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#include "stdafx.h"
#include "CppLoader.h"
#include "Type.h"
#include "Engine.h"
#include "Package.h"
#include "Function.h"
#include "License.h"
#include "Version.h"
#include "Code.h"
#include "VTableCpp.h"
#include "CompilerProtocol.h"
#include "Exception.h"
#include "Lib/Maybe.h"
#include "Lib/Enum.h"
#include "Core/Str.h"
namespace storm {
CppLoader::CppLoader(Engine &e, const CppWorld *world, World &into, Package *root, Url *docPath) :
e(&e), world(world), into(&into), rootPackage(root), docUrl(null) {
if (docPath)
docUrl = docPath->push(new (e) Str(world->docFile));
}
Nat CppLoader::typeCount() const {
Nat n = 0;
while (world->types[n].name)
n++;
return n;
}
Nat CppLoader::templateCount() const {
Nat n = 0;
while (world->templates[n].name)
n++;
return n;
}
Nat CppLoader::threadCount() const {
Nat n = 0;
while (world->threads[n].name)
n++;
return n;
}
Nat CppLoader::functionCount() const {
Nat n = 0;
while (world->functions[n].name)
n++;
return n;
}
Nat CppLoader::variableCount() const {
Nat n = 0;
while (world->variables[n].name)
n++;
return n;
}
Nat CppLoader::enumValueCount() const {
Nat n = 0;
while (world->enumValues[n].name)
n++;
return n;
}
Nat CppLoader::licenseCount() const {
Nat n = 0;
while (world->licenses[n].name)
n++;
return n;
}
Nat CppLoader::versionCount() const {
Nat n = 0;
while (world->versions[n].name)
n++;
return n;
}
Nat CppLoader::sourceCount() const {
Nat n = 0;
while (world->sources[n])
n++;
return n;
}
static const void *typeVTable(const CppType &t) {
if (t.vtable)
return (*t.vtable)();
else
return null;
}
Type *CppLoader::createType(Nat id, const CppType &type) {
TypeFlags flags = type.flags;
// Validate the C++ flags in here.
if ((flags & typeCppPOD) && (flags & typeValue)) {
if (e->has(bootDone)) {
Str *msg = TO_S(*e, S("The class ") << type.pkg << S(".") << type.name
<< S(" is a POD type, which is not supported by Storm. ")
S("Add a constructor to use the class (it does not have to be exposed to Storm) ")
S("and compile again."));
throw new (*e) BuiltInError(msg);
} else {
throw CppLoadError(L"The class " + ::toS(type.pkg) + L"." + ::toS(type.name) +
L" is a POD type, which is not supported by Storm. "
L"Add a constructor to the class (it does not have to be exposed to Storm) "
L"and compile again.");
}
}
GcType *gcType = createGcType(id);
// If this type inherits from 'Type', it needs special care in its Gc-description.
if (typeKind(type) == CppType::tSuperClassType) {
Type::makeType(*e, gcType);
}
return new (*e) Type(null, flags, Size(type.size), gcType, typeVTable(type));
}
// Equivalent to a trimmed-down version of scope().find, but is allowed to access private members in types.
static Named *findPrivateType(Engine &e, SimpleName *name) {
Scope scope = e.scope();
Named *at = e.package();
for (Nat i = 0; i < name->count(); i++) {
if (NameSet *s = as<NameSet>(at))
at = s->find(name->at(i), scope.child(at));
else
return null;
}
return at;
}
Type *CppLoader::findType(const CppType &type) {
SimpleName *name = parseSimpleName(*e, type.pkg);
name->add(new (*e) Str(type.name));
// Type *t = as<Type>(e->scope().find(name));
Type *t = as<Type>(findPrivateType(*e, name));
if (!t) {
if (e->has(bootDone)) {
throw new (*e) BuiltInError(TO_S(*e, S("Failed to locate ") << name));
} else {
throw CppLoadError(L"Failed to locate " + ::toS(name));
}
}
return t;
}
void CppLoader::loadTypes() {
Nat c = typeCount();
into->types.resize(c);
// Note: we do not set any names yet, as the Str type is not neccessarily available until
// after we've created the types here.
for (Nat i = 0; i < c; i++) {
const CppType &type = world->types[i];
// The array could be partially filled.
if (into->types[i] == null && !delayed(type)) {
if (external(type))
into->types[i] = findType(type);
else
into->types[i] = createType(i, type);
}
}
// Create all types with custom types.
