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#include "stdafx.h"
#include "Seh.h"
#ifdef WINDOWS
#include "SafeSeh.h"
#include "Seh64.h"
#include "Code/Binary.h"
#include "Core/Str.h"
#include "Gc/Gc.h"
#include "Gc/CodeTable.h"
#include "Utils/Memory.h"
#include "Utils/StackInfoSet.h"
namespace storm {
namespace runtime {
storm::Gc &engineGc(Engine &e);
}
}
namespace code {
namespace eh {
class SehInfo : public StackInfo {
public:
virtual bool translate(void *ip, void *&fnBase, int &offset) const {
storm::CodeTable &table = storm::codeTable();
void *code = table.find(ip);
if (!code)
return false;
fnBase = code;
offset = int((byte *)ip - (byte *)code);
return true;
}
virtual void format(GenericOutput &to, void *fnBase, int offset) const {
Binary *owner = codeBinary(fnBase);
Str *name = owner->ownerName();
if (name) {
to.put(name->c_str());
} else {
to.put(S("<unnamed Storm function>"));
}
}
};
void activateWindowsInfo(Engine &e) {
static RegisterInfo<SehInfo> info;
#ifdef X64
storm::runtime::engineGc(e).setEhCallback(&exceptionCallback);
#else
(void)&e;
#endif
}
class Frame : public StackFrame {
public:
Frame(const SehFrame &frame)
: StackFrame(frame.part, frame.activation),
framePtr((byte *)frame.stackPtr + frame.frameOffset) {}
virtual void *toPtr(int offset) {
return framePtr + offset;
}
private:
byte *framePtr;
};
void cleanupFrame(SehFrame &frame) {
if (frame.binary) {
Frame f(frame);
frame.binary->cleanup(f);
} else {
WARNING(L"Using SEH, but no link to the metadata provided!");
}
}
Nat cleanupPartialFrame(SehFrame &frame, Nat cleanUntil) {
if (frame.binary) {
Frame f(frame);
return frame.binary->cleanup(f, cleanUntil);
} else {
WARNING(L"Using SEH, but no link to the metadata provided!");
return cleanUntil;
}
}
/**
* Low-level stuff:
*/
// The low-level things here are inspired from the code in OS/Future.cpp, which is in turn
// inspired by boost::exception_ptr.
const nat cppExceptionCode = 0xE06D7363;
const nat cppExceptionMagic = 0x19930520;
#if defined(X86)
const nat cppExceptionParams = 3;
#if _MSC_VER == 1310
const nat exceptionInfoOffset = 0x74;
#elif (_MSC_VER == 1400 || _MSC_VER == 1500)
const nat exceptionInfoOffset = 0x80;
#else
// No special treatment of the re-throw mechanism.
#define MSC_NO_SPECIAL_RETHROW
#endif
#elif defined(X64)
const nat cppExceptionParams = 4;
#if _MSC_VER==1310
const nat exceptionInfoOffset = /* probably 0xE0 - 0xC*2, but untested */;
#elif (_MSC_VER == 1400 || _MSC_VER == 1500)
const nat exceptionInfoOffset = 0xE0;
#else
// No special treatment of the re-throw mechanism.
#define MSC_NO_SPECIAL_RETHROW
#endif
#else
#error "Unsupported architecture!"
#endif
struct CppTypeInfo {
unsigned flags;
DWORD typeInfoOffset;
int thisOffset;
int vbaseDescr;
int vbaseOffset;
unsigned int size;
DWORD copyCtorOffset;
std::type_info *typeInfo(HINSTANCE instance) const {
return (std::type_info *)(size_t(instance) + size_t(typeInfoOffset));
}
};
struct CppTypeInfoTable {
unsigned count;
DWORD infoOffset[1];
const CppTypeInfo *info(unsigned id, HINSTANCE instance) const {
return (const CppTypeInfo *)(size_t(instance) + size_t(infoOffset[id]));
}
};
struct CppExceptionType {
unsigned flags;
DWORD dtorOffset;
DWORD handlerOffset; // void (*handler)()
DWORD tableOffset;
const CppTypeInfoTable *table(HINSTANCE instance) const {
return (const CppTypeInfoTable *)(size_t(instance) + size_t(tableOffset));
}
};
static bool isObjPtr(const CppTypeInfoTable *table, HINSTANCE instance) {
for (unsigned i = 0; i < table->count; i++) {
const CppTypeInfo *info = table->info(i, instance);
if (*info->typeInfo(instance) == typeid(storm::RootObject *))
return true;
}
return false;
}
static bool isCppException(EXCEPTION_RECORD *record) {
return record
&& record->ExceptionCode == cppExceptionCode
&& record->NumberParameters == cppExceptionParams
&& record->ExceptionInformation[0] == cppExceptionMagic;
}
extern "C"
EXCEPTION_DISPOSITION windowsHandler(_EXCEPTION_RECORD *er, void *frame, _CONTEXT *ctx, void *dispatch) {
SehFrame f = extractFrame(er, frame, ctx, dispatch);
if (er->ExceptionFlags & EXCEPTION_UNWINDING) {
// Only need to do cleanup!
if (er->ExceptionFlags & EXCEPTION_TARGET_UNWIND) {
cleanupPartialFrame(f, er);
} else {
cleanupFrame(f);
}
return ExceptionContinueSearch;
}
// Early out if we have no catch clauses:
if (!f.binary || !f.binary->hasCatch())
return ExceptionContinueSearch;
// Only catch C++ exceptions.
if (!isCppException(er))
return ExceptionContinueSearch;
#ifdef MSC_NO_SPECIAL_RETHROW
// It seems we don't have to handle re-throws as a special case on newer MSC versions.
// Check if this is true...
if (!er->ExceptionInformation[2]) {
WARNING(L"It seems like we need to handle re-throws like in older MSC versions!");
return ExceptionContinueSearch;
}
#else
if (!er->ExceptionInformation[2]) {
byte *t = (byte *)_errno();
er = *(_EXCEPTION_RECORD **)(t + exceptionInfoOffset);
if (!isCppException(er))
return ExceptionContinueSearch;
}
#endif
HINSTANCE instance = cppExceptionParams >= 4
? HINSTANCE(er->ExceptionInformation[3])
: HINSTANCE(NULL);
const CppExceptionType *type = (const CppExceptionType *)er->ExceptionInformation[2];
// Apparently, the 'simple type' flag is set when we're working with pointers to const objects.
// If it's not a simple type, don't bother looking for a void *.
// if ((type->flags & simpleType) != 0)
// return ExceptionContinueSearch;
// The table seems to be a table of possible types that can catch the exception. We look for
// 'RootObject *' in that, then we know if it's a pointer or not!
if (!isObjPtr(type->table(instance), instance))
return ExceptionContinueSearch;
// It seems like we don't have to worry about extra padding etc for simple types at least.
storm::RootObject **object = (storm::RootObject **)er->ExceptionInformation[1];
if (!object)
return ExceptionContinueSearch;
Binary::Resume resume;
if (f.binary->hasCatch(f.part, *object, resume)) {
// We found a matching catch block! Unwind the stack and resume!
resumeFrame(f, resume, *object, ctx, er, dispatch);
// Note: Might not return to here, but if we do we should continue execution.
return ExceptionContinueExecution;
}
return ExceptionContinueSearch;
}
}
}
#else
namespace code {
namespace eh {
extern "C"
void windowsHandler() {}
}
}
#endif
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