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/* -------------------------------
* vim:tabstop=4:shiftwidth=4
* layout.c
* Tue, 24 Aug 2004 12:19:48 +0700
* -------------------------------
* Icon layout implementation.
* (Used to be) the dirtiest place around.
* -------------------------------*/
#include <limits.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include "config.h"
#include "common.h"
#include "layout.h"
#include "debug.h"
#include "icons.h"
#include "tray.h"
#include "list.h"
/* not very nice (and calculates its arguments twice!), but allows doing things like swap(*a, *b) */
#define swap(a,b) do { int t; t = (a); (a) = (b); (b) = t; } while (0)
/*****************
* Grid interface *
*****************/
struct Point grid_sz = {0, 0};
int grid_add(struct TrayIcon *ti);
int grid_add_wrapper(struct TrayIcon *ti);
int grid_remove(struct TrayIcon *ti);
int grid_update(struct TrayIcon *ti, int sort);
int grid_translate_from_window(struct TrayIcon *ti);
int layout_translate_to_window(struct TrayIcon *ti);
int layout_unset_flag(struct TrayIcon *ti);
/************************
* Layout implementation *
************************/
int layout_add(struct TrayIcon *ti)
{
if (grid_add(ti)) {
grid_update(ti, True);
return SUCCESS;
} else
return FAILURE;
}
int layout_remove(struct TrayIcon *ti)
{
return ti->is_layed_out ? grid_remove(ti) : SUCCESS;
}
int layout_handle_icon_resize(struct TrayIcon *ti)
{
struct Rect old_grd_rect;
struct Point old_grid_sz;
int rc;
#ifdef DEBUG
if (settings.log_level >= LOG_LEVEL_TRACE) {
LOG_TRACE(("currently managed icons:\n"));
icon_list_forall(&print_icon_data);
}
#endif
if (!icon_list_backup()) return FAILURE;
old_grid_sz = grid_sz;
if (ti->is_layed_out) {
/* if the icon is already layed up and
* its grid rect did not change we do nothing,
* since its position inside grid cell will be
* updated by embedder_update_positions */
old_grd_rect = ti->l.grd_rect;
grid_translate_from_window(ti);
if (ti->l.grd_rect.w == old_grd_rect.w &&
ti->l.grd_rect.h == old_grd_rect.h)
{
icon_list_backup_purge();
return SUCCESS;
}
}
/* Here's the place where icon sorting start playing its role.
* It is easy to see that resizing ti affects only those icons
* that are after ti in the icon list. */
/* 1. Unset layout flags of all icons after ti */
icon_list_forall_from(ti, &layout_unset_flag);
/* 2. If shrink mode is on, recalculate the size of the grid
* for the remaining icons. This ensures that final grid
* will be "minimal" (I did not prove that :) */
if (settings.shrink_back_mode) grid_update(ti, False);
#ifdef DEBUG
if (settings.log_level >= LOG_LEVEL_TRACE) {
LOG_TRACE(("list of icons which are to be added back to the grid\n"));
icon_list_forall_from(ti, &print_icon_data);
}
#endif
/* 3. Start adding icons after ti back to the grid one
* by one. If this fails for some icon, forall_icons_from()
* will return non-NULL value and this will be considered
* as a error condition */
if (icon_list_forall_from(ti, &grid_add_wrapper) == NULL) {
/* Everything is OK */
icon_list_backup_purge();
grid_update(ti, True);
rc = SUCCESS;
} else {
/* Error has occured */
icon_list_restore();
grid_sz = old_grid_sz;
rc = FAILURE;
}
#ifdef DEBUG
if (settings.log_level >= LOG_LEVEL_TRACE) {
LOG_TRACE(("currently managed icons:\n"));
icon_list_forall(&print_icon_data);
}
#endif
return rc;
}
void layout_get_size(int *width, int *height)
{
*width = grid_sz.x * settings.slot_size;
*height = grid_sz.y * settings.slot_size;
if (settings.vertical) swap((*width), (*height));
}
struct TrayIcon *layout_next(struct TrayIcon *current)
{
if ((settings.icon_gravity & GRAV_H) == GRAV_W)
return icon_list_next(current);
else
return icon_list_prev(current);
}
struct TrayIcon *layout_prev(struct TrayIcon *current)
{
if ((settings.icon_gravity & GRAV_H) == GRAV_W)
return icon_list_prev(current);
else
