File: Params.h

package info (click to toggle)
storm-lang 0.7.4-1
  • links: PTS, VCS
  • area: main
  • in suites: forky
  • size: 52,004 kB
  • sloc: ansic: 261,462; cpp: 140,405; sh: 14,891; perl: 9,846; python: 2,525; lisp: 2,504; asm: 860; makefile: 678; pascal: 70; java: 52; xml: 37; awk: 12
file content (396 lines) | stat: -rw-r--r-- 11,484 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
#pragma once
#include "Reg.h"
#include "TypeDesc.h"
#include "Core/Object.h"
#include "Utils/Bitwise.h"

namespace code {
	STORM_PKG(core.asm);

	/**
	 * Generic representation of how a set of parameters are allocated to a set of registers for
	 * function calls.
	 *
	 * This file contains the generic parts of the representation. That is:
	 * - a class that represents what part of a parameter is to end up in a particular location and
	 * - a class that stores a set of these representations, both for available registers and for
	 *   the stack.
	 *
	 * The actual logic is implemented by each of the backends.
	 */

	/**
	 * Describes what parameter is to be in some particular location.
	 *
	 * Note: Only saves either 32-bit or 64-bit size of the parameter as it is typically not
	 * relevant to make platform-agnostic stack layouts.
	 *
	 * Note: the use64 parameter determines whether to use the 32-bit or 64-bit size of the type.
	 */
	class Param {
		STORM_VALUE;
	public:
		// Empty parameter.
		STORM_CTOR Param();

		// Create a representation of parameter number "id" from a whole "primitive".
		STORM_CTOR Param(Nat id, Primitive p, Bool use64);

		// Create from parameter id, size, offset and wheter the parameter is passed in memory or
		// not (i.e. stored as a pointer).
		STORM_CTOR Param(Nat id, Size size, Bool use64, Nat offset, Bool inMemory);

		// Any contents?
		Bool STORM_FN any() const { return !empty(); }
		Bool STORM_FN empty() const;

		// Make empty.
		void STORM_FN clear();

		// Set to particular values.
		void STORM_FN set(Nat id, Size size, Bool use64, Nat offset, Bool inMemory);

		// Get a copy of the parameter, but with a different ID.
		Param STORM_FN withId(Nat id);

		// ID usable for the return value.
		static Nat STORM_FN returnId() { return 0xFF; }

		/**
		 * Get the different fields:
		 */

		// Get the size of the parameter. This is the size of the data stored in the
		// parameter-passing code. If 'inMemory' is true this function will thus always return sPtr.
		inline Size STORM_FN size() const {
			if (inMemory())
				return Size::sPtr;
			else
				return realSize();
		}

		// Get the "real" size of the parameter. This refers to the size of the actual parameter,
		// possibly after indirection.
		inline Size STORM_FN realSize() const {
			Nat sz = dsize >> 4;
			Nat align = dsize & 0xF;
			return Size(sz, align, sz, align);
		}

		// Passed in memory through a pointer indirection?
		inline Bool STORM_FN inMemory() const {
			return (data & 0x1) != 0;
		}

		// Parameter number.
		inline Nat STORM_FN id() const {
			return (data >> 1) & 0xFF;
		}

		// Offset into the parameter (i.e., what part of the parameter are we referring to?)
		inline Nat STORM_FN offset() const {
			return data >> 9;
		}

		// Compare for equality.
		inline Bool STORM_FN operator ==(Param o) const {
			return data == o.data;
		}
		inline Bool STORM_FN operator !=(Param o) const {
			return data != o.data;
		}

		// Output.
		void STORM_FN toS(StrBuf *to) const;

	private:
		// Stored as follows:

		// Packed size of the data. We only store either 32- or 64-bit data.
		// Bits 0-3: offset
		// Bits 4-31: size
		Nat dsize;

		// Other fields:
		// Bit  0: 'inMemory'?
		// Bits 1-8: Parameter number.
		// Bits 9-31: Offset into the parameter (bytes)
		Nat data;
	};

	// Output.
	wostream &operator <<(wostream &to, Param p);


