File: stax.h

package info (click to toggle)
stax 1.37-2
  • links: PTS
  • area: main
  • in suites: bookworm, sid, trixie
  • size: 1,900 kB
  • sloc: cpp: 10,761; makefile: 31
file content (428 lines) | stat: -rw-r--r-- 11,641 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
/*
 * Copyright 1999-2006 Trent Gamblin
 *
 * This file is part of Stax.
 *
 * Stax is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * Stax is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Stax; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef STAX_H
#define STAX_H

#include <allegro.h>
#include <vector>
#include <list>
#include <new>
#include <cstdio>

const int POP_FLASH_TIME = 250;
const int POP_TIME = 3000;

const int BUFFER_WIDTH = 800;
const int BUFFER_HEIGHT = 600;

const int BLOCK_SIZE = 20;
const int NUMBER_OF_BLOCK_BITMAPS = 5;
const int FALL_FRAMES = 4;
const int POP_FRAMES = 6;

const int PANEL_WIDTH = 15;
const int PANEL_HEIGHT = 20;
const int PANEL_START_Y = 135;
const int PANEL1_START_X = 65;
const int PANEL2_START_X = 430;
const int SINGLE_PLAYER_PANEL_START_X = 250;
const int BLOCK_MINIMUM_Y = -BLOCK_SIZE;

const float RISE_START = 0.0005;
const float RISE_INCREMENT = 0.000000001;
const float SHIFTY_RISE_INCREMENT = 0.000000005;

const float FALL_INCREMENT = 0.2;
const float SUCK_INCREMENT = -0.3;
const float BLAST_INCREMENT = 0.5;

const int ROTATE_DELAY = 200;
const int POP_EFFECT_DELAY = 50;
const int BONUS_DELAY = 2000;

const int TIMESTEP = 40;

const int START_CHARGES = 25; // for SpringShot
const int FREE_CHARGE_DELAY = 2000;

const int MAX_STRING = 1000;

struct Block {
	int type;
	bool popping;
	int pop_count;
	int y; // Only used if the block is falling
	float fall_increment; // How fast the block is falling
	float fall_count; // Is the block ready to move down a pixel?
	int pop_power; // how many blocks this one can blast through
};

class Effect {
public:
	virtual void draw(BITMAP *bmp) = 0;
	virtual bool done(int step) = 0;
};

class Panel {
public:
	void shiftTopFallingBlockLeft(int c);
	void shiftTopFallingBlockRight(int c);
	void SwapBlocks(int row, int c1, int c2);
	void SetRiseIncrement(float incr);
	bool ShiftRowLeft(int row);
	bool ShiftRowRight(int row);
	int GetBottomHeight(void);
	Block* GetTopFallingBlock(int column);
	void RemoveTopFallingBlock(int column);
	void FreeTopLandedBlock(int column);
	bool AddFallingBlock(int column, Block* block, bool force = false);
	int GetScore(void);
	bool MoveBlocks(int step);
	void Draw(void);
	Panel(int xx, int yy, int initial_height, float initial_increment);
	~Panel();
private:
	void FreeLandedBlock(int column, int row);
	void FreeColumn(int column, int row);
	int x, y;
	std::vector<Block*> falling_blocks[PANEL_WIDTH];
	Block landed_blocks[PANEL_WIDTH][PANEL_HEIGHT+1];
	int bottom_height;
	float current_increment;
	float raise_count;
	int score;
	float rise_increment;
	std::list<Effect*> effects;
};

const int MIN_REPEAT = 25;
const int MOVE_ACCEL = 25;

class Input {
public:
	virtual bool LeftPressed(void) = 0;
	virtual bool RightPressed(void) = 0;
	virtual bool UpPressed(void) = 0;
	virtual bool DownPressed(void) = 0;
	virtual bool ButtonPressed(void) = 0;
	bool LeftReady(void);
	bool RightReady(void);
	bool UpReady(void);
	bool DownReady(void);
	bool ButtonReady(void);
	void PressLeft(void);
	void PressRight(void);
	void PressUp(void);
	void PressDown(void);
	void PressButton(void);
	void SetRepeatTimes(int left, int right, int up, int down, int button);
	virtual void Update(void);
	Input(void);
protected:
	int left_repeat;
	int left_count;
	int right_repeat;
	int right_count;
	int up_repeat;
	int up_count;
	int down_repeat;
	int down_count;
	int button_repeat;
	int button_count;
	int init_left_repeat;
	int init_right_repeat;
	int init_up_repeat;
	int init_down_repeat;
	int init_button_repeat;
};

class LeftKeyboardInput : public Input {
	bool LeftPressed(void);
	bool RightPressed(void);
	bool UpPressed(void);
	bool DownPressed(void);
	bool ButtonPressed(void);
	void Update(void);
};

