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#include "stdafx.h"
#include "Arena.h"
#include "Asm.h"
#include "AsmOut.h"
#include "Output.h"
#include "Code/Listing.h"
#include "Code/Output.h"
#include "RemoveInvalid.h"
#include "Layout.h"
#include "Params.h"
#include "Code/Binary.h"
#include "Code/FnState.h"
#include "Code/Exception.h"
#include "Code/PosixEh/StackInfo.h"
#include "Gc/DwarfTable.h"
namespace code {
namespace arm64 {
Arena::Arena() {}
Arena::TransformInfo Arena::transformInfo(Listing *l) const {
#if defined(POSIX) && defined(ARM64)
code::eh::activatePosixInfo();
#endif
// Remove unsupported OP-codes, replacing them with their equivalents.
l = code::transform(l, this, new (this) RemoveInvalid());
// Expand variables and function calls as well as function prolog and epilog.
Layout *layout = new (this) Layout();
l = code::transform(l, this, layout);
return TransformInfo(l, layout->layout);
}
void Arena::output(Listing *src, Output *to) const {
code::arm64::output(src, to);
to->finish();
}
LabelOutput *Arena::labelOutput() const {
return new (this) LabelOutput(8);
}
CodeOutput *Arena::codeOutput(Binary *owner, LabelOutput *size) const {
return new (this) CodeOut(owner, size->offsets, size->size, size->refs);
}
void Arena::removeFnRegs(RegSet *from) const {
for (size_t i = 0; i < fnDirtyCount; i++)
from->remove(fnDirtyRegs[i]);
}
RegSet *Arena::fnResultRegs() const {
RegSet *result = new (this) RegSet();
result->put(xr(0));
result->put(xr(1));
result->put(dr(0));
result->put(dr(1));
result->put(dr(2));
result->put(dr(3));
return result;
}
Listing *Arena::redirect(Bool member, TypeDesc *result, Array<TypeDesc *> *params, Ref fn, Operand param) {
Listing *l = new (this) Listing(this);
// Generate a layout of all parameters so we can properly restore them later.
Params *layout = layoutParams(result, params);
Result res = layout->result();
// Note: We want to use the 'prolog' and 'epilog' functionality so that exceptions from
// 'fn' are able to propagate through this stub properly.
*l << prolog();
// Store the registers used for parameters inside variables on the stack.
Array<Var> *vars = new (this) Array<Var>(layout->registerCount(), Var());
for (Nat i = 0; i < layout->registerCount(); i++) {
if (layout->registerParam(i) != Param()) {
Var &v = vars->at(i);
v = l->createVar(l->root(), Size::sLong);
*l << mov(v, asSize(layout->registerSrc(i), Size::sLong));
}
}
// If result is in memory, we need to save/restore x8 as well!
Var resVar;
if (res.memoryRegister() != noReg) {
resVar = l->createVar(l->root(), Size::sPtr);
*l << mov(resVar, ptrr(8));
}
// Call 'fn' to obtain the actual function to call.
if (!param.empty())
*l << fnParam(ptrDesc(engine()), param);
*l << fnCall(fn, member, ptrDesc(engine()), ptrA);
// Save the output from x0 to another register, otherwise parameters will overwrite it. x17 is good.
*l << mov(ptrr(17), ptrA);
// Restore the registers.
for (Nat i = 0; i < layout->registerCount(); i++) {
Var v = vars->at(i);
if (v != Var())
*l << mov(asSize(layout->registerSrc(i), Size::sLong), v);
}
if (res.memoryRegister() != noReg) {
*l << mov(ptrr(8), resVar);
}
// Note: The epilog will preserve all registers in this case since there are no destructors to call!
*l << epilog();
*l << jmp(ptrr(17));
return l;
}
static Reg nextIntReg(Params *params, Nat &id) {
while (id > 0) {
Reg r = params->registerSrc(--id);
if (r == noReg || isVectorReg(r))
continue;
if (params->registerParam(id) == Param())
continue;
return r;
}
return noReg;
}
Listing *Arena::engineRedirect(TypeDesc *result, Array<TypeDesc *> *params, Ref fn, Operand engine) {
Listing *l = new (this) Listing(this);
// Examine parameters to see what we need to do. Aarch64 is a bit tricky since some
// register usage is "aligned" to even numbers. For this reason, we produce two layouts
// and "diff" them.