	/**
	 * Description of how to store the results from a function call.
	 *
	 * Similarly to Params, this contains a set of registers to which the return value is
	 * allocated. The result might also be passed in memory. In that case, the address of the value
	 * should be passed in the indicated register.
	 */
	class Result {
		STORM_VALUE;
	public:
		// Create empty result.
		STORM_CTOR Result();

		// Other way of creating empty result.
		static Result STORM_FN empty() { return Result(); }

		// Create, indicate that result is to be returned in memory.
		static Result STORM_FN inMemory(Reg reg);

		// Create, allocate a specified number of registers.
		static Result STORM_FN inRegisters(EnginePtr e, Nat count);

		// Create, store in a single register. Equivalent to creating and adding register in separate steps.
		static Result STORM_FN inRegister(EnginePtr e, Reg reg);

		// Set register data.
		void putRegister(Reg reg, Nat offset);

		// If the value is to be passed in memory, this function returns a register that should
		// store the address where the result is to be stored. Otherwise returns noReg.
		Reg STORM_FN memoryRegister() const { return memReg; }

		// Get number of registers.
		Nat STORM_FN registerCount() const {
			return regs ? Nat(regs->filled) : 0;
		}

		// Get register to store part of data inside. The register size indicates the size of the data.
		Reg STORM_FN registerAt(Nat id) const {
			return regs->v[id].reg;
		}

		// Get the offset of the input to store inside 'registerAt'.
		Offset STORM_FN registerOffset(Nat id) const {
			return Offset(regs->v[id].offset);
		}

		// Output.
		void STORM_FN toS(StrBuf *to) const;

	private:
		// Register to store return address in.
		Reg memReg;

		// Data for register assignments.
		struct Data {
			Reg reg;
			Nat offset;
		};
		GcArray<Data> *regs;

		// GC types:
		static const GcType dataType;
	};


	// Output.
	wostream &operator <<(wostream &to, Result p);


	/**
	 * Describes the layout of parameters during a function call for some platform.
	 *
	 * This class is abstract as it lacks the layout logic. Use the Params class from a respective
	 * backend to get this behavior for the appropriate architecture.
	 *
	 * Note: parameters "passed on the stack" are the parameters that did not fit in registers and
	 * were pushed to the stack. This is different from parameters that are passed in memory. The
	 * latter parameters can typically be located anywhere in memory, and their address is passed as
	 * a pointer. It is therefore possible for the stack to contain pointers to parameters that were
	 * spilled to memory.
	 */
	class Params : public storm::Object {
		STORM_ABSTRACT_CLASS;
	public:
		// Create an empty layout. Pre-allocate registers and specify stack alignment.
		STORM_CTOR Params(Nat intCount, Nat realCount, Nat stackParamAlign, Nat stackAlign);

		// Set the result type. Must be done before adding parameters.
		void STORM_FN result(TypeDesc *type);
		void STORM_FN result(Primitive p);

		// Get the result.
		Result STORM_FN result() {
			return resultData;
		}

		// Add a single parameter to the layout.
		void STORM_FN add(Nat id, TypeDesc *type);

		// Add a primitive to the layout.
		void STORM_FN add(Nat id, Primitive p);

		// To string.
		virtual void STORM_FN toS(StrBuf *to) const;

		/**
		 * Access to the layout of the stack.
		 */

		// Get the total number of elements on the stack.
		Nat STORM_FN stackCount() const {
			return stackPar ? Nat(stackPar->filled) : 0;
		}

		// Get stack element number 'n'.
		Param STORM_FN stackParam(Nat n) const {
			return stackPar->v[n].param;
		}

		// Get stack element's offset relative to SP.
		Nat STORM_FN stackOffset(Nat n) const {
			return stackPar->v[n].offset + stackExtra();
		}

		// Get total size of the stack.
		Nat STORM_FN stackTotalSize() const {
			return roundUp(stackTotalSizeUnaligned(), stackAlign());
		}

		// Get unaligned size of the stack.
		Nat STORM_FN stackTotalSizeUnaligned() const {
			return stackSize + stackExtra();
		}

		// Get extra space on the stack. For shadow space, for example.
		Nat STORM_FN stackExtra() const {
			return (stackData >> 16) & 0xFF;
		}