for (Nat i = 0; i < c; i++) {
const CppType &type = world->types[i];
if (!delayed(type))
continue;
if (into->types[i])
continue;
CppType::CreateFn fn = (CppType::CreateFn)type.super;
if (typeKind(type) == CppType::tEnum)
fn = &createEnum;
else if (typeKind(type) == CppType::tBitmaskEnum)
fn = &createBitmaskEnum;
into->types[i] = (*fn)(new (*e) Str(type.name), Size(type.size), createGcType(i));
}
// If we're in early boot, we need to manually create vtables for all types.
if (!e->has(bootTypes)) {
for (Nat i = 0; i < c; i++) {
into->types[i]->vtableInit(typeVTable(world->types[i]));
}
}
// Now we can fill in the names and visibility properly!
for (Nat i = 0; i < c; i++) {
const CppType &type = world->types[i];
// Don't mess with external types.
if (external(type))
continue;
// Just to make sure...
if (!into->types[i])
continue;
// Name.
into->types[i]->name = new (*e) Str(type.name);
// Visibility.
if (typeHasFlag(type, CppType::tPrivate))
into->types[i]->visibility = e->visibility(Engine::vTypePrivate);
else
into->types[i]->visibility = e->visibility(Engine::vPublic);
// Documentation.
setDoc(into->types[i], type.doc, null);
}
}
void CppLoader::loadThreads() {
Nat c = threadCount();
into->threads.resize(c);
into->namedThreads.resize(c);
for (Nat i = 0; i < c; i++) {
const CppThread &thread = world->threads[i];
if (external(thread)) {
SimpleName *name = parseSimpleName(*e, thread.pkg);
name->add(new (*e) Str(thread.name));
NamedThread *found = as<NamedThread>(e->scope().find(name));
if (!found) {
if (e->has(bootDone)) {
throw new (*e) BuiltInError(TO_S(*e, S("Failed to locate") << name));
} else {
throw CppLoadError(L"Failed to locate " + ::toS(name));
}
}
into->namedThreads[i] = found;
into->threads[i] = found->thread();
} else {
if (!into->threads[i]) {
into->threads[i] = new (*e) Thread(thread.decl->createFn);
}
into->namedThreads[i] = new (*e) NamedThread(new (*e) Str(thread.name), into->threads[i]);
into->namedThreads[i]->visibility = e->visibility(Engine::vPublic);
setDoc(into->namedThreads[i], thread.doc, null);
}
}
}
void CppLoader::loadSuper() {
Nat c = typeCount();
// Remember which ones we've already set.
vector<bool> updated(c, false);
do {
// Try to add super classes to all classes until we're done. We're only adding classes
// as a super class when they have their super classes added, to avoid re-computation of
// lookup tables and similar.
for (Nat i = 0; i < c; i++) {
const CppType &type = world->types[i];
if (updated[i])
continue;
switch (typeKind(type)) {
case CppType::tNone:
// Nothing to do.
break;
case CppType::tSuperClass:
case CppType::tSuperClassType:
// Delay update?
if (!updated[type.super])
continue;
into->types[i]->setSuper(into->types[Nat(type.super)]);
break;
case CppType::tSuperThread:
if (TObject::stormType(*e) == null)
continue;
into->types[i]->setThread(into->namedThreads[Nat(type.super)]);
break;
case CppType::tCustom:
case CppType::tEnum:
case CppType::tBitmaskEnum:
// Already done.
break;
case CppType::tExternal:
// Nothing to do!
break;
default:
assert(false, L"Unknown kind on type " + ::toS(type.name) + L": " + ::toS(type.kind) + L".");
break;
}
updated[i] = true;
}
} while (!all(updated));
}
GcType *CppLoader::createGcType(Nat id) {
const CppType &type = world->types[id];
Nat entries;
for (entries = 0; type.ptrOffsets[entries] != CppOffset::invalid; entries++)
;
GcType *t = e->gc.allocType(GcType::tFixedObj, null, Size(type.size).current(), entries);
for (Nat i = 0; i < entries; i++) {
t->offset[i] = Offset(type.ptrOffsets[i]).current();
}
#ifdef DEBUG
if (!world->refTypes) {
// Don't crash if someone missed their data.
WARNING(L"Missing debug offset data when loading C++ functions!");
} else {
const CppRefType &ref = world->refTypes[id];
// Note: t->stride == 0 means that sizeof(Type) will be 1.
