File: Graphics.cpp

package info (click to toggle)
storm-lang 0.7.3-1
  • links: PTS, VCS
  • area: main
  • in suites: forky
  • size: 51,984 kB
  • sloc: ansic: 261,420; cpp: 140,270; sh: 14,877; perl: 9,846; python: 2,525; lisp: 2,504; asm: 860; makefile: 678; pascal: 70; java: 52; xml: 37; awk: 12
file content (71 lines) | stat: -rw-r--r-- 1,581 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
#include "stdafx.h"
#include "Graphics.h"
#include "Bitmap.h"
#include "GraphicsMgr.h"

namespace gui {

	Graphics::Graphics() {
		resources = new (this) WeakSet<Resource>();

		// This works well as a dummy implementation.
		mgr = new (this) GraphicsMgrRaw();
	}

	Graphics::~Graphics() {
		// Things might be null in the destructor...
		if (resources) {
			WeakSet<Resource>::Iter i = resources->iter();
			while (Resource *r = i.next()) {
				if (runtime::liveObject(r))
					r->destroy(this);
			}
		}
	}

	Bool Graphics::attach(Resource *resource) {
		return resources->put(resource);
	}

	void Graphics::destroy() {
		WeakSet<Resource>::Iter i = resources->iter();
		while (Resource *r = i.next()) {
			r->destroy(this);
		}
		resources->clear();
	}

	void Graphics::reset() {
		while (pop())
			;
	}

	void Graphics::draw(Bitmap *bitmap) {
		draw(bitmap, Point());
	}

	void Graphics::draw(Bitmap *bitmap, Point topLeft) {
		draw(bitmap, Rect(topLeft, topLeft + bitmap->size()));
	}

	void Graphics::draw(Bitmap *bitmap, Point topLeft, Float opacity) {
		draw(bitmap, Rect(topLeft, topLeft + bitmap->size()), opacity);
	}

	void Graphics::draw(Bitmap *bitmap, Rect rect) {
		draw(bitmap, rect, 1);
	}

	void Graphics::draw(Bitmap *bitmap, Rect src, Point topLeft) {
		draw(bitmap, src, Rect(topLeft, topLeft + src.size()));
	}

	void Graphics::draw(Bitmap *bitmap, Rect src, Point topLeft, Float opacity) {
		draw(bitmap, src, Rect(topLeft, topLeft + src.size()), opacity);
	}

	void Graphics::draw(Bitmap *bitmap, Rect src, Rect dest) {
		draw(bitmap, src, dest, 1);
	}

}