		// Check if it is the callee's responsibility to destroy parameters.
		Bool STORM_FN calleeDestroyParams() const {
			return ((stackData >> 24) & 0x1) != 0;
		}

		/**
		 * Access to registers.
		 */

		// Total number of registers to examine.
		Nat STORM_FN registerCount() const {
			return Nat(integer->count + real->count);
		}

		// Get the contents of a register. Might be empty.
		Param STORM_FN registerParam(Nat n) const {
			if (n < integer->count)
				return integer->v[n];
			n -= Nat(integer->count);
			if (n < real->count)
				return real->v[n];
			return Param();
		}

		// Get register to use for a particular parameter.
		virtual Reg STORM_FN registerSrc(Nat n) const ABSTRACT;

		/**
		 * Iterate through all parameters.
		 */

		// Total number of elements.
		Nat STORM_FN totalCount() const {
			return registerCount() + stackCount();
		}

		// Get element at position.
		Param STORM_FN totalParam(Nat id) const;

	protected:
		// Dispatched to subclasses from "result":
		virtual void STORM_FN resultPrimitive(Primitive p) ABSTRACT;
		virtual void STORM_FN resultComplex(ComplexDesc *c) ABSTRACT;
		virtual void STORM_FN resultSimple(SimpleDesc *s) ABSTRACT;

		// Dispatched to subclasses from "add":
		virtual void STORM_FN addPrimitive(Nat id, Primitive p) ABSTRACT;
		virtual void STORM_FN addComplex(Nat id, ComplexDesc *c) ABSTRACT;
		virtual void STORM_FN addSimple(Nat id, SimpleDesc *s) ABSTRACT;

		// Used to add parameters as appropriate. AddInt and addReal falls back to adding onto the
		// stack if there is no space available.
		void STORM_FN addInt(Param param);
		void STORM_FN addReal(Param param);
		void STORM_FN addStack(Param param);

		// Add an integer parameter at a specific position. Used to insert the result parameter in
		// the appropriate place before the 'this' pointer has been added (e.g. on Windows).
		void STORM_FN addInt(Nat pos, Param param);

		// Check available space:
		Bool STORM_FN hasInt(Nat count);
		Bool STORM_FN hasReal(Nat count);

		// Representation of the result. Returned from the 'result' call.
		Result resultData;

		// Set extra stack size. Used for shadow space on Win64.
		inline void setStackExtra(Nat size) {
			stackData &= ~Nat(0xFF << 16);
			stackData |= (size & 0xFF) << 16;
		}

		// Signal that it is the callee's responsibility to call destructors.
		inline void setCalleeDestroyParams() {
			stackData |= Nat(1) << 24;
		}

		// Signal that integer and floating point registers should be allocated from the same pool.
		// That is, if integer register 0 is used for a parameter, then fp register 0 will not be
		// used for a parameter.
		inline void unifyIntAndFpRegs() {
			stackData |= Nat(1) << 25;
		}

		// Check unified int/fp registers.
		inline Bool unifiedIntFpRegs() const {
			return ((stackData >> 25) & 0x1) != 0;
		}

	private:
		// Available integer registers (pre-allocated):
		GcArray<Param> *integer;
		// Available fp registers (pre-allocated):
		GcArray<Param> *real;

		// Parameters on the stack:
		struct StackParam {
			Param param;
			Nat offset;
		};

		// All parameters passed on the stack (dynamic array, or null).
		GcArray<StackParam> *stackPar;

		// Total stack size.
		Nat stackSize;

		// Other information about the stack:
		// -  0.. 7: alignment of the stack
		// -  8..15: alignment of each parameter on the stack
		// - 16..23: additional size allocated at the end of the stack (for shadow space, for example)
		// - 24..24: callee's responsibility to call destructors?
		// - 25..25: allocate int and fp registers from the same pool?
		Nat stackData;

		// Alignment of the stack.
		inline Nat stackAlign() const {
			return stackData & 0xFF;
		}

		// Alignment of each parameter on the stack.
		inline Nat stackParamAlign() {
			return (stackData >> 8) & 0xFF;
		}

		// GC types:
		static const GcType paramType;
		static const GcType stackParamType;
	};

}