1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224
|
/*
* Copyright 1999-2006 Trent Gamblin
*
* This file is part of Stax.
*
* Stax is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Stax is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Stax; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "stax.h"
bool Shifty(void)
{
input1 = CreateInput(1);
input1->SetRepeatTimes(150, 150, 150, 150, 150);
input2 = CreateInput(2);
if (input2)
input2->SetRepeatTimes(150, 150, 150, 150, 150);
if (input2 == 0) {
panel1 = new Panel(SINGLE_PLAYER_PANEL_START_X, PANEL_START_Y, configuration.initial_height, RISE_START);
panel1->SetRiseIncrement(SHIFTY_RISE_INCREMENT);
}
else {
panel1 = new Panel(PANEL1_START_X, PANEL_START_Y, configuration.initial_height, RISE_START);
panel1->SetRiseIncrement(SHIFTY_RISE_INCREMENT);
panel2 = new Panel(PANEL2_START_X, PANEL_START_Y, configuration.initial_height, RISE_START);
panel2->SetRiseIncrement(SHIFTY_RISE_INCREMENT);
}
int player1_row = PANEL_HEIGHT-1;
int player2_row = PANEL_HEIGHT-1;
int player1_col = PANEL_WIDTH/2;
int player2_col = PANEL_WIDTH/2;
int bottom_height = 0;
int last_bottom_height = 0;
int winner = -1;
bool done = false;
int last_tick = currentTimeMillis();;
bool esc_pressed = false;
for (;;) {
long current_time = currentTimeMillis();
int steps = MIN(100, current_time - last_tick);
last_tick = current_time;
for (int step = MIN(2, steps); steps > 0; steps -= 2, step = MIN(2, steps)) {
UpdateFallingBlocks(step);
if (key[KEY_BACKSPACE])
SaveScreenshot();
bottom_height = panel1->GetBottomHeight();
if (last_bottom_height > bottom_height) {
player1_row--;
if (player1_row < 0)
player1_row = 0;
player2_row--;
if (player2_row < 0)
player2_row = 0;
}
last_bottom_height = bottom_height;
if (panel1->MoveBlocks(step)) {
// game over
if (input2 && panel2->MoveBlocks(step))
winner = 3;
else
winner = 2;
done = true;
break;
}
if (input2 != 0) {
if (panel2->MoveBlocks(step)) {
// game over
winner = 1;
done = true;
break;
}
}
input1->Update();
if (input1->LeftPressed()) {
if (player1_col > 0)
player1_col--;
}
else if (input1->RightPressed()) {
if (player1_col < PANEL_WIDTH-2)
player1_col++;
}
else if (input1->DownPressed()) {
if (player1_row < PANEL_HEIGHT-1)
player1_row++;
}
else if (input1->UpPressed()) {
if (player1_row > 1)
player1_row--;
}
if (input1->ButtonPressed()) {
panel1->SwapBlocks(player1_row, player1_col, player1_col+1);
}
if (input2 != 0) {
input2->Update();
if (input2->LeftPressed()) {
if (player2_col > 0)
player2_col--;
}
else if (input2->RightPressed()) {
if (player2_col < PANEL_WIDTH-2)
player2_col++;
}
else if (input2->DownPressed()) {
if (player2_row < PANEL_HEIGHT-1)
player2_row++;
}
else if (input2->UpPressed()) {
if (player2_row > 1)
player2_row--;
}
if (input2->ButtonPressed()) {
panel2->SwapBlocks(player2_row, player2_col, player2_col+1);
}
}
if (key[KEY_ESC]) {
WaitForRelease();
if (GUI_Prompt("|000255000Q|000255255u|240000240i|255000000t |255255000t|000255000h|000255255i|240000240s |255000000g|255255000a|000255000m|000255255e|240000240?", "Yes", "No")) {