// Note: ref.size == 0 means that this type does not exist in C++.
assert(t->stride == 0 || ref.size == 0 || t->stride == ref.size, L"Type size mismatch for " +
::toS(type.name) + L". Storm size: " + ::toS(t->stride) + L", C++ size: " + ::toS(ref.size) + L".");
for (Nat i = 0; i < entries; i++) {
// Uncheckable?
if (ref.offsets[i] == nat(-1))
continue;
assert(t->offset[i] == ref.offsets[i], L"Type offset mismatch for " + ::toS(type.name) + L" member #" +
::toS(i) + L". Storm offset: " + ::toS(t->offset[i]) + L", C++ offset: " + ::toS(ref.offsets[i]));
}
assert(ref.offsets[entries] == nat(-1), L"There is more data for " + ::toS(type.name));
}
#endif
return t;
}
void CppLoader::loadTemplates() {
Nat c = templateCount();
into->templates.resize(c);
for (Nat i = 0; i < c; i++) {
const CppTemplate &t = world->templates[i];
if (!into->templates[i]) {
into->templates[i] = loadTemplate(t);
// TODO: Documentation for templates!
}
}
}
TemplateList *CppLoader::loadTemplate(const CppTemplate &t) {
Str *n = new (*e) Str(t.name);
TemplateCppFn *templ = null;
if (external(t))
templ = new (*e) TemplatePlaceholder(n);
else
templ = new (*e) TemplateCppFn(n, t.generate);
TemplateList *result = new (*e) TemplateList(into, templ);
if (external(t)) {
// Attach the template to the correct package right now, otherwise it can not be used.
NameSet *pkg = findAbsPkg(t.pkg);
if (!pkg) {
if (e->has(bootDone)) {
throw new (*e) InternalError(TO_S(*e, S("Could not find the package ") << t.pkg << S("!")));
} else {
throw CppLoadError(L"Could not find the package " + ::toS(t.pkg) + L"!");
}
}
result->addTo(pkg);
}
return result;
}
NameSet *CppLoader::findPkg(const wchar *name) {
if (!rootPackage)
rootPackage = e->package();
SimpleName *pkgName = parseSimpleName(*e, name);
NameSet *r = e->nameSet(pkgName, rootPackage, true);
assert(r, L"Failed to find the package or type " + String(name));
return r;
}
NameSet *CppLoader::findAbsPkg(const wchar *name) {
SimpleName *pkgName = parseSimpleName(*e, name);
NameSet *r = e->nameSet(pkgName, e->package(), false);
assert(r, L"Failed to find the package or type " + String(name));
return r;
}
Value CppLoader::findValue(const CppTypeRef &ref) {
Value result;
if (ref.params) {
// Template!
const Nat maxElem = 20;
Nat elems[maxElem];
Nat count = 0;
for (count = 0; count < maxElem && ref.params[count] != CppTypeRef::invalid; count++) {
assert(count < maxElem, L"Too many template parameters used in C++!");
if (ref.params[count] == CppTypeRef::tVoid)
elems[count] = -1;
else
elems[count] = Nat(ref.params[count]);
}
result = Value(into->templates[ref.id]->find(elems, count));
} else if (ref.id != CppTypeRef::invalid) {
// Regular type.
result = Value(into->types[ref.id]);
} else {
// Void.
return Value();
}
if (ref.ref) {
// Not applicable to class types.
if (!result.isObject())
result = result.asRef(true);
}
if (ref.maybe) {
result = wrapMaybe(result);
}
return result;
}
void CppLoader::loadPackages() {
Nat c = typeCount();
for (Nat i = 0; i < c; i++) {
const CppType &t = world->types[i];
if (!external(t)) {
findPkg(t.pkg)->add(into->types[i]);
setPos(into->types[i], t.pos);
}
}
c = templateCount();
for (Nat i = 0; i < c; i++) {
const CppTemplate &t = world->templates[i];
if (!external(t)) {
NameSet *to = findPkg(t.pkg);
into->templates[i]->addTo(to);
}
}
c = threadCount();
for (Nat i = 0; i < c; i++) {
const CppThread &t = world->threads[i];
if (!external(t)) {
findPkg(t.pkg)->add(into->namedThreads[i]);
setPos(into->namedThreads[i], t.pos);
}
}
}
void CppLoader::loadFunctions() {
// This is fairly expensive and generates a bit of garbage. Help the GC by informing it of
// the mess we're going to create.