return icon_list_next(current);
}
/**********************
* Grid implementation *
**********************/
/* Structure to hold possible placement for an icon */
struct IconPlacement {
struct Point pos; /* Position */
struct Point sz_delta; /* Layout size delta */
int valid; /* Is the placement valid */
};
/* Find best placement for an icon */
struct IconPlacement *grid_find_placement(struct TrayIcon *ti);
/* Place tray icon as specified by ip */
int grid_place_icon(struct TrayIcon *ti, struct IconPlacement *ip);
/* Comparison function for icon_list_sort */
int trayicon_cmp_func(struct TrayIcon *ti1, struct TrayIcon *ti2);
/* Update grid dimentions */
int grid_recalc_size(struct TrayIcon *ti);
/* A. Coords translations */
int grid_translate_from_window(struct TrayIcon *ti)
{
ti->l.grd_rect.w = ti->l.wnd_sz.x / settings.slot_size + (ti->l.wnd_sz.x % settings.slot_size != 0); \
ti->l.grd_rect.h = ti->l.wnd_sz.y / settings.slot_size + (ti->l.wnd_sz.y % settings.slot_size != 0); \
if (settings.vertical) swap(ti->l.grd_rect.w, ti->l.grd_rect.h);
return NO_MATCH;
}
int layout_translate_to_window(struct TrayIcon *ti)
{
struct Rect old_icn_rect = ti->l.icn_rect;
if (!ti->is_layed_out) return NO_MATCH;
/* Swap vert & horz dimentions temporarily */
if (settings.vertical) {
swap(ti->l.grd_rect.w, ti->l.grd_rect.h);
swap(ti->l.grd_rect.x, ti->l.grd_rect.y);
}
/* Compute icon position and dimensions */
if (settings.icon_gravity & GRAV_W)
ti->l.icn_rect.x = ti->l.grd_rect.x * settings.slot_size;
else
ti->l.icn_rect.x = tray_data.xsh.width - (ti->l.grd_rect.x + ti->l.grd_rect.w) * settings.slot_size;
if (settings.icon_gravity & GRAV_N)
ti->l.icn_rect.y = ti->l.grd_rect.y * settings.slot_size;
else
ti->l.icn_rect.y = tray_data.xsh.height - (ti->l.grd_rect.y + ti->l.grd_rect.h) * settings.slot_size;
ti->l.icn_rect.w = ti->l.grd_rect.w * settings.slot_size;
ti->l.icn_rect.h = ti->l.grd_rect.h * settings.slot_size;
/* Swap vert & horz dimentions back */
if (settings.vertical) {
swap(ti->l.grd_rect.w, ti->l.grd_rect.h);
swap(ti->l.grd_rect.x, ti->l.grd_rect.y);
}
/* Shift icon position according to scrollbars positions */
/* TODO: must be in separate function, with a reverse */
ti->l.icn_rect.x += ((settings.icon_gravity & GRAV_W ? 1 : -1) *
(tray_data.scrollbars_data.scroll_base.x -
tray_data.scrollbars_data.scroll_pos.x));
ti->l.icn_rect.y += ((settings.icon_gravity & GRAV_N ? 1 : -1) *
(tray_data.scrollbars_data.scroll_base.y -
tray_data.scrollbars_data.scroll_pos.y));
LOG_TRACE(("grid %dx%d+%d+%d -> window %dx%d+%d+%d\n",
ti->l.grd_rect.w, ti->l.grd_rect.h, ti->l.grd_rect.x, ti->l.grd_rect.y,
ti->l.icn_rect.w, ti->l.icn_rect.h, ti->l.icn_rect.x, ti->l.icn_rect.y));
/* Set flag indicating if new position is different from old */
ti->is_updated = ti->is_updated ||
!(ti->l.icn_rect.x == old_icn_rect.x &&
ti->l.icn_rect.y == old_icn_rect.y &&
ti->l.icn_rect.w == old_icn_rect.w &&
ti->l.icn_rect.h == old_icn_rect.h);
return NO_MATCH;
}
/* B. Adding/removing icon from the grid */
int grid_add(struct TrayIcon *ti)
{
struct IconPlacement *pmt;
/* Invalidate grid position data */
ti->l.grd_rect.x = -1;
ti->l.grd_rect.y = -1;
ti->l.grd_rect.w = -1;
ti->l.grd_rect.h = -1;
/* Invalidate window position data */
ti->l.icn_rect.x = -1;
ti->l.icn_rect.y = -1;
ti->l.icn_rect.w = -1;
ti->l.icn_rect.h = -1;
/* Get window dimensions */
grid_translate_from_window(ti);
pmt = grid_find_placement(ti);
if (pmt == NULL) {
LOG_TRACE(("no candidates for placement found\n"));
ti->is_layed_out = False;
RETURN_STATUS(FAILURE);
}
ti->is_layed_out = True;
grid_place_icon(ti, pmt);
RETURN_STATUS(SUCCESS);
}
int grid_remove(struct TrayIcon *ti)
{
/* implementation is similar to that of layout_handle_icon_resize(),
* see detailed description there */
icon_list_forall_from(ti, &layout_unset_flag);
if (settings.shrink_back_mode || settings.scrollbars_mode != SB_MODE_NONE) grid_update(ti, False);
