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/*
* Code specific to the game "Clobber".
*/
#include <string.h>
#include <allegro.h>
#include "stax.h"
#define MOVE_SPEED 0.1
#define CHARGE_SPEED 0.0025
#define SPEED_INC 0.00005
#define MAX_CHARGE 4
#define MAX_CHARGES 99
#define START_CHARGES 5
#define FREE_CHARGE_DURATION (TIMER_FREQ*10) /* every ten seconds */
#define NOCHARGE_DURATION (TIMER_FREQ/4)
BITMAP *blaster;
SAMPLE *blast;
SAMPLE *crack;
SAMPLE *charge;
SAMPLE *nocharge;
/* game-specific info goes here */
typedef struct {
fixed x;
fixed charge;
int charges;
int block;
int next_block;
int free_charge_count; /* inc charges when this reaches zero */
int no_charge_count;
} GS;
static void draw_game_specific(Panel *, GS *, Theme *);
static void handle_input(Panel *, Input *, GS *, Theme *, int);
void clobber_loop(void)
{
Panel *p1, *p2, *p;
Block *b;
Input i1, i2;
GS gs1, gs2;
Theme *t;
int n, timer_tick = 0, quit = 0, new_game = 0;
int i;
t = load_theme(cfg.theme);
if (!t) {
error("Couldn't load the selected theme", "Sorry pal!", NULL);
return;
}
blaster = find_object_data(dat, "BLASTER");
crack = find_object_data(dat, "CRACK");
blast = find_object_data(dat, "BLAST");
charge = find_object_data(dat, "CHARGE");
nocharge = find_object_data(dat, "NOCHARGE");
newgame:
play_sample(t->start, 255, 128, 1000, 0);
zoom_image(t->background[0]);
p1 = create_panel(0, 15, 35, 2, 4);
p2 = create_panel(1, 165, 35, 2, 4);
if (!p1 || !p2) {
if (p1)
free_panel(p1);
error("Out of memory!", NULL, NULL);
return;
}
p1->fall_speed = p2->fall_speed = ftofix(0.25);
memset(&i1, 0, sizeof(Input));
memset(&i2, 0, sizeof(Input));
gs1.x = gs2.x = itofix(PANEL_W * BLOCK_SIZE / 2);
gs1.charge = gs2.charge = 0;
gs1.charges = gs2.charges = START_CHARGES;
gs1.block = RAND_BLOCK;
gs2.block = RAND_BLOCK;
gs1.next_block = RAND_BLOCK;
gs2.next_block = RAND_BLOCK;
gs1.free_charge_count = gs2.free_charge_count = FREE_CHARGE_DURATION;
gs1.no_charge_count = gs2.no_charge_count = 0;
while (!quit) {
tick = 0;
draw_background(p1, p2, t, timer_tick);
draw_panel(p1, t);
draw_panel(p2, t);
draw_game_specific(p1, &gs1, t);
draw_game_specific(p2, &gs2, t);
blit(vs, screen, 0, 0, 0, 0, vs->w, vs->h);
if (key[KEY_ESC]) {
quit = !prompt("Really quit?", "Yes", "No");
continue;
}
else if (key[KEY_P]) {
n = tick;
do_pause();
tick = n;
}
else if (key[KEY_BACKSPACE])
screenshot();
get_input(&i1, cfg.input1, timer_tick);
get_input(&i2, cfg.input2, timer_tick);
handle_input(p1, &i1, &gs1, t, timer_tick);
handle_input(p2, &i2, &gs2, t, timer_tick);
if (move_blocks(p1, t, timer_tick) < 0) {
quit = 1;
new_game = !game_over(p2, p1, t);
}
if (move_blocks(p2, t, timer_tick) < 0) {
quit = 1;
new_game = !game_over(p1, p2, t);
}
/* break blocks */
for (n = 0; n < 2; n++) {
if (n == 0)
p = p1;
else
p = p2;
for (i = 0; i < PANEL_W; i++) {
for (b = p->blocks[i]; b; b = b->next) {
if (b->data && b->next) {
b->glued = 0;
if (b->y >= b->next->y-itofix(BLOCK_SIZE)) {
if (b->next->next) {
b->data--;
block_delete(p->blocks, b->next);
play_sample(crack, 255, 128, 1000, 0);
}
else
b->data = 0;
}
}
}
}
}
if ((gs1.free_charge_count -= timer_tick) <= 0 && gs1.charges < MAX_CHARGES) {
gs1.charges++;
gs1.free_charge_count = FREE_CHARGE_DURATION;
}
