Buffer *b= s->buffer;
char *p1, *p2;
int n1, n2;
Buffer_getOutputPointers(b, &p1, &n1, &p2, &n2);
if (!n1)
{
static char empty[256];
*ioDataSize= min(256, *ioDataSize);
*outData= (void *)empty;
# if (DEBUG)
putchar('-'); fflush(stdout);
# endif
}
else
{
*ioDataSize= n1= min(n1, *ioDataSize);
*outData= (void *)p1;
Buffer_advanceOutputPointer(b, n1);
# if (DEBUG)
putchar('+'); fflush(stdout);
# endif
}
return kAudioHardwareNoError;
}
// shipout to device (usually 512 frames at 44k1 for builtin audio and
// USB). this is asynchronous and runs (implicitly) in its own thread.
//
static OSStatus ioProcOutput(AudioDeviceID device,
const AudioTimeStamp *currentTime,
const AudioBufferList *inputData,
const AudioTimeStamp *inputTime,
AudioBufferList *outputData, // io param
const AudioTimeStamp *outputTime,
void *context)
{
Stream *s= (Stream *)context;
Buffer *b= s->buffer;
if (Buffer_free(b) >= s->imgBufSize)
ioProcSignal(s->semaphore); // restart SoundRecorder
return AudioConverterFillBuffer(((Stream *)context)->converter, bufferDataProc, context,
&outputData->mBuffers[0].mDataByteSize,
outputData->mBuffers[0].mData);
}
// shipin from device (usually 512 frames at 44k1). this is asynchronous and
// runs (implicitly) in its own thread.
//
static OSStatus ioProcInput(AudioDeviceID device,
const AudioTimeStamp *currentTime,
const AudioBufferList *inputData,
const AudioTimeStamp *inputTime,
AudioBufferList *outputData, // io param
const AudioTimeStamp *outputTime,
void *context)
{
Stream *s= (Stream *)context;
Buffer *b= s->buffer;
int n= Buffer_free(b);
if (n >= inputData->mBuffers[0].mDataByteSize)
Buffer_write(b, inputData->mBuffers[0].mData, inputData->mBuffers[0].mDataByteSize);
if (Buffer_avail(b) >= s->imgBufSize)
ioProcSignal(s->semaphore); // restart SoundRecorder
return kAudioHardwareNoError;
}
static int getDefaultDevice(AudioDeviceID *id, int direction)
{
UInt32 sz= sizeof(*id);
return (!checkError(AudioHardwareGetProperty((direction
? kAudioHardwarePropertyDefaultInputDevice
: kAudioHardwarePropertyDefaultOutputDevice),
&sz, (void *)id),
"GetProperty", (direction ? "DefaultInput" : "DefaultOutput")));
}
// allocate and a Stream and associate it with a suitable device.
//
static Stream *Stream_new(int dir)
{
AudioDeviceID id= 0;
Stream *s= 0;
if (!getDefaultDevice(&id, dir))
return 0; // no device available
if (!(s= (Stream *)calloc(1, sizeof(Stream))))
{
eprintf("out of memory");
return 0;
}
s->id= id;
s->direction= dir;
debugf("stream %p[%d] created for device %ld\n", s, dir, id);
return s;
}
// deallocate a Stream.
//
static void Stream_delete(Stream *s)
{
assert(s && s->buffer);
Buffer_delete(s->buffer);
debugf("stream %p[%d] deleted\n", s, s->direction);
free(s);
}
// setup conversion from Squeak to device frame format, or vice-versa.
// requires: stereo for output, stereo or mono for input.