/* Since NULL is a special case for icon_list_froall_from,
* avoid calling it for the last icon */
if (ti->next != NULL)
RETURN_STATUS(icon_list_forall_from(ti->next, &grid_add_wrapper) == NULL);
else
RETURN_STATUS(SUCCESS);
}
/* C. Grid manipulations */
int grid_update(struct TrayIcon *ti, int sort)
{
icon_list_forall_from(ti, &layout_translate_to_window);
if (sort) icon_list_sort(&trayicon_cmp_func);
/* recalculate minimal size */
grid_sz.x = 0;
grid_sz.y = 0;
icon_list_forall(&grid_recalc_size);
LOG_TRACE(("final grid size: %dx%d\n", grid_sz.x, grid_sz.y));
return SUCCESS;
}
/* D. Placement functions */
int grid_place_icon(struct TrayIcon *ti, struct IconPlacement *ip)
{
struct Layout *l = &ti->l;
struct Point *p = &ip->pos;
/* Set the flag if icon position was really updated */
ti->is_updated = ti->is_updated ||
(p->x != l->grd_rect.x || p->y != l->grd_rect.y);
if (ti->is_updated || !ti->is_layed_out) {
LOG_TRACE(("updating position (%d,%d) to (%d,%d)\n",
ti->l.grd_rect.x, ti->l.grd_rect.y,
p->x, p->y));
l->grd_rect.x = p->x;
l->grd_rect.y = p->y;
}
/* Update grid dimensions */
grid_sz.x += ip->sz_delta.x;
grid_sz.y += ip->sz_delta.y;
/* Update icon position */
layout_translate_to_window(ti);
LOG_TRACE(("current grid size: %dx%d\n", grid_sz.x, grid_sz.y));
return ti->is_updated;
}
/* Oh, the wonders of languages without closures... */
static struct Rect chk_rect;
/* Check if grid rect of ti intersects with chk_rect */
int find_obstacle(struct TrayIcon *ti)
{
return ti->is_layed_out &&
(RECTS_ISECT(chk_rect, ti->l.grd_rect) || RECTS_ISECT(ti->l.grd_rect, chk_rect));
}
/* Check if grid rect of ti intersects with any other tray icon
* grid rect and return its width or height, depending on tray orientation */
int grid_check_rect_free(int x, int y, int w, int h)
{
struct TrayIcon *obst;
chk_rect.x = x;
chk_rect.y = y;
chk_rect.w = w;
chk_rect.h = h;
obst = icon_list_advanced_find(&find_obstacle);
if (obst == NULL) {
return 0;
} else {
if (settings.vertical)
return obst->l.grd_rect.h;
else
return obst->l.grd_rect.w;
}
}
/* Simple function to fill in fields of IconPlacement struct
* x, y: position of the icon
* rect: provides the size of the icon
* return value: returns true if the placement is valid; returns false otherwise.
*/
int icon_placement_create(struct IconPlacement *ip, int x, int y, struct Rect *rect)
{
/* scrollbar & tray orientation-aware shortcuts for maximal layout dimensions.
* if scrollbar is enabled in some direction, layout size in this dimension is not limited */
#define max_layout_width (settings.scrollbars_mode & SB_MODE_HORZ ? \
INT_MAX : \
((settings.vertical ? settings.max_tray_dims.y : settings.max_tray_dims.x) / settings.slot_size))
#define max_layout_height (settings.scrollbars_mode & SB_MODE_VERT ? \
INT_MAX : \
((settings.vertical ? settings.max_tray_dims.x : settings.max_tray_dims.y) / settings.slot_size))
ip->valid = 0;
ip->pos.x = x;
ip->pos.y = y;
ip->sz_delta.x = x + rect->w - grid_sz.x;
ip->sz_delta.y = y + rect->h - grid_sz.y;
ip->sz_delta.x = ip->sz_delta.x > 0 ? ip->sz_delta.x : 0;
ip->sz_delta.y = ip->sz_delta.y > 0 ? ip->sz_delta.y : 0;
ip->valid = (ip->pos.x + rect->w <= max_layout_width) &&
(ip->pos.y + rect->h <= max_layout_height);
#ifdef DEBUG
LOG_TRACE(("placement (%d, %d, %d, %d) is %s\n",
x, y, ip->sz_delta.x, ip->sz_delta.y,
ip->valid ? "valid" : "invalid"));
#endif
return ip->valid;
}
/* Compare points in lexographical order */
#define compare_points(a,b) (((a).y < (b).y) || ((a).y == (b).y && (a).x < (b).x))
/* Choose best placement --- placement policy is defined here
* Placement A is considered to be better than placement B
* if either
* - min_space_policy is on and (window) size delta for A is
* strictly less then size delta for B;
* - position for A is less (in lexographical order)
* than position for B.