Gc::RampAlloc z(e->gc);
Nat c = functionCount();
for (Nat i = 0; i < c; i++) {
loadFunction(world->functions[i]);
}
}
void CppLoader::loadFunction(const CppFunction &fn) {
switch (fnKind(fn)) {
case CppFunction::fnFree:
case CppFunction::fnFreeEngine:
case CppFunction::fnStatic:
case CppFunction::fnStaticEngine:
loadFreeFunction(fn);
break;
case CppFunction::fnMember:
loadMemberFunction(fn, false);
break;
case CppFunction::fnCastMember:
loadMemberFunction(fn, true);
break;
default:
assert(false, L"Unknown function kind: " + ::toS(fn.kind));
break;
}
}
void CppLoader::loadFreeFunction(const CppFunction &fn) {
NameSet *into = findPkg(fn.pkg);
Value result = findValue(fn.result);
Function *f = new (*e) Function(result, new (*e) Str(fn.name), loadFnParams(fn.params));
switch (fnKind(fn)) {
case CppFunction::fnFreeEngine:
case CppFunction::fnStaticEngine:
f->setCode(new (*e) StaticEngineCode(fn.ptr));
break;
default:
f->setCode(new (*e) StaticCode(fn.ptr));
break;
}
if (fn.threadId < this->into->namedThreads.count())
f->runOn(this->into->namedThreads[fn.threadId]);
if (fnHasFlag(fn, CppFunction::fnAssign))
f->make(fnAssign);
if (fnKind(fn) == CppFunction::fnStatic)
f->make(fnStatic);
// Note: CppFunction::fnFinal or CppFunction::fnAbstract has no meaning for free functions,
// so we can ignore it here.
f->visibility = visibility(fn.access);
setDoc(f, fn.doc, fn.params);
setPos(f, fn.pos);
into->add(f);
}
void CppLoader::loadMemberFunction(const CppFunction &fn, bool cast) {
Value result = findValue(fn.result);
Array<Value> *params = loadFnParams(fn.params);
assert(params->count() > 0, L"Missing this pointer for " + ::toS(fn.name) + L"!");
// Find the vtable...
const CppParam &firstParam = fn.params[0];
assert(firstParam.type.params == null, L"Members for template types are not supported!");
// CppType::VTableFn vFn = world->types[firstParam.id].vtable;
const void *ptr = deVirtualize(firstParam.type, fn.ptr);
Function *f = new (*e) CppMemberFunction(result, new (*e) Str(fn.name), params, fn.ptr);
if (cast)
f->makeAutoCast();
if (fn.threadId < into->namedThreads.count())
f->runOn(into->namedThreads[fn.threadId]);
if (wcscmp(Type::CTOR, fn.name) == 0 || wcscmp(Type::DTOR, fn.name) == 0) {
// Check if the type was declared as a simple type.
Type *owner = params->at(0).type;
if (owner->typeFlags() & typeCppSimple)
// If so, it has a pure constructor.
f->makePure();
}
if (fnHasFlag(fn, CppFunction::fnAssign))
f->make(fnAssign);
if (fnHasFlag(fn, CppFunction::fnFinal))
f->make(fnFinal);
if (fnHasFlag(fn, CppFunction::fnAbstract))
f->make(fnAbstract);
f->visibility = visibility(fn.access);
setDoc(f, fn.doc, fn.params);
setPos(f, fn.pos);
params->at(0).type->add(f);
// We don't rely on the vtable to be correct in this particular case. Depending on which
// instance of the vtable we get, we might get a version that calls the C++ runtime's
// version of "pure virtual call", which we don't want.