//
static int Stream_setFormat(Stream *s, int frameCount, int sampleRate, int stereo)
{
int nChannels= 1 + stereo;
AudioStreamBasicDescription imgFmt, devFmt;
UInt32 sz= sizeof(devFmt);
if (0 == s->direction) nChannels= 2; // insist
if (checkError(AudioDeviceGetProperty(s->id, 0, s->direction,
kAudioDevicePropertyStreamFormat,
&sz, &devFmt),
"GetProperty", "StreamFormat"))
return 0;
debugf("stream %p[%d] device format:\n", s, s->direction); dumpFormat(&devFmt);
imgFmt.mSampleRate = sampleRate;
imgFmt.mFormatID = kAudioFormatLinearPCM;
#if defined(WORDS_BIGENDIAN)
imgFmt.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsBigEndian;
#else
imgFmt.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger;
#endif
imgFmt.mBytesPerPacket = SqueakFrameSize / (3 - nChannels);
imgFmt.mFramesPerPacket = 1;
imgFmt.mBytesPerFrame = SqueakFrameSize / (3 - nChannels);
imgFmt.mChannelsPerFrame = nChannels;
imgFmt.mBitsPerChannel = 16;
debugf("stream %p[%d] image format:\n", s, s->direction); dumpFormat(&imgFmt);
if (s->direction) // input
{
if (checkError(AudioConverterNew(&devFmt, &imgFmt, &s->converter), "AudioConverter", "New"))
return 0;
sz= sizeof(s->cvtBufSize);
s->cvtBufSize= 512 * devFmt.mBytesPerFrame;
if (checkError(AudioConverterGetProperty(s->converter, kAudioConverterPropertyCalculateOutputBufferSize,
&sz, &s->cvtBufSize),
"GetProperty", "OutputBufferSize"))
return 0;
}
else // output
{
if (checkError(AudioConverterNew(&imgFmt, &devFmt, &s->converter), "AudioConverter", "New"))
return 0;
}
s->channels= nChannels;
s->sampleRate= sampleRate;
s->imgBufSize= SqueakFrameSize * nChannels * frameCount;
frameCount= max(frameCount, 512 * sampleRate / devFmt.mSampleRate);
s->buffer= Buffer_new((s->direction ? DeviceFrameSize : SqueakFrameSize) * nChannels * frameCount * 2);
debugf("stream %p[%d] sound buffer size %d/%d (%d)\n", s, s->direction, s->imgBufSize, s->buffer->size, frameCount);
return 1;
}
// start the device attached to the stream.
//
static int Stream_startSema(Stream *s, int semaIndex)
{
AudioDeviceIOProc ioProc= s->direction ? ioProcInput : ioProcOutput;
debugf("stream %p[%d] startSema: %d\n", s, s->direction, semaIndex);
s->semaphore= semaIndex; // can be zero
if (checkError(AudioDeviceAddIOProc(s->id, ioProc, (void *)s),
"Add", "ioProcOut"))
return 0;
if (checkError(AudioDeviceStart(s->id, ioProc),
"DeviceStart", "ioProcOut"))
{
AudioDeviceRemoveIOProc(s->id, ioProc);
return 0;
}
debugf("stream %p[%d] running\n", s, s->direction);
return 1;
}
// stop the device attached to a stream.
//
static int Stream_stop(Stream *s)
{
AudioDeviceIOProc ioProc= s->direction ? ioProcInput : ioProcOutput;
checkError(AudioDeviceStop(s->id, ioProc),
"DeviceStop", s->direction ? "ioProcIn" : "ioProcOut");
checkError(AudioDeviceRemoveIOProc(s->id, ioProc),
"Remove", s->direction ? "ioProcIn" : "ioProcOut");
debugf("stream %p[%d] stopped\n", s, s->direction);
return 1;
}
///
/// sound output primitives
///
static sqInt sound_AvailableSpace(void)
{
if (output)
return Buffer_free(output->buffer);
success(false);
return 8192; // so that older images can cope
}
// mix nFrames of samples into an output buffer.
//
static void mixFrames(short *out, short *in, int nFrames)
{
while (nFrames--)
{
int sample;
sample= (int)*out + (int)*in++; *out++= (short)max(-32768, min(32767, sample));
sample= (int)*out + (int)*in++; *out++= (short)max(-32768, min(32767, sample));
}
}
// insert up to frameCount (and no less than frameCount/2 -- see SoundPlayer
// class>>startPlayingImmediately: for the [bogus] reasons why) frames into
// the front and back buffers, leaving some number of framesOfLeadTime
// intact before starging the insertion. (this last parameter is
// meaningless for us and could be reduced to zero, but ignoring it causes
// strange things to happen. time to rething the image code, methinks.)
//
// Note: this is only used when the "sound quick start" preference is
// enabled in the image.
