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#include "stax.h"
bool Sucker(void)
{
input1 = CreateInput(1);
input1->SetRepeatTimes(150, 150, 0, 150, 150);
input2 = CreateInput(2);
if (input2)
input2->SetRepeatTimes(150, 150, 0, 150, 150);
if (input2 == 0)
panel1 = new Panel(SINGLE_PLAYER_PANEL_START_X, PANEL_START_Y, configuration.initial_height, RISE_START);
else {
panel1 = new Panel(PANEL1_START_X, PANEL_START_Y, configuration.initial_height, RISE_START);
panel2 = new Panel(PANEL2_START_X, PANEL_START_Y, configuration.initial_height, RISE_START);
}
int player1_column = PANEL_WIDTH/2;
int player2_column = PANEL_WIDTH/2;
int player1_block = -1;
int player2_block = -1;
int winner = -1;
bool sucking = false;
bool suck_sample_playing = false;
bool done = false;
int last_tick = currentTimeMillis();
bool esc_pressed = false;
for (;;) {
long current_time = currentTimeMillis();
int steps = MIN(100, current_time - last_tick);
last_tick = current_time;
for (int step = MIN(2, steps); steps > 0; steps -= 2, step = MIN(2, steps)) {
UpdateFallingBlocks(step);
if (key[KEY_BACKSPACE])
SaveScreenshot();
if (panel1->MoveBlocks(step)) {
// game over
if (input2 && panel2->MoveBlocks(step))
winner = 3;
else
winner = 2;
done = true;
break;
}
if (input2 != 0) {
if (panel2->MoveBlocks(step)) {
// game over
winner = 1;
done = true;
break;
}
}
sucking = false;
input1->Update();
if (input1->LeftPressed() && player1_column) {
if (input1->UpPressed())
panel1->shiftTopFallingBlockLeft(player1_column);
player1_column--;
}
else if (input1->RightPressed() && player1_column < PANEL_WIDTH-1) {
if (input1->UpPressed())
panel1->shiftTopFallingBlockRight(player1_column);
player1_column++;
}
else if (input1->DownPressed()) {
Block* block = new Block;
block->type = player1_block;
block->popping = false;
block->pop_count = 0;
block->y = -BLOCK_SIZE;
block->fall_increment = FALL_INCREMENT;
block->fall_count = 0.0;
block->pop_power = 0;
if (panel1->AddFallingBlock(player1_column, block, false))
player1_block = -1;
else
delete block;
}
if (input1->UpPressed() && player1_block < 0) {
sucking = true;
Block* block = panel1->GetTopFallingBlock(player1_column);
if (block == 0) {
panel1->FreeTopLandedBlock(player1_column);
block = panel1->GetTopFallingBlock(player1_column);
}
else if (block->y == BLOCK_MINIMUM_Y) {
player1_block = block->type;
panel1->RemoveTopFallingBlock(player1_column);
play_sample(thunk_sample, 255, 0, 1000, 0);
}
if (block != 0) {
block->fall_increment = SUCK_INCREMENT;
}
}
if (input2 != 0) {
input2->Update();
if (input2->LeftPressed() && player2_column) {
if (input2->UpPressed())
panel2->shiftTopFallingBlockLeft(player2_column);
player2_column--;
}
else if (input2->RightPressed() && player2_column < PANEL_WIDTH-1) {
if (input2->UpPressed())
panel2->shiftTopFallingBlockRight(player2_column);
player2_column++;
}
else if (input2->DownPressed()) {
Block* block = new Block;
block->type = player2_block;
block->popping = false;
block->pop_count = 0;
block->y = -BLOCK_SIZE;
block->fall_increment = FALL_INCREMENT;
block->fall_count = 0.0;
if (panel2->AddFallingBlock(player2_column, block, false))
player2_block = -1;
else
delete block;
}
if (input2->UpPressed() && player2_block < 0) {
sucking = true;
Block* block = panel2->GetTopFallingBlock(player2_column);
if (block == 0) {
panel2->FreeTopLandedBlock(player2_column);
block = panel2->GetTopFallingBlock(player2_column);
}
else if (block->y == BLOCK_MINIMUM_Y) {
player2_block = block->type;
panel2->RemoveTopFallingBlock(player2_column);
play_sample(thunk_sample, 255, 0, 1000, 0);
}
if (block != 0) {