* */
void icon_placement_choose_best(struct IconPlacement *old, struct IconPlacement *new)
{
int old_lout_delta_norm, new_lout_delta_norm;
int lout_norm_cmp;
struct Point new_wnd_sz_delta, old_wnd_sz_delta;
int old_wnd_delta_norm = 0, new_wnd_delta_norm = 0;
int wnd_norm_cmp = 0;
/* I whish there were nested functions in C standard */
#define calc_wnd_sz_delta(delta,pmt) do { \
delta.x = cutoff((grid_sz.x + pmt->sz_delta.x) * settings.slot_size - tray_data.xsh.width, 0, pmt->sz_delta.x * settings.slot_size); \
delta.y = cutoff((grid_sz.y + pmt->sz_delta.y) * settings.slot_size - tray_data.xsh.height, 0, pmt->sz_delta.y * settings.slot_size); \
} while(0)
/* If tray is vertically oriented, swap width <-> height
* (just for readability sake) */
if (settings.vertical) {
swap(tray_data.xsh.width, tray_data.xsh.height);
swap(settings.orig_tray_dims.x, settings.orig_tray_dims.y);
}
calc_wnd_sz_delta(old_wnd_sz_delta, old);
calc_wnd_sz_delta(new_wnd_sz_delta, new);
/* Some black magic. This is probably buggy and you are not supposed to
* understand this (I definetly don't). The basic idea is that sometimes
* layout resize means window resize. Sometimes it does not. */
if (settings.shrink_back_mode) {
if (grid_sz.x >= settings.orig_tray_dims.x / settings.slot_size) {
old_wnd_sz_delta.x = old->sz_delta.x * settings.slot_size;
new_wnd_sz_delta.x = new->sz_delta.x * settings.slot_size;
}
if (grid_sz.y >= settings.orig_tray_dims.y / settings.slot_size) {
old_wnd_sz_delta.y = old->sz_delta.y * settings.slot_size;
new_wnd_sz_delta.y = new->sz_delta.y * settings.slot_size;
}
}
/* Restore values */
if (settings.vertical) {
swap(tray_data.xsh.width, tray_data.xsh.height);
swap(settings.orig_tray_dims.x, settings.orig_tray_dims.y);
}
LOG_TRACE(("old placement = (%d, %d, %d, %d, %d, %d)\n",
old->pos.x, old->pos.y,
old->sz_delta.x, old->sz_delta.y,
old_wnd_sz_delta.x, old_wnd_sz_delta.y));
LOG_TRACE(("new placement = (%d, %d, %d, %d, %d, %d)\n",
new->pos.x, new->pos.y,
new->sz_delta.x, new->sz_delta.y,
new_wnd_sz_delta.x, new_wnd_sz_delta.y));
/* Compute norms for window deltas */
old_wnd_delta_norm = old_wnd_sz_delta.x + old_wnd_sz_delta.y;
new_wnd_delta_norm = new_wnd_sz_delta.x + new_wnd_sz_delta.y;
wnd_norm_cmp = new_wnd_delta_norm < old_wnd_delta_norm;
/* Compute norms for layout deltas */
old_lout_delta_norm = old->sz_delta.x + old->sz_delta.y;
new_lout_delta_norm = new->sz_delta.x + new->sz_delta.y;
lout_norm_cmp = new_lout_delta_norm < old_lout_delta_norm;
LOG_TRACE(("old wnd delta norm = %d, lout delta norm = %d\n", old_wnd_delta_norm, old_lout_delta_norm));
LOG_TRACE(("new wnd delta norm = %d, lout delta norm = %d\n", new_wnd_delta_norm, new_lout_delta_norm));
LOG_TRACE(("lout norm cmp = %d, wnd norm cmp = %d\n", lout_norm_cmp, wnd_norm_cmp));
LOG_TRACE(("compare points (new, old) = %d\n", compare_points(new->pos, old->pos)));
/* CORE of placement logic. In short,
* - valid placement is always better than invalid
* - with minimal space policy on (off by default), placement with smaller deltas is better
* - placement which does not cause tray window to grow is always better than one that does
* - otherwise, placement that is "closer" to initial point (that depends on gravity) is better */
if (!old->valid && new->valid) goto replace;
if (settings.min_space_policy && (lout_norm_cmp || wnd_norm_cmp)) goto replace;