//
static sqInt sound_InsertSamplesFromLeadTime(sqInt frameCount, void *srcBufPtr, sqInt framesOfLeadTime)
{
Stream *s= output;
debugf("snd_InsertSamples %d From %p LeadTime %d\n", frameCount, srcBufPtr, framesOfLeadTime);
if (s)
{
// data already sent to the device is lost forever, although latency
// is only a few hundred frames (and is certainly much lower than the
// standard value of `framesOfLeadTime'). instead of putzing around
// why not just mix the samples in right away, leaving one h/w
// buffer's worth of lead time in case we're interrupted in the
// middle?
char *frontData= 0, *backData= 0;
int frontFrames= 0, backFrames= 0;
int framesDone= 0;
int leadBytes;
# if (OBEY_LEAD_TIME)
{
AudioTimeStamp timeStamp;
u_int64_t then, now;
timeStamp.mFlags= kAudioTimeStampHostTimeValid;
checkError(AudioDeviceGetCurrentTime(s->id, &timeStamp),
"AudioDeviceGetCurrentTime", "");
now= AudioConvertHostTimeToNanos(timeStamp.mHostTime) / 1000ull;
then= s->timestamp;
leadBytes= ( ((now - then) * (u_int64_t)s->sampleRate) / 1000000ull
+ framesOfLeadTime ) * SqueakFrameSize;
}
# else
{
leadBytes= s->devBufSize; // quantum shipped to the hardware
}
# endif
{
int availBytes;
int byteCount= frameCount * SqueakFrameSize;
Buffer_getOutputPointers(s->buffer,
&frontData, &frontFrames, // bytes!
&backData, &backFrames); // bytes!
availBytes= frontFrames + backFrames;
// don't consume more than frameCount - 1 frames
leadBytes= max(leadBytes, availBytes - byteCount + SqueakFrameSize);
assert((availBytes - leadBytes) < (byteCount));
if (leadBytes < frontFrames) // skip leadBytes into first fragment
{
frontData += leadBytes;
frontFrames -= leadBytes;
}
else // omit the first fragment
{
leadBytes -= frontFrames; // lead in second fragment
frontFrames= 0;
backData += leadBytes; // skip leadBytes into second fragment
backFrames -= leadBytes;
}
frontFrames /= SqueakFrameSize;
backFrames /= SqueakFrameSize;
}
assert((frontFrames + backFrames) < frameCount); // avoid bug in image
if ((frontFrames + backFrames) >= (frameCount / 2))
{
mixFrames((short *)frontData, (short *)srcBufPtr, frontFrames); // mixFrames((short *)frontData, (short *)pointerForOop(srcBufPtr), frontFrames);
srcBufPtr += frontFrames * SqueakFrameSize;
mixFrames((short *)backData, (short *)srcBufPtr, backFrames); // mixFrames((short *)backData, (short *)pointerForOop(srcBufPtr), backFrames);
framesDone= frontFrames + backFrames;
}
return framesDone;
}
success(false);
return frameCount;
}
// play (exactly) frameCount of samples (and no less, since the result is
// ignored).
//
static sqInt sound_PlaySamplesFromAtLength(sqInt frameCount, void *srcBufPtr, sqInt startIndex)
{
if (output)
{
int byteCount= frameCount * SqueakFrameSize;
if (Buffer_free(output->buffer) >= byteCount)
{
Buffer_write(output->buffer,
srcBufPtr + (startIndex * SqueakFrameSize), // pointerForOop(arrayIndex) + (startIndex * SqueakFrameSize),
byteCount);
return frameCount;
}
return 0;
}
success(false);
return 8192;
}
// play a buffer's worth of silence (as quietly as possible).
//
static sqInt sound_PlaySilence(void)
{
success(false);
return 8192;
}
// shut down sound output.
//
static sqInt sound_Stop(void)
{
debugf("snd_Stop\n");
if (output)
{
Stream_stop(output);
Stream_delete(output);
output= 0;
}
return 1;
}
// start up sound output.