block->fall_increment = SUCK_INCREMENT;
}
}
}
if (sucking == true) {
if (suck_sample_playing == false) {
play_sample(suck_sample, 255, 0, 1000, 1);
suck_sample_playing = true;
}
}
else {
stop_sample(suck_sample);
suck_sample_playing = false;
}
if (key[KEY_ESC]) {
WaitForRelease();
if (GUI_Prompt("|000255000Q|000255255u|240000240i|255000000t |255255000t|000255000h|000255255i|240000240s |255000000g|255255000a|000255000m|000255255e|240000240?", "Yes", "No")) {
esc_pressed = true;
goto end;
}
}
}
blit(background_bitmap, buffer, 0, 0, 0, 0, BUFFER_WIDTH, BUFFER_HEIGHT);
int player1_magnet_x;
int score = panel1->GetScore();
if (input2 == 0) {
player1_magnet_x = SINGLE_PLAYER_PANEL_START_X;
DrawSunkenRectangle(SINGLE_PLAYER_PANEL_START_X-1, PANEL_START_Y-1, SINGLE_PLAYER_PANEL_START_X+(PANEL_WIDTH*BLOCK_SIZE), PANEL_START_Y+(PANEL_HEIGHT*BLOCK_SIZE));
DrawText(buffer->w/2, PANEL_START_Y+(PANEL_HEIGHT*BLOCK_SIZE)+12, true, "Score: %d", score);
}
else {
player1_magnet_x = PANEL1_START_X;
DrawSunkenRectangle(PANEL1_START_X-1, PANEL_START_Y-1, PANEL1_START_X+(PANEL_WIDTH*BLOCK_SIZE), PANEL_START_Y+(PANEL_HEIGHT*BLOCK_SIZE));
DrawText(PANEL1_START_X+(PANEL_WIDTH*BLOCK_SIZE/2), PANEL_START_Y+(PANEL_HEIGHT*BLOCK_SIZE)+12, true, "Score: %d", score);
}
draw_sprite(buffer, magnet_bitmap, player1_magnet_x+(player1_column*BLOCK_SIZE), PANEL_START_Y-magnet_bitmap->h-BLOCK_SIZE);
if (player1_block >= 0) {
draw_sprite(buffer, block_bitmaps[player1_block], player1_magnet_x+(player1_column*BLOCK_SIZE), PANEL_START_Y-BLOCK_SIZE);
}
panel1->Draw();
if (input2 != 0) {
DrawSunkenRectangle(PANEL2_START_X-1, PANEL_START_Y-1, PANEL2_START_X+(PANEL_WIDTH*BLOCK_SIZE), PANEL_START_Y+(PANEL_HEIGHT*BLOCK_SIZE));
draw_sprite(buffer, magnet_bitmap, PANEL2_START_X+(player2_column*BLOCK_SIZE), PANEL_START_Y-magnet_bitmap->h-BLOCK_SIZE);
score = panel2->GetScore();
DrawText(PANEL2_START_X+(PANEL_WIDTH*BLOCK_SIZE/2), PANEL_START_Y+(PANEL_HEIGHT*BLOCK_SIZE)+12, true, "Score: %d", score);
if (player2_block >= 0)
draw_sprite(buffer, block_bitmaps[player2_block], PANEL2_START_X+(player2_column*BLOCK_SIZE), PANEL_START_Y-BLOCK_SIZE);
panel2->Draw();
}
BlitToScreen();
int duration = currentTimeMillis() - last_tick;
if (duration < TIMESTEP)
rest(TIMESTEP-duration);
if (done)
break;
}
end:
if (!esc_pressed) {
if (input2 && winner >= 1) {
char *note;
if (panel1->GetScore() > panel2->GetScore()) {
if (winner == 1)
note = "|255255000Player 1 scored higher\n|255255000AND lasted longer!";
else if (winner == 2)
note = "|255255000Player 1 scored higher...\n|255255255BUT player 2 lasted longer!";
else
note = "|255255000Player 1 scored higher...\n|255255255BUT it was a tie for time!";
}
else if (panel1->GetScore() < panel2->GetScore()) {
if (winner == 1)
note = "|255255000Player 2 scored higher...\n|255255255BUT player 1 lasted longer!";
else if (winner == 2)
note = "|255255000Player 2 scored higher\n|255255000AND lasted longer!";
else
note = "|255255000Player 2 scored higher...\n|255255255BUT it was a tie for time!";
}
else {
if (winner == 1)
note = "|000255000It was a tie for score...\n|255255000BUT player 1 lasted longer!";
else if (winner == 2)
note = "|000255000It was a tie for score...\n|255255000BUT player 2 lasted longer!";
else
note = "|000255000Wow!\n|000255000A dead-even tie!";
}
GUI_WaitMessage(note);
}
}
if (input2 == 0) {
if (!esc_pressed)
CheckHighScores(panel1->GetScore());
delete input1;
delete panel1;
}
else {
delete input1;
delete input2;
delete panel1;
delete panel2;
}
WaitForRelease();
return esc_pressed;
}
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