class RightKeyboardInput : public Input {
	bool LeftPressed(void);
	bool RightPressed(void);
	bool UpPressed(void);
	bool DownPressed(void);
	bool ButtonPressed(void);
	void Update(void);
};

class Joystick1Input : public Input {
	bool LeftPressed(void);
	bool RightPressed(void);
	bool UpPressed(void);
	bool DownPressed(void);
	bool ButtonPressed(void);
	void Update(void);
};

class Joystick2Input : public Input {
	bool LeftPressed(void);
	bool RightPressed(void);
	bool UpPressed(void);
	bool DownPressed(void);
	bool ButtonPressed(void);
	void Update(void);
};

const int NUMBER_OF_GAME_TYPES = 3;
enum GameType { GAME_TYPE_SUCKER = 0, GAME_TYPE_SPRING_SHOT, GAME_TYPE_SHIFTY };

const int NUMBER_OF_INPUT_TYPES = 5;
enum InputType { INPUT_NONE = 0, INPUT_RIGHT_KEYBOARD, INPUT_LEFT_KEYBOARD, INPUT_JOYSTICK_1, INPUT_JOYSTICK_2 };

const int NUM_CONFIGURABLE_COLORS = 11;
enum CONFIGURABLE_COLORS {
	COLOR_TOP = 0,
	COLOR_BOTTOM = 1,
	COLOR_BORDER = 2,
	COLOR_BORDER_MIDDLE = 3,
	COLOR_SELECTED_BORDER = 4,
	COLOR_SELECTED_BORDER_MIDDLE = 5,
	COLOR_UNSELECTED = 6,
	COLOR_TEXT = 7,
	COLOR_TEXT_SELECTED = 8,
	COLOR_TEXT_DEPRESSED = 9,
	COLOR_TEXT_OUTLINE = 10
};

struct Configuration {
	int graphics_driver;
	bool graphics_mode_set;
	int screen_width;
	int screen_height;
	int color_depth;
	GameType game_type;
	int number_of_block_types;
	int initial_height;
	InputType input_type_1;
	InputType input_type_2;
	int joystick1_button;
	int joystick2_button;
	int sound_driver;
	int midi_driver;
	bool sound_enabled;
	int sound_volume;
	int music_volume;
	const char* color_scheme;
	RGB colors[NUM_CONFIGURABLE_COLORS];
	bool mouse_installed;
	bool joystick_installed;
};

enum WidgetType {
	WIDGET_END = 0,
	WIDGET_EDITOR = 1,
	WIDGET_SLIDER = 2,
	WIDGET_TEXT = 3,
	WIDGET_CHECKBOX = 4,
	WIDGET_BUTTON = 5,
	WIDGET_TEXTBUTTON = 6,
	WIDGET_ICON = 7,
	WIDGET_CHAR_SELECTOR = 8,
	WIDGET_OPTION = 9,
	WIDGET_LIST = 10
};

enum WidgetState {
	WIDGET_STATE_UNSELECTED = 0,
	WIDGET_STATE_SELECTED = 1,
	WIDGET_STATE_DEPRESSED = 2,
	WIDGET_STATE_LEFT = 3,
	WIDGET_STATE_RIGHT = 4,
	WIDGET_STATE_LEFT_DEPRESSED = 5,
	WIDGET_STATE_RIGHT_DEPRESSED = 6
};

enum AlignType {
	ALIGN_LEFT = 0,
	ALIGN_CENTER = 1,
	ALIGN_RIGHT = 2
};

enum ValidCharType {
	VALID_NUM = 0,
	VALID_UPPERCASE = 1,
	VALID_NAME = 2
};

typedef struct {
	WidgetType type;
	AlignType align;
	int x, y;
	int w, h;
	char *s;
	int d1, d2, d3, d4;
	void *p1, *p2, *p3;
	int state;
} Widget;

typedef const char *(*OptionGetter)(int, int *);

typedef struct {
	int x, y;
} Point;

const int NUM_HIGH_SCORES = 10;
const int MAX_NAME = 20;

struct HighScore {
	char name[MAX_NAME+1];
	int score;
	int blocks; // Number of blocks the user played with
};

// Exceptions
class BadGraphicsMode {};
class BadInstall {};
class BadLoad {};
class Invalid {};

extern BITMAP* buffer;
extern Configuration configuration;
//extern volatile int tick;
extern Panel* panel1;
extern Panel* panel2;
extern Input* input1;
extern Input* input2;

