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/* sqUnixEvent.c -- support for window system events.
*
* Copyright (C) 1996-2007 by Ian Piumarta and other authors/contributors
* listed elsewhere in this file.
* All rights reserved.
*
* This file is part of Unix Squeak.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/* Author: Ian Piumarta <ian.piumarta@squeakland.org>
*
* Last edited: 2009-08-15 15:39:46 by piumarta on emilia-2.local
*
* NOTE: this file is included by the window support files that need it.
*/
#define IEB_SIZE 64 /* must be power of 2 */
typedef struct
{
int x, y;
} SqPoint;
SqPoint mousePosition= { 0, 0 }; /* position at last motion event */
int swapBtn= 0; /* 1 to swap yellow and blue buttons */
sqInputEvent inputEventBuffer[IEB_SIZE];
int iebIn= 0; /* next IEB location to write */
int iebOut= 0; /* next IEB location to read */
#define iebEmptyP() (iebIn == iebOut)
#define iebAdvance(P) (P= ((P + 1) & (IEB_SIZE - 1)))
int buttonState= 0; /* mouse button state or 0 if not pressed */
int modifierState= 0; /* modifier key state or 0 if none pressed */
#if defined(DEBUG_EVENTS)
#include <ctype.h>
static void printKey(int key)
{
printf(" `%c' (%d = 0x%x)", (isgraph(key) ? key : ' '), key, key);
}
static void printButtons(int buttons)
{
if (buttons & RedButtonBit) printf(" red");
if (buttons & YellowButtonBit) printf(" yellow");
if (buttons & BlueButtonBit) printf(" blue");
}
static void printModifiers(int midofiers)
{
if (midofiers & ShiftKeyBit) printf(" Shift");
if (midofiers & CtrlKeyBit) printf(" Control");
if (midofiers & CommandKeyBit) printf(" Command");
if (midofiers & OptionKeyBit) printf(" Option");
}
#endif
static sqInputEvent *allocateInputEvent(int eventType)
{
sqInputEvent *evt= &inputEventBuffer[iebIn];
iebAdvance(iebIn);
if (iebEmptyP())
{
/* overrun: discard oldest event */
iebAdvance(iebOut);
}
evt->type= eventType;
evt->timeStamp= ioMSecs();
return evt;
}
#define allocateMouseEvent() ( \
(sqMouseEvent *)allocateInputEvent(EventTypeMouse) \
)
#define allocateKeyboardEvent() ( \
(sqKeyboardEvent *)allocateInputEvent(EventTypeKeyboard) \
)
#define allocateDragEvent() ( \
(sqDragDropFilesEvent *)allocateInputEvent(EventTypeDragDropFiles) \
)
#define allocateWindowEvent() ( \
(sqWindowEvent *)allocateInputEvent(EventTypeWindow) \
)
static sqInt getButtonState(void)
{
/* red button honours the modifiers:
* red+ctrl = yellow button
* red+command = blue button
*/
int buttons= buttonState;
int modifiers= modifierState;
if ((buttons == RedButtonBit) && modifiers)
{
int yellow= swapBtn ? BlueButtonBit : YellowButtonBit;
int blue= swapBtn ? YellowButtonBit : BlueButtonBit;
switch (modifiers)
{
case CtrlKeyBit: buttons= yellow; modifiers &= ~CtrlKeyBit; break;
case CommandKeyBit: buttons= blue; modifiers &= ~CommandKeyBit; break;
}
}
#ifdef DEBUG_EVENTS
printf("BUTTONS");
printModifiers(modifiers);
printButtons(buttons);
printf("\n");
#endif
return buttons | (modifiers << 3);
}
static void signalInputEvent(void)
{
#ifdef DEBUG_EVENTS
printf("signalInputEvent\n");
#endif
if (inputEventSemaIndex > 0)
signalSemaphoreWithIndex(inputEventSemaIndex);
}
static void recordMouseEvent(void)
{
int state= getButtonState();
sqMouseEvent *evt= allocateMouseEvent();
evt->x= mousePosition.x;
evt->y= mousePosition.y;
evt->buttons= (state & 0x7);
evt->modifiers= (state >> 3);
evt->reserved1=
evt->windowIndex= 0;
signalInputEvent();
#ifdef DEBUG_EVENTS
printf("EVENT: mouse (%d,%d)", mousePosition.x, mousePosition.y);
printModifiers(state >> 3);
printButtons(state & 7);
printf("\n");
#endif
}
static void recordKeyboardEvent(int keyCode, int pressCode, int modifiers, int ucs4)
{
sqKeyboardEvent *evt= allocateKeyboardEvent();
if (keyCode < 0) keyCode= 0;
evt->charCode= keyCode;
evt->pressCode= pressCode;
