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<Title>equal</Title>
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<H1>equal</H1>
<Table CellPadding=0 CellSpacing=0 width=100%>
<TR>
<TD Align=left><Img src = "algorithms.gif" Alt="" WIDTH = "194" HEIGHT = "38" ></TD>
<TD Align=right><Img src = "function.gif" Alt="" WIDTH = "194" HEIGHT = "38" ></TD>
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<TR>
<TD Align=left VAlign=top><b>Category</b>: algorithms</TD>
<TD Align=right VAlign=top><b>Component type</b>: function</TD>
</TR>
</Table>
<h3>Prototype</h3>
<tt>Equal</tt> is an overloaded name; there are actually two <tt>equal</tt>
functions.
<pre>
template <class <A href="InputIterator.html">InputIterator</A>1, class <A href="InputIterator.html">InputIterator</A>2>
bool equal(InputIterator1 first1, InputIterator1 last1,
InputIterator2 first2);
template <class <A href="InputIterator.html">InputIterator</A>1, class <A href="InputIterator.html">InputIterator</A>2,
class <A href="BinaryPredicate.html">BinaryPredicate</A>>
bool equal(InputIterator1 first1, InputIterator1 last1,
InputIterator2 first2, BinaryPredicate binary_pred);
</pre>
<h3>Description</h3>
<tt>Equal</tt> returns <tt>true</tt> if the two ranges <tt>[first1, last1)</tt> and
<tt>[first2, first2 + (last1 - first1))</tt> are identical when compared
element-by-element, and otherwise returns <tt>false</tt>. <A href="#1">[1]</A>
<P>
The first version of <tt>equal</tt> returns <tt>true</tt> if and only if
for every iterator <tt>i</tt> in <tt>[first1, last1)</tt>,
<tt>*i == *(first2 + (i - first1))</tt>.
The second version of <tt>equal</tt> returns <tt>true</tt> if and only if
for every iterator <tt>i</tt> in <tt>[first1, last1)</tt>,
<tt>binary_pred(*i, *(first2 + (i - first1))</tt> is <tt>true</tt>.
<h3>Definition</h3>
Defined in the standard header <A href="algorithm">algorithm</A>, and in the nonstandard
backward-compatibility header <A href="algo.h">algo.h</A>.
<h3>Requirements on types</h3>
For the first version:
<UL>
<LI>
<tt>InputIterator1</tt> is a model of <A href="InputIterator.html">Input Iterator</A>.
<LI>
<tt>InputIterator2</tt> is a model of <A href="InputIterator.html">Input Iterator</A>.
<LI>
<tt>InputIterator1</tt>'s value type is a model of <A href="EqualityComparable.html">Equality Comparable</A>.
<LI>
<tt>InputIterator2</tt>'s value type is a model of <A href="EqualityComparable.html">Equality Comparable</A>.
<LI>
<tt>InputIterator1</tt>'s value type can be compared for equality with
<tt>InputIterator2</tt>'s value type.
</UL>
For the second version:
<UL>
<LI>
<tt>InputIterator1</tt> is a model of <A href="InputIterator.html">Input Iterator</A>.
<LI>
<tt>InputIterator2</tt> is a model of <A href="InputIterator.html">Input Iterator</A>.
<LI>
<tt>BinaryPredicate</tt> is a model of <A href="BinaryPredicate.html">Binary Predicate</A>.
<LI>
<tt>InputIterator1</tt>'s value type is convertible to <tt>BinaryPredicate</tt>'s
first argument type.
<LI>
<tt>InputIterator2</tt>'s value type is convertible to <tt>BinaryPredicate</tt>'s
second argument type.
</UL>
<h3>Preconditions</h3>
<UL>
<LI>
<tt>[first1, last1)</tt> is a valid range.
<LI>
<tt>[first2, first2 + (last2 - last1))</tt> is a valid range.
</UL>
<h3>Complexity</h3>
Linear. At most <tt>last1 - first1</tt> comparisons.
<h3>Example</h3>
<pre>
int A1[] = { 3, 1, 4, 1, 5, 9, 3 };
int A2[] = { 3, 1, 4, 2, 8, 5, 7 };
const int N = sizeof(A1) / sizeof(int);
cout << "Result of comparison: " << equal(A1, A1 + N, A2) << endl;
</pre>
<h3>Notes</h3>
<P><A name="1">[1]</A>
Note that this is very similar to the behavior of <tt><A href="mismatch.html">mismatch</A></tt>: The
only real difference is that while <tt>equal</tt> will simply return <tt>false</tt>
if the two ranges differ, <tt><A href="mismatch.html">mismatch</A></tt> returns the first location where
they do differ. The expression <tt>equal(f1, l1, f2)</tt> is precisely equivalent
to the expression <tt>mismatch(f1, l1, f2).first == l1</tt>, and this is in
fact how <tt>equal</tt> could be implemented.
<h3>See also</h3>
<tt><A href="mismatch.html">mismatch</A></tt>, <tt><A href="search.html">search</A></tt>, <tt><A href="find.html">find</A></tt>, <tt><A href="find_if.html">find_if</A></tt>
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