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/*
SPDX-FileCopyrightText: 2014 Inge Wallin <inge@lysator.liu.se>
SPDX-License-Identifier: GPL-2.0-or-later
*/
/** \file material.h
* \brief Material is what an object is made from. It has a color, density and some other physical properties.
*/
#ifndef STEPCORE_MATERIAL_H
#define STEPCORE_MATERIAL_H
#include <vector> // XXX: Replace if Qt is enabled.
#include <QString>
#include "types.h"
namespace StepCore
{
/** \ingroup materials
* \brief Interface for bodies
*
* Material is anything that has dynamic variables that require ODE integration
*/
class Material
{
//STEPCORE_OBJECT(Material)
public:
explicit Material(const QString& name = QString())
: _name(name)
, _color(0xff000000)
, _density(1.0)
{}
virtual ~Material() {}
Material &operator=(const Material &mtrl);
/** Get the name of the material. */
QString name() const { return _name; }
/** Set the name of the material. */
void setName(const QString &name) { _name = name; }
/** Get the color of the material. */
Color color() const { return _color; }
/** Set the color of the material. */
void setColor(const Color &color) { _color = color; }
/** Get the density of the material. */
double density() const { return _density; }
/** Set the density of the material. */
void setDensity(const double density) { _density = density; }
private:
QString _name;
Color _color;
double _density;
// ...more here? Charge? other stuff?
};
/** List of pointers to Material */
typedef std::vector<Material*> MaterialList;
extern Material GenericMaterial;
} // namespace StepCore
#endif
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