//
static sqInt sound_Start(sqInt frameCount, sqInt samplesPerSec, sqInt stereo, sqInt semaIndex)
{
Stream *s= 0;
debugf("snd_Start frames: %d samplesPerSec: %d stereo: %d semaIndex: %d\n",
frameCount, samplesPerSec, stereo, semaIndex);
if (output) // there might be a change of sample rate
sound_Stop();
if ((s= Stream_new(0))) // 0utput
{
if (( Stream_setFormat(s, frameCount, samplesPerSec, stereo))
&& Stream_startSema(s, semaIndex))
{
output= s;
return 1;
}
Stream_delete(s);
}
return primitiveFail();
}
///
/// sound input
///
// answer the input sample rate. (this is guaranteed to be the same
// as the sample rate that was requested.)
//
static double sound_GetRecordingSampleRate(void)
{
if (input)
return (double)input->sampleRate; //xxx FIXME: this should be FP
primitiveFail();
return 0.0L;
}
static sqInt sound_StopRecording(void)
{
debugf("snd_StopRecording\n");
if (input)
{
Stream_stop(input);
Stream_delete(input);
input= 0;
}
return 1;
}
// start up sound input.
//
static sqInt sound_StartRecording(sqInt samplesPerSec, sqInt stereo, sqInt semaIndex)
{
Stream *s= 0;
debugf("snd_StartRecording rate: %d stereo: %d semaIndex: %d\n",
samplesPerSec, stereo, semaIndex);
if (input) // there might be a change of sample rate
sound_StopRecording();
if ((s= Stream_new(1))) // 1nput
{
// approximate the frameCount that output uses for the same sample rate
int frameCount= 5288 * samplesPerSec / 44100;
if (( Stream_setFormat(s, frameCount, samplesPerSec, stereo))
&& Stream_startSema(s, semaIndex))
{
input= s;
return 1;
}
Stream_delete(s);
}
return primitiveFail();
}
static sqInt sound_RecordSamplesIntoAtLength(void *buf, sqInt startSliceIndex, sqInt bufferSizeInBytes)
{
if (input)
{
if (Buffer_avail(input->buffer) >= (512 * DeviceFrameSize))
{
int start= startSliceIndex * SqueakFrameSize / 2;
UInt32 count= min(input->cvtBufSize, bufferSizeInBytes - start);
if (kAudioHardwareNoError == AudioConverterFillBuffer(input->converter,
bufferDataProc, input, &count,
buf + start)) // pointerForOop(buf) + start))
return count / (SqueakFrameSize / 2) / input->channels;
}
return 0;
}
success(false);
return 0;
}
///
/// mixer
///
static int getVolume(int dir, double *left, double *right)
{
UInt32 sz;
AudioDeviceID id;
Float32 chan1, chan2;
if (!getDefaultDevice(&id, dir))
return 0;
sz= sizeof(chan1);
if (checkError(AudioDeviceGetProperty(id, 1, // left
dir, kAudioDevicePropertyVolumeScalar,
&sz, &chan1),
"GetProperty", "VolumeScalar"))
return 0;
sz= sizeof(chan2);
if (checkError(AudioDeviceGetProperty(id, 2, // right
dir, kAudioDevicePropertyVolumeScalar,
&sz, &chan2),
"GetProperty", "VolumeScalar"))
chan2= chan1;
*left= chan1;
*right= chan2;
return 1;
}
static int setVolume(int dir, double dleft, double dright)
{
Float32 left= (Float32)dleft;
Float32 right= (Float32)dright;
UInt32 sz;
AudioDeviceID id;
if (!getDefaultDevice(&id, dir))
return 0;
sz= sizeof(left);
if (checkError(AudioDeviceSetProperty(id, 0, 1, // left
dir, kAudioDevicePropertyVolumeScalar,
sz, &left),
"SetProperty", "VolumeScalar"))
return 0;
sz= sizeof(right);
if (checkError(AudioDeviceSetProperty(id, 0, 2, // right
dir, kAudioDevicePropertyVolumeScalar,
sz, &right),
"SetProperty", "VolumeScalar"))
return 0;
return 1;
}
// get output gain, 0.0 <= { left, right } <= 1.0
//
static void sound_Volume(double *left, double *right)
{
getVolume(0, left, right);
}
// set output gain, 0.0 <= { left, right } <= 1.0
//
static void sound_SetVolume(double left, double right)
