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#include "stdafx.h"
#include "LibData.h"
#include "App.h"
#include "RenderMgr.h"
namespace gui {
static const Nat entries = 3;
static inline GcArray<void *> *data(Engine &e) {
return (GcArray<void *> *)e.data();
}
App *&appData(Engine &e) {
return (App *&)data(e)->v[0];
}
RenderMgr *&renderData(Engine &e) {
return (RenderMgr *&)data(e)->v[1];
}
os::Lock &dataLock(Engine &e) {
return *(os::Lock *)data(e)->v[2];
}
}
void *createLibData(storm::Engine &e) {
using namespace gui;
GcArray<void *> *data = runtime::allocArray<void *>(e, &pointerArrayType, gui::entries);
data->v[2] = new os::Lock();
return data;
}
void destroyLibData(void *data) {
using namespace gui;
GcArray<void *> *d = (GcArray<void *> *)data;
// The RenderMgr assumes that the windowing system handled by App is still initialized during termination.
RenderMgr *render = (RenderMgr *)d->v[1];
if (render)
render->terminate();
// Now, we can safely destroy the App object.
App *app = (App *)d->v[0];
if (app)
app->terminate();
delete (os::Lock *)d->v[2];
}
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