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#include "stdafx.h"
#include "Asm.h"
#include "../Listing.h"
#include "../Exception.h"
namespace code {
namespace arm64 {
// We map registers as follows:
// ptrStack (1) <-> sp
// ptrFrame (2) <-> x29
// ptrA (3) <-> x0
// ptrB (4) <-> x1
// ptrC (5) <-> x2
// 0x?30..0x?3F <-> x3..x18
// 0x?40..0x?4F <-> x19..x28,x30,xzr,pc
// 0x?50..0x?5F <-> q0..q15
// 0x?60..0x?6F <-> q16..q31
// Arm integer register to storm register.
static Nat armIntToStorm(Nat arm) {
if (arm <= 2)
return 0x003 + arm;
else if (arm <= 18)
return 0x030 + arm - 3;
else if (arm <= 28)
return 0x040 + arm - 19;
else if (arm == 29)
return ptrFrame;
else if (arm == 30)
return 0x04A;
else if (arm == 31)
return 0x04B;
else if (arm == 32)
return ptrStack;
else if (arm == 33)
return 0x04C;
else
return noReg;
}
// Storm reg number to Arm int register.
static Nat stormToArmInt(Reg stormReg) {
Nat storm = stormReg & 0xFF;
Nat type = storm >> 4;
if (storm == 0x01) {
return 32; // sp
} else if (storm == 0x2) {
// Reg. 29 is frame ptr.
return 29;
} else if (type == 0x0) {
return storm - 0x3;
} else if (type == 0x3) {
return (storm & 0xF) + 3;
} else if (type == 0x4) {
if (storm < 0x4A)
return storm - 0x40 + 19;
else if (storm == 0x4A)
return 30;
else if (storm == 0x4B)
return 31; // xzr
else if (storm == 0x4C)
return 33; // pc
}
return -1;
}
Reg xr(Nat id) {
return Reg(armIntToStorm(id) | 0x800);
}
Reg wr(Nat id) {
return Reg(armIntToStorm(id) | 0x400);
}
Reg ptrr(Nat id) {
return Reg(armIntToStorm(id) | 0x000);
}
Reg dr(Nat id) {
return Reg(0x850 + id);
}
Reg sr(Nat id) {
return Reg(0x450 + id);
}
Reg br(Nat id) {
return Reg(0x150 + id);
}
const Reg pc = Reg(0x04C);
const Reg sp = ptrStack;
const Reg pzr = Reg(0x04B);
const Reg xzr = Reg(0x84B);
const Reg zr = Reg(0x44B);
Bool isIntReg(Reg r) {
Nat cat = r & 0x0F0;
return cat == 0x000 || cat == 0x030 || cat == 0x40;
}
Bool isVectorReg(Reg r) {
Nat cat = r & 0x0F0;
return cat == 0x050 || cat == 0x060;
}
Nat intRegNumber(Reg r) {
return stormToArmInt(r);
}
Nat vectorRegNumber(Reg r) {
Nat z = Nat(r) & 0xFF;
if (z < 0x50 || z > 0x6F)
return -1;
return z - 0x50;
}
#define ARM_REG_SPECIAL(NR, NAME) \
if (number == NR) { \
if (size == 0) { \
return S("px") S(NAME); \
} else if (size == 4) { \
return S("w") S(NAME); \
} else if (size == 8) { \
return S("x") S(NAME); \
} else if (size == 1) { \
return S("b") S(NAME); \
} \
}
#define ARM_REG_CASE(NR) \
ARM_REG_SPECIAL(NR, #NR)
#define ARM_VEC(NR) \
if (number == NR) { \
if (size == 1) { \
return S("b") S(#NR); \
} else if (size == 4) { \
return S("s") S(#NR); \
} else if (size == 8) { \
return S("d") S(#NR); \
} else { \
return S("q") S(#NR) S("(invalid)"); \
} \
}
const wchar *nameArm64(Reg r) {
Nat size = r >> 8;
if (isIntReg(r)) {
Nat number = stormToArmInt(r);
ARM_REG_CASE(0);
ARM_REG_CASE(1);
ARM_REG_CASE(2);
ARM_REG_CASE(3);
ARM_REG_CASE(4);
ARM_REG_CASE(5);
ARM_REG_CASE(6);
ARM_REG_CASE(7);
ARM_REG_CASE(8);
ARM_REG_CASE(9);
ARM_REG_CASE(10);
ARM_REG_CASE(11);
ARM_REG_CASE(12);
ARM_REG_CASE(13);
ARM_REG_CASE(14);
ARM_REG_CASE(15);
ARM_REG_CASE(16);
ARM_REG_CASE(17);
ARM_REG_CASE(18);
ARM_REG_CASE(19);
ARM_REG_CASE(20);
ARM_REG_CASE(21);
ARM_REG_CASE(22);
ARM_REG_CASE(23);
ARM_REG_CASE(24);
ARM_REG_CASE(25);
ARM_REG_CASE(26);
ARM_REG_CASE(27);
ARM_REG_CASE(28);
ARM_REG_CASE(29);
ARM_REG_CASE(30);
