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/*
* Stellarium Scenery3d Plug-in
*
* Copyright (C) 2014 Simon Parzer, Peter Neubauer, Georg Zotti, Andrei Borza, Florian Schaukowitsch
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
*/
/*
This is a shader that applies cubemapping to pre-transformed geometry
*/
//this is a samplerCube instead of a sampler2D here
uniform samplerCube u_texDiffuse;
VARYING highp vec3 v_texcoord;
void main(void)
{
FRAG_COLOR = textureCube(u_texDiffuse, v_texcoord);
}
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