if (old_lout_delta_norm && !new_lout_delta_norm) goto replace;
if (old_wnd_delta_norm && !new_wnd_delta_norm) goto replace;
if ((!old_lout_delta_norm == !new_lout_delta_norm) && compare_points(new->pos, old->pos)) goto replace;
LOG_TRACE(("old placement is better\n"));
return;
replace:
LOG_TRACE(("new placement is better\n"));
*old = *new;
}
/* WARNING: returns ptr to STATIC buffer */
struct IconPlacement *grid_find_placement(struct TrayIcon *ti)
{
static struct IconPlacement cur_pmt;
struct IconPlacement tmp_pmt;
int x = 0, y = 0, skip, orig_layed_out;
orig_layed_out = ti->is_layed_out;
ti->is_layed_out = 0; /* to avoid self-intersections */
/* General idea is to look through all possible placements
* while keeping one which is considered to be the "best" and
* comparing current placement with "best" one and updating
* it accordingly */
if (grid_sz.x == 0 || grid_sz.x == 0) { /* Grid is empty */
/* This is the only possible placement */
icon_placement_create(&cur_pmt, 0, 0, &ti->l.grd_rect);
} else { /* Seek and place */
/* Create two obvious placements */
/* Rightmost-top position */
icon_placement_create(&cur_pmt, grid_sz.x, 0, &ti->l.grd_rect);
/* Bottommost-left position */
icon_placement_create(&tmp_pmt, 0, grid_sz.y, &ti->l.grd_rect);
/* Choose the best one */
icon_placement_choose_best(&cur_pmt, &tmp_pmt);
/* Start looking through possible placements.
* Current placement is determined by x and y variables. */
do {
/* Check if the current rect is free */
skip = grid_check_rect_free(x, y, ti->l.grd_rect.w, ti->l.grd_rect.h);
LOG_TRACE(("x=%d, y=%d, skip=%d\n", x, y, skip));
/* If so, create new placement */
if (skip == 0) {
if (icon_placement_create(&tmp_pmt, x, y, &ti->l.grd_rect)) {
icon_placement_choose_best(&cur_pmt, &tmp_pmt);
/* If not settings.full_pmt_search, take the first valid
* non-resizing placement and run */
if (!settings.full_pmt_search && !cur_pmt.sz_delta.x && !cur_pmt.sz_delta.y) break;
}
skip = ti->l.grd_rect.w;
}
/* Advance to the next possible placement */
x += skip;
if (x >= grid_sz.x) {
x = 0;
y++;
}
} while (x < grid_sz.x && y < grid_sz.y);
}
/* Restore layed out state */
ti->is_layed_out = orig_layed_out;
if (cur_pmt.valid) {
LOG_TRACE(("using placement (%d, %d, %d, %d)\n",
cur_pmt.pos.x, cur_pmt.pos.y,
cur_pmt.sz_delta.x, cur_pmt.sz_delta.y));
return &cur_pmt;
} else {
return NULL;
}
}
/* E. Mass-ops helpers */
int trayicon_cmp_func(struct TrayIcon *ti1, struct TrayIcon *ti2)
{
return (!ti2->is_layed_out && ti1->is_layed_out) ||
compare_points(ti2->l.grd_rect, ti1->l.grd_rect);
}
int grid_add_wrapper(struct TrayIcon *ti)
{
/* Ignore hidden icons */
return !ti->is_visible || grid_add(ti) ? NO_MATCH : MATCH;
}
int grid_recalc_size(struct TrayIcon *ti)
{
int x, y;
/* Ignore icons that are not layed out */
if (!ti->is_layed_out) return NO_MATCH;
/* Calculate coordinates for bottom-right corner of ti */
x = ti->l.grd_rect.x + ti->l.grd_rect.w;
y = ti->l.grd_rect.y + ti->l.grd_rect.h;
/* Update grid dimensions */
grid_sz.x = x > grid_sz.x ? x : grid_sz.x;
grid_sz.y = y > grid_sz.y ? y : grid_sz.y;
LOG_TRACE(("new grid size: %dx%d\n", grid_sz.x, grid_sz.y));
return NO_MATCH;
}
int layout_unset_flag(struct TrayIcon *ti)
{
ti->is_layed_out = 0;
return NO_MATCH;
}
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