ARM_REG_SPECIAL(31, "zr");
if (number == 33)
return S("pc");
} else if (isVectorReg(r)) {
Nat number = vectorRegNumber(r);
ARM_VEC(0);
ARM_VEC(1);
ARM_VEC(2);
ARM_VEC(3);
ARM_VEC(4);
ARM_VEC(5);
ARM_VEC(6);
ARM_VEC(7);
ARM_VEC(8);
ARM_VEC(9);
ARM_VEC(10);
ARM_VEC(11);
ARM_VEC(12);
ARM_VEC(13);
ARM_VEC(14);
ARM_VEC(15);
ARM_VEC(16);
ARM_VEC(17);
ARM_VEC(18);
ARM_VEC(19);
ARM_VEC(20);
ARM_VEC(21);
ARM_VEC(22);
ARM_VEC(23);
ARM_VEC(24);
ARM_VEC(25);
ARM_VEC(26);
ARM_VEC(27);
ARM_VEC(28);
ARM_VEC(29);
ARM_VEC(30);
ARM_VEC(31);
}
return null;
}
Nat condArm64(CondFlag flag) {
switch (flag) {
case ifAlways:
return 0xE;
case ifNever:
return 0xF;
case ifOverflow:
return 0x6;
case ifNoOverflow:
return 0x7;
case ifEqual:
return 0x0;
case ifNotEqual:
return 0x1;
// Unsigned compare:
case ifBelow:
return 0x3;
case ifBelowEqual:
return 0x9;
case ifAboveEqual:
return 0x2;
case ifAbove:
return 0x8;
// Singned comparision.
case ifLess:
return 0xB;
case ifLessEqual:
return 0xD;
case ifGreaterEqual:
return 0xA;
case ifGreater:
return 0xC;
// Float comparision.
case ifFBelow:
return 0x3;
case ifFBelowEqual:
return 0x9;
case ifFAboveEqual:
return 0xA;
case ifFAbove:
return 0xC;
}
return 0xE;
}
Reg unusedReg(RegSet *used) {
Reg r = unusedRegUnsafe(used);
if (r == noReg)
throw new (used) InvalidValue(S("We should not run out of registers on ARM64."));
return r;
}
Reg unusedReg(RegSet *used, Size size) {
return asSize(unusedReg(used), size);
}
Reg unusedRegUnsafe(RegSet *used) {
static const Reg candidates[] = {
ptrr(0), ptrr(1), ptrr(2), ptrr(3), ptrr(4), ptrr(5), ptrr(6), ptrr(7), ptrr(8),
ptrr(9), ptrr(10), ptrr(11), ptrr(12), ptrr(13), ptrr(14), ptrr(15), ptrr(16), ptrr(17),
ptrr(19), ptrr(20), ptrr(21), ptrr(22), ptrr(23), ptrr(24), ptrr(25), ptrr(26), ptrr(27),
ptrr(28),
};
for (Nat i = 0; i < ARRAY_COUNT(candidates); i++)
if (!used->has(candidates[i]))
return candidates[i];
return noReg;
}
Reg unusedVectorReg(RegSet *used) {
for (Nat i = 0; i < 32; i++) {
Reg r = sr(i);
if (!used->has(r))
return r;
}
throw new (used) InvalidValue(S("Out of vector registers!"));
}
Reg unusedVectorReg(RegSet *used, Size size) {
return asSize(unusedVectorReg(used), size);
}
static const Reg dirtyRegs[] = {
ptrr(0), ptrr(1), ptrr(2), ptrr(3), ptrr(4), ptrr(5), ptrr(6), ptrr(7), ptrr(8),
ptrr(9), ptrr(10), ptrr(11), ptrr(12), ptrr(13), ptrr(14), ptrr(15), ptrr(16), ptrr(17),
// Not technically in the set of dirty registers, but we always save them anyway to
// make sure they are not saved/preserved twice.
ptrFrame, ptrr(30),
dr(0), dr(1), dr(2), dr(3), dr(4), dr(5), dr(6), dr(7),
};
const Reg *fnDirtyRegs = dirtyRegs;
const size_t fnDirtyCount = ARRAY_COUNT(dirtyRegs);
Reg preserveRegInReg(Reg reg, RegSet *used, Listing *dest) {
Reg targetReg = noReg;
if (isIntReg(reg)) {
for (Nat i = 19; i < 29; i++) {
if (used->has(ptrr(i)))
continue;
targetReg = ptrr(i);
break;
}
} else {
for (Nat i = 8; i < 16; i++) {
if (used->has(dr(i)))
continue;
targetReg = dr(i);
break;
}
}
used->remove(reg);
if (targetReg != noReg) {
targetReg = asSize(targetReg, size(reg));
used->put(targetReg);
*dest << mov(targetReg, reg);
return targetReg;
}
return noReg;
}
Operand preserveReg(Reg reg, RegSet *used, Listing *dest, Block block) {
Reg targetReg = preserveRegInReg(reg, used, dest);
if (targetReg != noReg)
return targetReg;
// Store on the stack.