evt->modifiers= modifiers;
evt->utf32Code= ucs4;
evt->reserved1=
evt->windowIndex= 0;
signalInputEvent();
#ifdef DEBUG_EVENTS
printf("EVENT: key");
switch (pressCode)
{
case EventKeyDown: printf(" down "); break;
case EventKeyChar: printf(" char "); break;
case EventKeyUp: printf(" up "); break;
default: printf(" ***UNKNOWN***"); break;
}
printModifiers(modifiers);
printKey(keyCode);
printf(" ucs4 %d\n", ucs4);
#endif
}
static void recordDragEvent(int dragType, int numFiles)
{
int state= getButtonState();
sqDragDropFilesEvent *evt= allocateDragEvent();
evt->dragType= dragType;
evt->x= mousePosition.x;
evt->y= mousePosition.y;
evt->modifiers= (state >> 3);
evt->numFiles= numFiles;
evt->windowIndex= 0;
signalInputEvent();
#ifdef DEBUG_EVENTS
printf("EVENT: drag (%d,%d)", mousePosition.x, mousePosition.y);
printModifiers(state >> 3);
printButtons(state & 7);
printf("\n");
#endif
}
static void recordWindowEvent(int action, int v1, int v2, int v3, int v4, int windowIndex)
{
sqWindowEvent *evt= allocateWindowEvent();
evt->action= action;
evt->value1= v1;
evt->value2= v2;
evt->value3= v3;
evt->value4= v4;
evt->windowIndex= windowIndex;
signalInputEvent();
#ifdef DEBUG_EVENTS
printf("EVENT: window (%d %d %d %d %d %d) ", action, v1, v2, v3, v4, 0);
switch (action)
{
case WindowEventMetricChange: printf("metric change"); break;
case WindowEventClose: printf("close"); break;
case WindowEventIconise: printf("iconise"); break;
case WindowEventActivated: printf("activated"); break;
case WindowEventPaint: printf("paint"); break;
default: printf("***UNKNOWN***"); break;
}
printf("\n");
#endif
}
/* retrieve the next input event from the queue */
static sqInt display_ioGetNextEvent(sqInputEvent *evt)
{
if (iebEmptyP())
ioProcessEvents();
if (iebEmptyP())
return false;
*evt= inputEventBuffer[iebOut];
iebAdvance(iebOut);
return true;
}
/*** the following are deprecated and should really go away. for now
we keep them for backwards compatibility with ancient images ***/
#define KEYBUF_SIZE 64
static int keyBuf[KEYBUF_SIZE]; /* circular buffer */
static int keyBufGet= 0; /* index of next item of keyBuf to read */
static int keyBufPut= 0; /* index of next item of keyBuf to write */
static int keyBufOverflows= 0; /* number of characters dropped */
static void recordKeystroke(int keyCode) /* DEPRECATED */
{
if (inputEventSemaIndex == 0)
{
int keystate= keyCode | (modifierState << 8);
# ifdef DEBUG_EVENTS
printf("RECORD keystroke");
printModifiers(modifierState);
printKey(keyCode);
printf(" = %d 0x%x\n", keystate, keystate);
# endif
if (keystate == getInterruptKeycode())
{
setInterruptPending(true);
setInterruptCheckCounter(0);
}
else
{
keyBuf[keyBufPut]= keystate;
keyBufPut= (keyBufPut + 1) % KEYBUF_SIZE;
if (keyBufGet == keyBufPut)
{
/* buffer overflow; drop the last character */
keyBufGet= (keyBufGet + 1) % KEYBUF_SIZE;
keyBufOverflows++;
}
}
}
}
static sqInt display_ioPeekKeystroke(void) /* DEPRECATED */
{
int keystate;
ioProcessEvents(); /* process all pending events */
if (keyBufGet == keyBufPut)
return -1; /* keystroke buffer is empty */
keystate= keyBuf[keyBufGet];
return keystate;
}
static sqInt display_ioGetKeystroke(void) /* DEPRECATED */
{
int keystate;
ioProcessEvents(); /* process all pending events */
if (keyBufGet == keyBufPut)
return -1; /* keystroke buffer is empty */
keystate= keyBuf[keyBufGet];
keyBufGet= (keyBufGet + 1) % KEYBUF_SIZE;
return keystate;
}
static sqInt display_ioGetButtonState(void)
{
ioProcessEvents(); /* process all pending events */
return getButtonState();
}
static sqInt display_ioMousePoint(void)
{
ioProcessEvents(); /* process all pending events */
/* x is high 16 bits; y is low 16 bits */
return (mousePosition.x << 16) | (mousePosition.y);
}
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