esc_pressed = true;
goto end;
}
}
}
blit(background_bitmap, buffer, 0, 0, 0, 0, BUFFER_WIDTH, BUFFER_HEIGHT);
int score = panel1->GetScore();
panel1->Draw();
if (input2 == 0) {
DrawSunkenRectangle(SINGLE_PLAYER_PANEL_START_X-1, PANEL_START_Y-1, SINGLE_PLAYER_PANEL_START_X+(PANEL_WIDTH*BLOCK_SIZE), PANEL_START_Y+(PANEL_HEIGHT*BLOCK_SIZE));
DrawText(buffer->w/2, PANEL_START_Y+(PANEL_HEIGHT*BLOCK_SIZE)+12, true, "Score: %d", score);
int x = SINGLE_PLAYER_PANEL_START_X+(player1_col*BLOCK_SIZE);
int y = PANEL_START_Y+(player1_row*BLOCK_SIZE)-panel1->GetBottomHeight();
draw_sprite(buffer, swapper_bitmap, x, y);
}
else {
DrawSunkenRectangle(PANEL1_START_X-1, PANEL_START_Y-1, PANEL1_START_X+(PANEL_WIDTH*BLOCK_SIZE), PANEL_START_Y+(PANEL_HEIGHT*BLOCK_SIZE));
DrawText(PANEL1_START_X+(PANEL_WIDTH*BLOCK_SIZE/2), PANEL_START_Y+(PANEL_HEIGHT*BLOCK_SIZE)+12, true, "Score: %d", score);
int x = PANEL1_START_X+(player1_col*BLOCK_SIZE);
int y = PANEL_START_Y+(player1_row*BLOCK_SIZE)-panel1->GetBottomHeight();
draw_sprite(buffer, swapper_bitmap, x, y);
}
if (input2 != 0) {
panel2->Draw();
DrawSunkenRectangle(PANEL2_START_X-1, PANEL_START_Y-1, PANEL2_START_X+(PANEL_WIDTH*BLOCK_SIZE), PANEL_START_Y+(PANEL_HEIGHT*BLOCK_SIZE));
score = panel2->GetScore();
DrawText(PANEL2_START_X+(PANEL_WIDTH*BLOCK_SIZE/2), PANEL_START_Y+(PANEL_HEIGHT*BLOCK_SIZE)+12, true, "Score: %d", score);
int x = PANEL2_START_X+(player2_col*BLOCK_SIZE);
int y = PANEL_START_Y+(player2_row*BLOCK_SIZE)-panel2->GetBottomHeight();
draw_sprite(buffer, swapper_bitmap, x, y);
}
BlitToScreen();
int duration = currentTimeMillis() - last_tick;
if (duration < TIMESTEP)
rest(TIMESTEP-duration);
if (done)
break;
}
end:
if (!esc_pressed) {
if (input2 && winner >= 1) {
char *note;
if (panel1->GetScore() > panel2->GetScore()) {
if (winner == 1)
note = "|255255000Player 1 scored higher\n|255255000AND lasted longer!";
else if (winner == 2)
note = "|255255000Player 1 scored higher...\n|255255255BUT player 2 lasted longer!";
else
note = "|255255000Player 1 scored higher...\n|255255255BUT it was a tie for time!";
}
else if (panel1->GetScore() < panel2->GetScore()) {
if (winner == 1)
note = "|255255000Player 2 scored higher...\n|255255255BUT player 1 lasted longer!";
else if (winner == 2)
note = "|255255000Player 2 scored higher\n|255255000AND lasted longer!";
else
note = "|255255000Player 2 scored higher...\n|255255255BUT it was a tie for time!";
}
else {
if (winner == 1)
note = "|000255000It was a tie for score...\n|255255000BUT player 1 lasted longer!";
else if (winner == 2)
note = "|000255000It was a tie for score...\n|255255000BUT player 2 lasted longer!";
else
note = "|000255000Wow!\n|000255000A dead-even tie!";
}
GUI_WaitMessage(note);
}
}
if (input2 == 0) {
if (!esc_pressed)
CheckHighScores(panel1->GetScore());
delete input1;
delete panel1;
}
else {
delete input1;
delete input2;
delete panel1;
delete panel2;
}
WaitForRelease();
return esc_pressed;
}
|