Var to = dest->createVar(block, size(reg));
*dest << mov(to, reg);
return to;
}
// Get a pointer-sized offset into whatever "operand" represents.
Operand opPtrOffset(Operand op, Nat offset) {
return opOffset(Size::sPtr, op, offset);
}
Operand opOffset(Size sz, Operand op, Nat offset) {
switch (op.type()) {
case opRelative:
return xRel(sz, op.reg(), op.offset() + Offset(offset));
case opVariable:
return xRel(sz, op.var(), op.offset() + Offset(offset));
case opRegister:
if (offset == 0)
return asSize(op.reg(), sz);
assert(false, L"Offset in registers are not supported.");
break;
default:
assert(false, L"Unsupported operand passed to 'opOffset'!");
}
return Operand();
}
void inlineMemcpy(Listing *dest, Operand to, Operand from, Reg tmpA, Reg tmpB) {
Nat size = from.size().size64();
if (size <= 8) {
*dest << mov(asSize(tmpA, from.size()), from);
*dest << mov(to, asSize(tmpA, from.size()));
return;
}
// Make them pointer-sized.
tmpA = asSize(tmpA, Size::sPtr);
tmpB = asSize(tmpB, Size::sPtr);
Nat offset = 0;
while (offset + 16 <= size) {
// The backend will make this into a double-load.
*dest << mov(tmpA, opPtrOffset(from, offset));
*dest << mov(tmpB, opPtrOffset(from, offset + 8));
// The backend will make this into a double-store.
*dest << mov(opPtrOffset(to, offset), tmpA);
*dest << mov(opPtrOffset(to, offset + 8), tmpB);
offset += 16;
}
// Copy remaining 8 bytes (up to machine alignment, typically OK).
if (offset < size) {
*dest << mov(tmpA, opPtrOffset(from, offset));
*dest << mov(opPtrOffset(to, offset), tmpA);
}
}
void inlineSlowMemcpy(Listing *dest, Operand to, Operand from, Reg tmpReg) {
Nat size = from.size().size64();
if (size <= 8) {
*dest << mov(asSize(tmpReg, from.size()), from);
*dest << mov(to, asSize(tmpReg, from.size()));
return;
}
tmpReg = asSize(tmpReg, Size::sPtr);
Nat offset = 0;
while (offset < size) {
*dest << mov(tmpReg, opPtrOffset(from, offset));
*dest << mov(opPtrOffset(to, offset), tmpReg);
offset += 8;
}
}
Nat encodeBitmask(Word bitmask, bool use64) {
if (!use64) {
// Pretend that the bitmask was 64-bit by mirroring the existing data. That makes
// the algorithm the same for both cases (until we encode the result).
bitmask = (bitmask & 0xFFFFFFFF) | (bitmask << 32);
}
// If it is all ones or all zeroes, we can't encode it (that value is reserved).
if (bitmask == 0 || ~bitmask == 0)
return 0;
// Shift it to the right until we have a one in the least significant position, and a
// zero in the most significant position.
Nat shift = 0;
while ((bitmask & 0x1) != 1 || (bitmask >> 63) != 0) {
// This is a rotate right operation.
bitmask = ((bitmask & 0x1) << 63) | (bitmask >> 1);
shift++;
}
// Count the number of ones in the sequence.
Nat ones = 0;
for (Word mask = bitmask; mask & 0x1; mask >>= 1)
ones++;
// Try different possible pattern lengths.
for (Nat length = 2; length <= 64; length *= 2) {
if (length <= ones)
continue;
Word pattern = (Word(1) << ones) - 1;
for (Nat offset = length; offset < 64; offset *= 2)
pattern |= pattern << offset;
if (pattern == bitmask) {
// Found it! Encode its representation.
Nat immr = length - shift;
Nat imms = (Nat(0x80) - (length * 2)) | (ones - 1);
imms ^= 0x40; // the N bit is inverted. Note: due to our setup in the start, the
// N bit will never be set when we are in 32-bit mode.
return ((imms & 0x40) << 6) | (immr << 6) | (imms & 0x3F);
}
}
return 0;
}
Bool allOnes(Word mask, bool use64) {
if (!use64)
mask |= mask << 32;
return ~mask == 0;
}
}
}
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