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#include <stdio.h>
#include <math.h>
#include "matrix.h"
void make_coord(m_coords *point,
double x,
double y)
{
point->x = x;
point->y = y;
point->w = 1.0;
}
void print_coords(m_coords *coords[],
int num) {
int i;
for (i = 0; i < num; i++) {
printf("%d %f %f\n", i, coords[i]->x, coords[i]->y);
}
}
void make_zoom_matrix(double M[3][3],
ZoomValues *z)
{
M[0][0] = z->scale_x;
M[0][1] = 0.0;
M[0][2] = z->origin_x * (1 - z->scale_x);
M[1][0] = 0.0;
M[1][1] = z->scale_y;
M[1][2] = z->origin_y * (1 - z->scale_y);
M[2][0] = M[2][1] = 0.0;
M[2][2] = 1.0;
}
void make_identity_matrix(double I[3][3])
{
int i,j;
for(i = 0; i < 3; i++) {
for(j = 0; j < 3; j++) {
I[i][j] = 0.0;
}
}
I[0][0] = I[1][1] = I[2][2] = 1.0;
}
void make_rotation_matrix(double M[3][3],
double angle)
{
M[0][0] = cos(angle);
M[0][1] = -1 * sin(angle);
M[0][2] = 0.0;
M[1][0] = sin(angle);
M[1][1] = cos(angle);
M[1][2] = 0.0;
M[2][0] = 0.0;
M[2][1] = 0.0;
M[2][2] = 1.0;
}
void make_translation_matrix(double M[3][3],
double x,
double y)
{
M[0][0] = 1.0;
M[0][1] = 0.0;
M[0][2] = x;
M[1][0] = 0.0;
M[1][1] = 1.0;
M[1][2] = y;
M[2][0] = 0.0;
M[2][1] = 0.0;
M[2][2] = 1.0;
}
void copy_matrix(double to[3][3],
double from[3][3])
{
int i, j;
for(i = 0; i < 3; i++) {
for(j = 0; j < 3; j++) {
to[i][j] = from[i][j];
}
}
}
/*
* multiply B x A
*/
void multiply_matrices(double out[3][3],
double b[3][3],
double a[3][3])
{
int i,j,k;
for (i = 0; i < 2; i++) {
for (j = 0; j < 3; j++) {
out[i][j] = 0.0;
for (k = 0; k < 3; k++) {
out[i][j] = out[i][j] + b[i][k] * a[k][j];
}
}
}
out[2][0] = out[2][1] = 0.0;
out[2][2] = 1.0;
}
/*
* multiply COORDS x Matrix
*/
void multiply_coords_by_matrix(m_coords *out,
double m[3][3],
m_coords *in)
{
out->x = m[0][0] * in->x + m[0][1] * in->y + m[0][2] * in->w;
out->y = m[1][0] * in->x + m[1][1] * in->y + m[1][2] * in->w;
}
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