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#pragma once
#include "Core/EnginePtr.h"
#include "Compiler/Visibility.h"
#include "Core/SrcPos.h"
#include "Decl.h"
namespace storm {
namespace bs {
STORM_PKG(lang.bs);
class MemberWrap;
/**
* Access modifiers in Basic Storm. We divide them into two categories: type access and free
* access. The type access are used within types, while the free access modifiers are used
* outside of types. The access modifiers within types have slightly different meanings in
* some cases. Most notably 'private', which means 'private within this file' for free
* functions and 'private within this type' for types.
*/
/**
* Create the access modifiers from the grammar.
*/
Visibility *STORM_FN typePublic(EnginePtr e);
Visibility *STORM_FN typeProtected(EnginePtr e);
Visibility *STORM_FN typePackage(EnginePtr e);
Visibility *STORM_FN typePrivate(EnginePtr e);
Visibility *STORM_FN freePublic(EnginePtr e);
Visibility *STORM_FN freePackage(EnginePtr e);
Visibility *STORM_FN freePrivate(EnginePtr e);
// Apply modifiers to named objects.
Named *STORM_FN apply(SrcPos pos, Named *to, Visibility *v);
NamedDecl *STORM_FN apply(SrcPos pos, NamedDecl *to, Visibility *v);
MemberWrap *STORM_FN apply(SrcPos pos, MemberWrap *wrap, Visibility *v);
// Apply to unknown objects. Currently, Named objects, FunctionDecl and MemberWrap are supported.
TObject *STORM_FN apply(SrcPos pos, TObject *to, Visibility *v);
}
}
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