if (fnHasFlag(fn, CppFunction::fnAbstract)) {
f->setCode(abstractThrowCode(result, params, f->identifier()));
} else {
f->setCode(new (*e) StaticCode(ptr));
}
}
Array<Value> *CppLoader::loadFnParams(const CppParam *params) {
Array<Value> *r = new (*e) Array<Value>();
for (Value v = findValue(params->type); v != Value(); v = findValue((++params)->type)) {
r->push(v);
}
return r;
}
const void *CppLoader::findVTable(const CppTypeRef &ref) {
assert(ref.params == null, L"Members of template types are not supported!");
CppType::VTableFn f = world->types[ref.id].vtable;
if (f)
return (*f)();
else
return null;
}
const void *CppLoader::deVirtualize(const CppTypeRef &ref, const void *fn) {
const void *tab = findVTable(ref);
if (!tab)
return fn;
const void *f = vtable::deVirtualize(tab, fn);
if (!f)
return fn;
return f;
}
void CppLoader::loadVariables() {
Nat c = variableCount();
for (Nat i = 0; i < c; i++) {
loadVariable(world->variables[i]);
}
c = enumValueCount();
for (Nat i = 0; i < c; i++) {
loadEnumValue(world->enumValues[i]);
}
}
void CppLoader::loadVariable(const CppVariable &var) {
Type *memberOf = into->types[var.memberOf];
assert(memberOf, L"Type not properly loaded!");
Value type = findValue(var.type);
assert(type != Value(), L"Type of the variable is void!");
MemberVar *v = new (*e) MemberVar(SrcPos(), new (*e) Str(var.name), type, memberOf);
v->setOffset(Offset(var.offset));
v->visibility = visibility(var.access);
setDoc(v, var.doc, null);
memberOf->add(v);
}
void CppLoader::loadEnumValue(const CppEnumValue &val) {
Enum *memberOf = as<Enum>(into->types[val.memberOf]);
assert(memberOf, L"Type not properly loaded or not an enum!");
EnumValue *value = new (*e) EnumValue(memberOf, new (*e) Str(val.name), val.value);
setDoc(value, val.doc, null);
memberOf->add(value);
}
void CppLoader::loadMeta() {
loadLicenses();
loadVersions();
}
void CppLoader::loadLicenses() {
Nat count = licenseCount();
for (Nat i = 0; i < count; i++) {
const CppLicense &l = world->licenses[i];
NameSet *into = findPkg(l.pkg);
into->add(new (*e) License(
new (*e) Str(l.name), new (*e) Str(l.title),
new (*e) Str(l.author), new (*e) Str(l.body)));
}
}
void CppLoader::loadVersions() {
Nat count = versionCount();
for (Nat i = 0; i < count; i++) {
const CppVersion &v = world->versions[i];
Version *ver = parseVersion(new (*e) Str(v.version));
if (!ver) {
if (e->has(bootDone)) {
throw new (*e) InternalError(TO_S(*e, S("Failed to parse the version string ") << v.version));
} else {
throw CppLoadError(L"Failed to parse the version string " + ::toS(v.version));
}
}
NameSet *into = findPkg(v.pkg);
into->add(new (*e) VersionTag(new (*e) Str(v.name), ver, SrcPos()));
}
}
Visibility *CppLoader::visibility(CppAccess a) {
switch (a) {
case cppPublic:
return e->visibility(Engine::vPublic);
case cppProtected:
return e->visibility(Engine::vTypeProtected);
case cppPrivate:
return e->visibility(Engine::vTypePrivate);
default:
assert(false, L"Unknown access in C++ code: " + ::toS(a));
return null;
}
}
CppDoc *CppLoader::createDoc(Named *entity, Nat id, const CppParam *params) {
if (id <= 0)
return null;
if (docUrl)
return new (*e) CppDoc(entity, docUrl, id, params);
else
return new (*e) CppDoc(entity, world->docFile, id, params);
}
void CppLoader::setDoc(Named *entity, Nat id, const CppParam *params) {
entity->documentation = createDoc(entity, id, params);
}
void CppLoader::setPos(Named *entity, CppSrcPos pos) {
if (pos.id < 0)
return;
if (into->sources.count() == 0)
createSources();
entity->pos = SrcPos(into->sources[pos.id], pos.pos, pos.pos + 1);
}
static Array<Str *> *splitPath(Engine &e, const wchar *path) {
Array<Str *> *r = new (e) Array<Str *>();
const wchar *start = path;
const wchar *at;
for (at = start; *at; at++) {
if (*at == '/') {
if (start != at)
*r << new (e) Str(start, at);
start = at + 1;
}
}
if (start != at)
*r << new (e) Str(start, at);
return r;
}
void CppLoader::createSources() {
Nat n = sourceCount();
into->sources.resize(n);
CompilerProtocol *proto;
if (world->libName)
proto = new (*e) CompilerProtocol(new (*e) Str(world->libName));
else
proto = new (*e) CompilerProtocol();
for (Nat i = 0; i < n; i++) {
into->sources[i] = new (*e) Url(proto, splitPath(*e, world->sources[i]));
}
}
}
|