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<!DOCTYPE HTML PUBLIC "-//Netscape Comm. Corp.//DTD HTML//EN">
<HTML>
<HEAD>
    <!-- SGI_COMMENT COSMOCREATE -->
    <!-- SGI_COMMENT VERSION NUMBER="1.0" -->
    <TITLE> STL Complexity Specifications </TITLE>
</HEAD>
<BODY>
<IMG SRC="CorpID.gif" 
     ALT="SGI" HEIGHT="43" WIDTH="151"> 
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<H1>
STL Complexity Specifications</H1>
<P>
STL container, algorithm, and concept specifications include asymptotic 
complexity specifications. For example, iterators are required to take 
constant time, that is the time required by an iterator operation 
should be no more than a fixed constant, independent of the size of the 
container to which it refers. </P>
<P>
Clearly programs will still function if a program component ignores the 
complexity specifications. Nonetheless, these specifications are an 
important part of the interface between STL components and code that 
uses them. If they are ignored, the performance of the resulting 
program will often render it useless. </P>
<P>
As an example, consider the STL <TT><A
HREF="Vector.html">vector</A></TT> container. Ignoring the complexity
specification, it is possible to implement <TT>vector</TT> using the
same underlying data structure as <TT><A
HREF="List.html">list</A></TT>, <I>i.e.</I> as a doubly linked
list. But for a <TT>vector</TT> of length 10,000, this would probably
slow down an average computation of <TT>v[i]</TT> by something like a
factor of 5,000. For a program that requires many <TT>vector</TT>
accesses, such as a typical numerical computation, this is likely to
change an execution time of minutes to days. </P>
<P>
This does not preclude the use of STL algorithms in conjunction with 
containers or iterators that do not meet the standard complexity 
specifications. This is occasionally quite useful, especially if the 
code is either not performance critical, or other requirements on the 
container make the performance specifications unrealizable. But this 
has two potential problems. First, the algorithm may no longer be the 
right one, or even a reasonable one, for the problem. A different 
algorithm may be better tailored to actual relative costs of the 
container operations. Second, the algorithm is, of course, unlikely to 
satisfy its specified complexity constraint. </P>
<P>
The complexity specifications in STL are, of necessity, an 
oversimplification. A full specification would describe exactly how the 
running time of an operation varies with that of the operations it 
invokes. The result would be rather unmanageable for the user, who 
would have to be keep track of large amounts of irrelevent detail. It 
would be overly constraining on the implementor, since overall 
improvements on the existing algorithms may not satisfy such detailed 
constraints. </P>
<P>
Concept specifications (<I>e.g.</I> <B><A
HREF="ForwardIterator.html">Forward Iterator</A></B> or <B><A
HREF="Container.html">Container</A></B>) specify complexity
requirements that should be met by all instances of the concept. This
is the minimum behavior required by operations (<I>e.g.</I> <TT><A
HREF="sort.html">sort</A></TT>) parameterized with respect to the
concept. Any specific instance (<I>e.g.</I> <TT><A
HREF="Vector.html">vector</A></TT>) is likely to perform better in at
least some cases. </P>
<P>
It is difficult to specify precisely when an algorithm satisfies a 
performance constraint. Does copying a <TT>vector</TT> on a 16-bit 
embedded processor take constant time? After all, the size of the 
<TT><A HREF="Vector.html">vector</A></TT> is 
limited to some value less than 65,536. Thus the number of memory 
operations involved in the copy operation is certainly bounded by a 
constant. It is even conceivable that the worst case <TT>vector</TT>
copy time on this processor may be less than the worst-case time for a 
single memory access on a machine with paged virtual memory. 
Nonetheless, it would be intuitively wrong to describe a <TT>vector</TT>
copy or a <TT>list</TT> traversal as being a constant time operation. 
Even on this machine, a <TT>vector</TT> implemented as a list is 
unlikely to yield satisfactory performance. (Of course, so would an 
implementation that looped for a second for every <TT>vector</TT>
 access, although that would clearly run in constant time. The point 
here is to communicate the proper intent between implementor and user, 
not to guard against malicious or silly implementations.) </P>
<P>
Fundamentally, it is difficult to define the notion of asymptotic 
algorithm complexity precisely for real computer hardware instead of an 
abstract machine model. Thus we settle for the following guidelines: </P>
<OL>
    <LI>
    For an algorithm <I>A</I> to have running time O(<I>f(n)</I>), 
    there must be a corresponding algorithm <I>A'</I> that is correct 
    on machines with arbitrarily long pointer and <TT>size_t</TT>
     types, such that <I>A</I> and <I>A'</I> perform essentially the 
    same sequence of operations on the actual hardware. (In simple cases <I>A</I>
     and <I>A'</I> will be the same. In other cases <I>A</I> may have 
    been simplified with the knowledge that adresses are bounded.) For 
    inputs of sufficiently large size <I>n</I>, <I>A'</I> must take at 
    most time <I>Cf(n)</I>, where <I>C</I> is a constant, independent 
    of both <I>n</I> and the address size. (Pointer, <TT>size_t</TT>, 
    and <TT>ptrdiff_t</TT> operations are presumed to take constant 
    time independent of their size.) 
    <LI>
    All container or iterator complexity specifications refer to amortized 
    complexity. An individual operation may take longer than specified. But 
    any sufficiently long sequence of operations on the same container or 
    iterator will take at most as long as the corresponding sum of the 
    specified operation costs. 
    <LI>
    Algorithms specify either worst-case or average case performance, and 
    identify which. Unless otherwise stated, averages assume that container 
    elements are chosen from a finite type with more possible values than 
    the size of the container, and that container elements are 
    independently uniformly distributed. 
    <LI>
    A complexity specification for an operation <I>f</I> assumes that 
    operations invoked by <I>f</I> require at most the specified 
    runtime. But algorithms generally remain appropriate if the invoked 
    operations are no more than a logarithmic factor slower than specified 
    in the expected case. 
    <LI>
    If operations are more expensive than assumed by a function <I>F</I>
     in the current STL, then <I>F</I> will slow down at most in 
    proportion to the added cost. Any future operations that fail to 
    satisfy this property will make that explicit. 
    <P>
    To make this precise, assume <I>F</I> is specified to use time <I>f(m)</I>
     for input of size <I>m</I>. <I>F</I> uses operations <I>G</I><SUB><I>k</I></sub>, 
    with specified running times <I>g</I><SUB><I>k</I></sub><I>(n)</I>
     on input size <I>n</I>. If <I>F</I> is used in a context in which 
    each <I>G</I><SUB><I>k</I></sub> is slower than expected by at most 
    a factor <I>h(n)</I>, then <I>F</I> slows down by at most a factor <I>h(m)</I>. 
    This holds because none of the current algorithms ever apply the 
    operations <I>G</I><SUB><I>k</I></sub> to inputs significantly 
    larger than <I>m</I>. </P>
</OL>

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