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#pragma once
#include "Resource.h"
#include "Core/Graphics/Image.h"
namespace gui {
class Bitmap : public Resource {
STORM_CLASS;
public:
STORM_CTOR Bitmap(Image *src);
// Source image.
inline Image *STORM_FN image() { return src; }
// Size.
Size STORM_FN size();
protected:
// Create and update.
virtual void create(GraphicsMgrRaw *g, void *&result, Cleanup &clean);
virtual void update(GraphicsMgrRaw *g, void *resource);
private:
// Contents.
Image *src;
};
}
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