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/*
* Copyright 2022 Patrick Stotko
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <benchmark/benchmark.h>
#include <algorithm>
#include <limits>
#include <random>
#include <benchmark_utils.h>
#include <stdgpu/algorithm.h>
#include <stdgpu/memory.h>
#include <stdgpu/vector.cuh>
namespace
{
int*
create_values(const stdgpu::index_t N)
{
// Generate true random numbers
size_t seed = benchmark_utils::random_seed();
std::default_random_engine rng(static_cast<std::default_random_engine::result_type>(seed));
std::uniform_int_distribution<int> dist(std::numeric_limits<int>::lowest(), std::numeric_limits<int>::max());
int* host_values = createHostArray<int>(N);
std::generate(host_values, host_values + N, [&dist, &rng]() { return dist(rng); });
int* values = copyCreateHost2DeviceArray<int>(host_values, N);
destroyHostArray<int>(host_values);
return values;
}
template <typename T>
class push_back_vector
{
public:
push_back_vector(const stdgpu::vector<T>& pool, T* values)
: _pool(pool)
, _values(values)
{
}
STDGPU_DEVICE_ONLY void
operator()(const stdgpu::index_t i)
{
_pool.push_back(_values[i]);
}
private:
stdgpu::vector<T> _pool;
T* _values;
};
template <typename T>
class pop_back_vector
{
public:
explicit pop_back_vector(const stdgpu::vector<T>& pool)
: _pool(pool)
{
}
STDGPU_DEVICE_ONLY void
operator()([[maybe_unused]] const stdgpu::index_t i)
{
_pool.pop_back();
}
private:
stdgpu::vector<T> _pool;
};
} // namespace
void
stdgpu_vector_insert(benchmark::State& state, const stdgpu::index_t vector_size)
{
stdgpu::vector<int> v = stdgpu::vector<int>::createDeviceObject(vector_size);
int* values = create_values(vector_size);
v.insert(v.device_end(), stdgpu::device_begin(values), stdgpu::device_end(values));
v.clear();
for (auto _ : state)
{
v.insert(v.device_end(), stdgpu::device_begin(values), stdgpu::device_end(values));
state.PauseTiming();
v.clear();
state.ResumeTiming();
}
stdgpu::vector<int>::destroyDeviceObject(v);
destroyDeviceArray<int>(values);
}
void
stdgpu_vector_erase(benchmark::State& state, const stdgpu::index_t vector_size)
{
stdgpu::vector<int> v = stdgpu::vector<int>::createDeviceObject(vector_size);
int* values = create_values(vector_size);
v.insert(v.device_end(), stdgpu::device_begin(values), stdgpu::device_end(values));
for (auto _ : state)
{
v.erase(v.device_begin(), v.device_end());
state.PauseTiming();
v.insert(v.device_end(), stdgpu::device_begin(values), stdgpu::device_end(values));
state.ResumeTiming();
}
stdgpu::vector<int>::destroyDeviceObject(v);
destroyDeviceArray<int>(values);
}
void
stdgpu_vector_push_back(benchmark::State& state, const stdgpu::index_t vector_size)
{
stdgpu::vector<int> v = stdgpu::vector<int>::createDeviceObject(vector_size);
int* values = create_values(vector_size);
stdgpu::for_each_index(stdgpu::execution::device, vector_size, push_back_vector<int>(v, values));
v.clear();
for (auto _ : state)
{
stdgpu::for_each_index(stdgpu::execution::device, vector_size, push_back_vector<int>(v, values));
state.PauseTiming();
v.clear();
state.ResumeTiming();
}
stdgpu::vector<int>::destroyDeviceObject(v);
destroyDeviceArray<int>(values);
}
void
stdgpu_vector_pop_back(benchmark::State& state, const stdgpu::index_t vector_size)
{
stdgpu::vector<int> v = stdgpu::vector<int>::createDeviceObject(vector_size);
int* values = create_values(vector_size);
v.insert(v.device_end(), stdgpu::device_begin(values), stdgpu::device_end(values));
for (auto _ : state)
{
stdgpu::for_each_index(stdgpu::execution::device, vector_size, pop_back_vector<int>(v));
state.PauseTiming();
v.insert(v.device_end(), stdgpu::device_begin(values), stdgpu::device_end(values));
state.ResumeTiming();
}
stdgpu::vector<int>::destroyDeviceObject(v);
destroyDeviceArray<int>(values);
}
void
stdgpu_vector_clear(benchmark::State& state, const stdgpu::index_t vector_size)
{
stdgpu::vector<int> v = stdgpu::vector<int>::createDeviceObject(vector_size);
int* values = create_values(vector_size);
v.insert(v.device_end(), stdgpu::device_begin(values), stdgpu::device_end(values));
for (auto _ : state)
{
v.clear();
state.PauseTiming();
v.insert(v.device_end(), stdgpu::device_begin(values), stdgpu::device_end(values));
state.ResumeTiming();
}
stdgpu::vector<int>::destroyDeviceObject(v);
destroyDeviceArray<int>(values);
}
void
stdgpu_vector_valid(benchmark::State& state, const stdgpu::index_t vector_size)
{
stdgpu::vector<int> v = stdgpu::vector<int>::createDeviceObject(vector_size);
benchmark::DoNotOptimize(v.valid());
for (auto _ : state)
{
benchmark::DoNotOptimize(v.valid());
}
stdgpu::vector<int>::destroyDeviceObject(v);
}
#define STDGPU_REGISTER_BENCHMARK(function) \
BENCHMARK_CAPTURE(function, 1000, 1000)->Unit(benchmark::kMillisecond); \
BENCHMARK_CAPTURE(function, 100000, 100000)->Unit(benchmark::kMillisecond); \
BENCHMARK_CAPTURE(function, 10000000, 10000000)->Unit(benchmark::kMillisecond);
STDGPU_REGISTER_BENCHMARK(stdgpu_vector_insert)
STDGPU_REGISTER_BENCHMARK(stdgpu_vector_erase)
STDGPU_REGISTER_BENCHMARK(stdgpu_vector_push_back)
STDGPU_REGISTER_BENCHMARK(stdgpu_vector_pop_back)
// clear is significantly faster than non-measured insert
#if STDGPU_BACKEND != STDGPU_BACKEND_OPENMP
STDGPU_REGISTER_BENCHMARK(stdgpu_vector_clear)
#endif
STDGPU_REGISTER_BENCHMARK(stdgpu_vector_valid)
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