{
extern int noSoundMixer; //xxx FIXME: this should not be a global option
if (noSoundMixer)
return;
setVolume(0, left, right);
}
// set recording gain, 0 <= level <= 1000
//
static sqInt sound_SetRecordLevel(sqInt level)
{
extern int noSoundMixer;
if (noSoundMixer)
return 0;
return setVolume(1, (double)level / 1000.0L, (double)level / 1000.0L);
}
static sqInt sound_SetSwitch(sqInt id, sqInt captureFlag, sqInt parameter)
{
return -1;
}
static sqInt sound_GetSwitch(sqInt id, sqInt captureFlag, sqInt channel)
{
return -1;
}
static sqInt sound_SetDevice(sqInt id, char *arg)
{
return -1;
}
///
/// debugging
///
#if (DEBUG)
static void dumpFormat(AudioStreamBasicDescription *fmt)
{
UInt32 flags= fmt->mFormatFlags;
printf(" sample rate %g\n", fmt->mSampleRate);
printf(" format %s\n", str4(fmt->mFormatID));
printf(" flags %08lx", flags);
if (flags & kAudioFormatFlagIsBigEndian) printf(" big-endian");
else printf(" little-endian");
if (flags & kAudioFormatFlagIsFloat) printf(" float");
else if (flags & kAudioFormatFlagIsSignedInteger) printf(" signed-int");
else printf(" unsigned-int");
if (flags & kAudioFormatFlagIsPacked) printf(" packed");
else if (flags & kAudioFormatFlagIsAlignedHigh) printf(" aligned-high");
else printf(" aligned-low");
if (flags & kAudioFormatFlagIsNonInterleaved) printf(" interleaved");
else printf(" non-interleaved");
printf("\n");
printf(" bytes per packet %ld\n", fmt->mBytesPerPacket);
printf(" frames per packet %ld\n", fmt->mFramesPerPacket);
printf(" channels per frame %ld\n", fmt->mChannelsPerFrame);
printf(" bytes per frame %ld\n", fmt->mBytesPerFrame);
printf(" bits per channel %ld\n", fmt->mBitsPerChannel);
}
#endif // (DEBUG)
#if (!TESTING)
# include "SqSound.h"
SqSoundDefine(MacOSX);
# include "SqModule.h"
static void sound_parseEnvironment(void) {}
static int sound_parseArgument(int argc, char **argv) { return 0; }
static void sound_printUsage(void) {}
static void sound_printUsageNotes(void) {}
static void *sound_makeInterface(void) { return &sound_MacOSX_itf; }
void *np_sound_makeInterface(void) { return &sound_MacOSX_itf; }
SqModuleDefine(sound, MacOSX);
#else // TESTING
# include "math.h"
# define RATE 48000.0 // samples per second
# define FRAMES 5288 * RATE / 44100 // nominal buffer size requested by Squeak
# define FREQ 440.0 // tuning fork required to verify this ;)
static short sound[(int)(FRAMES * 2)];
static void warble(int n)
{
static double phase = 0.0;
static double amp = 0.5;
static double pan = 0.5;
static double freq = FREQ * 2.0 * 3.14159265359 / RATE;
short *out= sound;
while (n--)
{
float wave= sin(phase) * amp;
phase= phase + freq;
*out++= 32767.0 * wave * (1.0-pan); // left channel
*out++= 32767.0 * wave * pan; // right channel
}
}
int main()
{
sound_Start(FRAMES, RATE, 1, 3);
for (;;)
{
int n= min(sizeof(sound), sound_AvailableSpace()) / 4;
if (n)
{
warble(n);
sound_PlaySamplesFromAtLength(n, (int)sound, 0);
# if (DEBUG)
putchar('.'); fflush(stdout);
# endif
}
else
usleep(1000);
}
(void)sound_InsertSamplesFromLeadTime;
(void)sound_PlaySilence;
(void)sound_GetRecordingSampleRate;
(void)sound_StartRecording;
(void)sound_RecordSamplesIntoAtLength;
(void)sound_Volume;
(void)sound_SetVolume;
(void)sound_SetRecordLevel;
return 0;
}
/*
cc -g -Wall -DTESTING=1 -o sqUnixSoundMacOSX sqUnixSoundMacOSX.c -framework CoreAudio -framework AudioToolbox
*/
#endif // TESTING
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