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#!/usr/bin/env bash
STEAMROOT="$(cd "${0%/*}" && echo $PWD)"
STEAMCMD=`basename "$0" .sh`
UNAME=`uname`
if [ "$UNAME" == "Linux" ]; then
STEAMEXE="${STEAMROOT}/linux32/${STEAMCMD}"
PLATFORM="linux32"
export LD_LIBRARY_PATH="$STEAMROOT/$PLATFORM:$LD_LIBRARY_PATH"
else # if [ "$UNAME" == "Darwin" ]; then
STEAMEXE="${STEAMROOT}/${STEAMCMD}"
if [ ! -x ${STEAMEXE} ]; then
STEAMEXE="${STEAMROOT}/Steam.AppBundle/Steam/Contents/MacOS/${STEAMCMD}"
fi
export DYLD_LIBRARY_PATH="$STEAMROOT:$DYLD_LIBRARY_PATH"
export DYLD_FRAMEWORK_PATH="$STEAMROOT:$DYLD_FRAMEWORK_PATH"
fi
ulimit -n 2048
MAGIC_RESTART_EXITCODE=42
if [ "$DEBUGGER" == "gdb" ] || [ "$DEBUGGER" == "cgdb" ]; then
ARGSFILE=$(mktemp $USER.steam.gdb.XXXX)
# Set the LD_PRELOAD varname in the debugger, and unset the global version.
if [ "$LD_PRELOAD" ]; then
echo set env LD_PRELOAD=$LD_PRELOAD >> "$ARGSFILE"
echo show env LD_PRELOAD >> "$ARGSFILE"
unset LD_PRELOAD
fi
$DEBUGGER -x "$ARGSFILE" "$STEAMEXE" "$@"
rm "$ARGSFILE"
else
$DEBUGGER "$STEAMEXE" "$@"
fi
STATUS=$?
if [ $STATUS -eq $MAGIC_RESTART_EXITCODE ]; then
exec "$0" "$@"
fi
exit $STATUS
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