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//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa "An Atari 2600 VCS Emulator"
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa Copyright (c) 1995,1996,1997
// SS SS tt ee ll ll aa aa Bradford W. Mott
// SSSS ttt eeeee llll llll aaaaa
//
//============================================================================
#ifndef SOUND_HXX
#define SOUND_HXX
#include "machine.hxx"
/**
Base class that defines the standard API for sound classes. You
should derive a new class from this one to create a new sound system.
@author Bradford W. Mott
@version $Id: Snd.hxx,v 1.2 1997/05/17 19:00:07 bwmott Exp $
*/
class Sound
{
public:
enum Register { AUDF0, AUDF1, AUDC0, AUDC1, AUDV0, AUDV1 };
public:
/**
Class methods which answers the "best" sound object
for the system we're running on
*/
static Sound* create();
public:
/// Constructor
Sound();
/// Destructor
virtual ~Sound();
public:
/// Set the given sound register to the specified value
virtual void set(Sound::Register reg, uByte value);
};
#endif
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