if ((gs2.free_charge_count -= timer_tick) <= 0 && gs2.charges < MAX_CHARGES) {
gs2.charges++;
gs2.free_charge_count = FREE_CHARGE_DURATION;
}
if ((n = check_blocks(p1)) > 3) {
if (p1->player_bitmap != PLAYER_COMBO) {
play_sample(t->player_samples[0][PLAYER_COMBO], 255, 128, 1000, 0);
p1->player_bitmap = PLAYER_COMBO;
p1->player_count = PLAYER_DURATION;
}
gs1.charges += n-3;
p2->rise_speed += fmul(itofix(n-3), ftofix(SPEED_INC));
}
if ((n = check_blocks(p2)) > 3) {
if (p2->player_bitmap != PLAYER_COMBO) {
play_sample(t->player_samples[1][PLAYER_COMBO], 255, 128, 1000, 0);
p2->player_bitmap = PLAYER_COMBO;
p2->player_count = PLAYER_DURATION;
}
gs2.charges += n-3;
p1->rise_speed += fmul(itofix(n-3), ftofix(SPEED_INC));
}
if (gs1.charges > MAX_CHARGES) gs1.charges = MAX_CHARGES;
if (gs2.charges > MAX_CHARGES) gs2.charges = MAX_CHARGES;
timer_tick = tick;
}
free_panel(p1);
free_panel(p2);
if (new_game) {
new_game = quit = 0;
goto newgame;
}
free_theme(t);
clear_keybuf();
}
static void draw_game_specific(Panel *p, GS *gs, Theme *t)
{
int i;
int size = 40 / MAX_CHARGE;
/* show how many charges remaining */
text_mode(-1);
textprintf_shadow(vs, font, p->x+30, 11, C_WHITE, C_BLACK, "%2d", gs->charges);
/* draw Charge-o-Meter(tm) */
rect(vs, p->x+44, 10, p->x+86, 19, C_BLACK);
for (i = 0; i < gs->charge>>16; i++)
rectfill(vs, p->x+45+(size*i), 11, p->x+45+size+(size*i), 18, (C_GREEN+MAX_CHARGE*2)-(i*2));
/* draw next block */
draw_sprite(vs, t->blocks[gs->next_block-1], p->x+90, 10);
/* draw blaster */
draw_sprite(vs, t->blocks[gs->block-1],
p->x + ((gs->x >> 16) / BLOCK_SIZE * BLOCK_SIZE), p->y - BLOCK_SIZE);
draw_sprite(vs, blaster,
p->x + ((gs->x >> 16) / BLOCK_SIZE * BLOCK_SIZE) - ((blaster->w - BLOCK_SIZE) / 2),
p->y - blaster->h);
}
static void handle_input(Panel *p, Input *i, GS *gs, Theme *t, int timer_tick)
{
int x = (gs->x >> 16) / BLOCK_SIZE;
if (i->left && x) {
gs->x -= fmul(ftofix(MOVE_SPEED), itofix(timer_tick));
if ((gs->x >> 16) < 0)
gs->x = 0;
}
else if (i->right && x < PANEL_W-1) {
gs->x += fmul(ftofix(MOVE_SPEED), itofix(timer_tick));
if ((gs->x >> 16) >= (PANEL_W-1) * BLOCK_SIZE)
gs->x = itofix(PANEL_W-1) * BLOCK_SIZE;
}
x = (gs->x >> 16) / BLOCK_SIZE;
if (gs->no_charge_count) {
gs->no_charge_count -= timer_tick;
if (gs->no_charge_count < 0)
gs->no_charge_count = 0;
}
if (i->button) {
fixed tmp = gs->charge;
if (!gs->charges && !gs->no_charge_count) {
play_sample(nocharge, 255, 128, 1000, 0);
gs->no_charge_count = NOCHARGE_DURATION;
}
gs->charge += fmul(ftofix(CHARGE_SPEED), itofix(timer_tick));
if (gs->charge>>16 > gs->charges)
gs->charge = itofix(gs->charges);
else if (gs->charge > itofix(MAX_CHARGE))
gs->charge = itofix(MAX_CHARGE);
if ((tmp>>16) != (gs->charge>>16))
play_sample(charge, 255, 128, 1000+(50*(gs->charge>>16)), 0);
}
else {
if (gs->charges && gs->charge && gs->charges >= gs->charge>>16
&& p->blocks[x]->y >= itofix(BLOCK_SIZE))
{
play_sample(blast, 128+(32*(gs->charge>>16)), 128, 1000+(50*(gs->charge>>16)), 0);
block_add(p->blocks, x, 0, gs->block);
p->blocks[x]->data = gs->charge>>16;
if (gs->charge>>16)
gs->charges -= gs->charge>>16;
else
gs->charges--;
gs->charge = 0;
gs->block = gs->next_block;
gs->next_block = RAND_BLOCK;
}
else if (gs->charge)
gs->charge = 0;
}
}
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