extern DATAFILE* datafile;
extern BITMAP* block_bitmaps[NUMBER_OF_BLOCK_BITMAPS];
extern BITMAP* falling_block_bitmaps[NUMBER_OF_BLOCK_BITMAPS][FALL_FRAMES];
extern BITMAP* popping_block_bitmaps[NUMBER_OF_BLOCK_BITMAPS];
extern BITMAP* pop_bitmaps[NUMBER_OF_BLOCK_BITMAPS][POP_FRAMES];
extern BITMAP* magnet_bitmap;
extern BITMAP* swapper_bitmap;
extern BITMAP* spring_bitmaps[4];
extern BITMAP* arrow_r_bitmap;
extern BITMAP* arrow_l_bitmap;
extern SAMPLE* pop_sample;
extern SAMPLE* suck_sample;
extern SAMPLE* thunk_sample;
extern SAMPLE* toggle_sample;
extern SAMPLE* charge_sample;
extern SAMPLE* blast_sample;
extern SAMPLE* nocharge_sample;
extern MIDI* intro_midi;
extern MIDI* game_midi;
extern BITMAP* arrow_left, *arrow_left_selected, *arrow_left_depressed;
extern BITMAP* arrow_right, *arrow_right_selected, *arrow_right_depressed;
extern BITMAP* check_on, *check_on_selected, *check_on_depressed;
extern BITMAP* check_off, *check_off_selected, *check_off_depressed;
extern BITMAP* radio_on, *radio_on_selected, *radio_on_depressed;
extern BITMAP* radio_off, *radio_off_selected, *radio_off_depressed;
extern BITMAP* slider_tab, *slider_tab_selected, *slider_tab_depressed;
extern bool in_gui;
extern BITMAP* background_bitmap;
extern HighScore high_scores[NUMBER_OF_GAME_TYPES][NUM_HIGH_SCORES];
extern const char* high_score_filename;
extern int falling_block_frame;

// Game loops
extern bool Sucker(void);
extern bool SpringShot(void);
extern bool Shifty(void);

extern void ProcessCommandLine(int argc, const char** argv);

extern void AddColorScheme(const char* name, RGB colors[NUM_CONFIGURABLE_COLORS]);
extern void SetColorScheme(const char* name);
extern int GetNumColorSchemes(void);
extern const char* GetColorSchemeName(unsigned int i);
extern void Configure(void);
extern void ReadConfiguration(const char* argv0);
extern void WriteConfiguration(const char* argv0);

extern void LoadData(void);
extern void DestroyData(void);

extern void SetGraphicsMode(void);
extern void CreateBuffer(void);
extern void DestroyBuffer(void);
extern void DrawBlock(int x, int y, Block* block, bool falling);
extern void FillRectangle(int x1, int y1, int x2, int y2);
extern void DrawSunkenRectangle(int x1, int y1, int x2, int y2);
extern void BlitToScreen(void);
extern bool IsSupportedColorDepth(int color_depth);
extern void DrawText(int x, int y, bool center, const char* format, ...);
extern void ChangeColor(BITMAP *b, int from, int to);
extern void DrawBackgroundBitmap(void);
extern void SaveScreenshot(void);

void textout_outline(BITMAP *b, FONT *f, const char *s, int x, int y, int color, int outline_color, int bg);
extern int GUI_GetGradientColor(float percent, int top_color, int bottom_color);
extern void GUI_Message(const char* s1, const char* s2, const char* s3);
extern void GUI_WaitMessage(const char *s, ...);
extern bool GUI_Prompt(const char *message, const char *b1, const char *b2);
extern int GUI_Go(int x, int y, int w, int h, Widget *widgets, int selected, void (*callback)(bool));
extern void GUI_GetName(const char *caption, const char *buf, int maxlen);
extern void GUI_Initialize(void);
extern void GUI_ShutDown(void);
extern int GUI_TOP_COLOR;
extern int GUI_BOTTOM_COLOR;
extern int GUI_BORDER_COLOR;
extern int GUI_BORDER_COLOR_MIDDLE;
extern int GUI_SELECTED_BORDER_COLOR;
extern int GUI_SELECTED_BORDER_COLOR_MIDDLE;
extern int GUI_UNSELECTED_COLOR;
extern int GUI_TEXT_COLOR;
extern int GUI_SELECTED_TEXT_COLOR;
extern int GUI_DEPRESSED_TEXT_COLOR;
extern int GUI_BASE_COLOR;
extern int GUI_TEXT_OUTLINE_COLOR;

extern const char* GetHighScoresFilename(const char* argv0);
extern int ReadHighScores(const char* filename);
extern int WriteHighScores(const char* filename);
extern void ViewHighScores(void);
extern void CheckHighScores(int pops);

extern bool LeftPressed(void);
extern bool RightPressed(void);
extern bool UpPressed(void);
extern bool DownPressed(void);
extern bool ButtonPressed(void);
extern void WaitForRelease(void);
extern Input* CreateInput(int player);

extern int GetRandomBlock(void);

extern void InstallSound(void);
extern void RemoveSound(void);
extern void StopMusic(void);
extern void PlayIntroMusic(void);
extern void PlayGameMusic(void);

/*
extern void InstallTimer(void);
extern void RemoveTimer(void);
*/
extern void UpdateFallingBlocks(int step);
extern long currentTimeMillis(void);

#endif // STAX_H