Params *called = new (this) Params();
Params *toCall = new (this) Params();
toCall->add(0, Primitive(primitive::pointer, Size::sPtr, Offset()));
for (Nat i = 0; i < params->count(); i++) {
called->add(i + 1, params->at(i));
toCall->add(i + 1, params->at(i));
}
if (toCall->stackCount() > 0 || called->stackCount() > 0)
throw new (this) InvalidValue(S("Can not create an engine redirect for this function. ")
S("It has too many (integer) parameters."));
// Traverse backwards to ensure we don't overwrite anything.
Nat calledId = called->registerCount();
Nat toCallId = toCall->registerCount();
while (true) {
// Find the next source register:
Reg srcReg = nextIntReg(called, calledId);
Reg destReg = nextIntReg(toCall, toCallId);
if (srcReg == noReg)
break;
assert(destReg, L"Internal inconsistency when creating a redirect stub!");
*l << mov(destReg, srcReg);
}
// Now, we can simply put the engine ptr in x0 and jump to the function we need to call.
*l << mov(ptrr(0), engine);
*l << jmp(fn);
return l;
}
Nat Arena::firstParamId(MAYBE(TypeDesc *) desc) {
if (!desc)
return 1;
return 0;
}
Operand Arena::firstParamLoc(Nat id) {
return ptrr(0);
}
Reg Arena::functionDispatchReg() {
return ptrr(17); // We can also use x16. x17 is nice as we use that elsewhere.
}
Arena::Skeleton *Arena::compatibleFrameSkeleton(Binary *binary, Nat offset) {
Arena::Skeleton *result = frameSkeletonHead(binary);
Array<Operand> *preservedRegs = result->savedRegs;
Array<Operand> *preservedLocs = result->savedLocs;
// Figure out which registers were spilled in the prolog:
{
FDE *desc = dwarfTable().find(binary->address());
if (desc)
code::dwarf::findPreservedRegs(preservedRegs, preservedLocs, desc,
&fromDwarfRegister, dataAlignment);
// Remove x30 from 'preservedRegs' - we don't bother with the link register.
for (Nat i = 0; i < preservedRegs->count(); i++) {
if (same(preservedRegs->at(i).reg(), ptrr(30))) {
preservedRegs->remove(i);
preservedLocs->remove(i);
break;
}
}
}
Nat wordsBelow = 2; // For return addr + old frame pointer.
Nat wordsAbove = preservedRegs->count();
{
code::Params *layout = layoutParams(binary->result(), binary->params());
for (Nat i = 0; i < layout->registerCount(); i++)
if (layout->registerParam(i).any())
wordsAbove++;
}
result->accessMode = Int(wordsBelow) * Offset::sPtr.current();
// Find current block and active piece:
Nat active = findFunctionState(binary->address(), offset);
decodeFnState(active, result->currentBlock, result->currentActivation);
frameSkeletonTailBelow(binary, result, wordsBelow, wordsAbove, Size::sPtr.current(), true);
return result;
}
void Arena::resizeStackFrame(Listing *out, Reg tmpReg, Binary *newSz) {
tmpReg = asSize(tmpReg, Size::sPtr);
// Load return address and old fp into registers.
*out << mov(ptrr(29), ptrRel(ptrStack));
*out << mov(ptrr(30), ptrRel(ptrStack, Offset::sPtr));
// Adjust the stack pointer. First, figure out the size of the stack.
*out << mov(tmpReg, ptrRel(out->meta()));
*out << band(tmpReg, ptrConst(~Nat(0x1))); // Note: This is large enough. Stacks are typically < 4GiB.
// Compute how to adjust the stack pointer to fit the new size.
*out << sub(tmpReg, ptrConst(Nat(newSz->stackSize())));
// Update the stack pointer.
*out << add(ptrStack, tmpReg);
// Store back return address and old fp.
*out << mov(ptrRel(ptrStack), ptrr(29));
*out << mov(ptrRel(ptrStack, Offset::sPtr), ptrr(30));
// Update frame pointer.
*out << mov(ptrFrame, ptrStack);
}
}
}
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