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#pragma once
#include "Core/Object.h"
#include "Core/EnginePtr.h"
#include "Thread.h"
#include "Utils/Bitmask.h"
namespace storm {
namespace debug {
STORM_PKG(core.debug);
/**
* Various types used for debugging.
*/
/**
* Simple linked-list.
*/
class Link : public Object {
STORM_CLASS;
public:
nat value;
Link *next;
};
// Create and check linked lists containing the elements 0..length-1
MAYBE(Link *) STORM_FN createList(EnginePtr e, Nat length);
Bool STORM_FN checkList(MAYBE(Link *) start, Nat length);
/**
* Value-type containing pointers.
*/
class Value {
STORM_VALUE;
public:
Value();
Nat value;
Link *list;
};
/**
* Class containing value-types.
*/
class ValClass : public Object {
STORM_CLASS;
public:
Value data;
ValClass *next;
};
/**
* Simple class with finalizer.
*
* The destructor prints 'value'.
*/
class DtorClass : public Object {
STORM_CLASS;
public:
DtorClass(int v);
~DtorClass();
int value;
};
/**
* Class using pointer-equality in maps.
*/
class PtrKey : public ObjectOn<Compiler> {
STORM_CLASS;
public:
PtrKey();
// Have we moved recently?
bool moved() const;
// Reset moved.
void reset();
private:
size_t oldPos;
};
/**
* Class with a member we can easily extend.
*/
class Extend : public Object {
STORM_CLASS;
public:
STORM_CTOR Extend();
STORM_CTOR Extend(Int v);
virtual Int STORM_FN value();
private:
Int v;
};
/**
* Debug functions useful while developing the compiler itself. May or may
* not be available in release mode later on. TODO: decide.
*/
void STORM_FN dbgBreak();
// Return a float from C++.
Float STORM_FN dbgFloat();
// Dump object information.
void STORM_FN dumpObject(Object *obj);
void STORM_FN dumpObject(TObject *obj);
// Print a stack trace.
void STORM_FN stackTrace(EnginePtr e);
// Print a summary of all running threads in the system.
void STORM_FN threadSummary(EnginePtr e) ON(Compiler);
// Throw an exception.
void STORM_FN throwError(EnginePtr e);
// Check so that 'a' and 'b' are completely disjoint.
Bool STORM_FN disjoint(Object *a, Object *b);
// Check so that 'a' and 'b' are the same object.
Bool STORM_FN same(Object *a, Object *b);
// Output the layout of 'a'.
void STORM_FN layout(Object *a);
// Very crude sleep implementation, it pauses all UThreads that happens to be running on the
// OS thread of this thread. This has to be improved later on!
void STORM_FN dbgSleep(Int ms);
// Yield from the currenlty running UThread. How should this be implemented later?
void STORM_FN dbgYield();
// Value implemented in C++ for testing. Tracks live instances!
class DbgVal {
STORM_VALUE;
public:
STORM_CTOR DbgVal();
STORM_CTOR DbgVal(Int v);
~DbgVal();
DbgVal(const DbgVal &o);
DbgVal &operator =(const DbgVal &o);
bool operator ==(const DbgVal &o) const;
void STORM_FN deepCopy(CloneEnv *env);
Int v;
// Manipulations.
void STORM_FN set(Int v);
Int STORM_FN get() const;
// Instance checks.
// Returns 'true' if all instances were cleared before.
static bool clear();
// Prints all live objects.
static void dbg_dump();
// Current live instances.
typedef std::set<const DbgVal*> LiveSet;
static LiveSet live;
// Lock for the live set.
static os::Lock liveLock;
};
Str *STORM_FN toS(EnginePtr e, DbgVal v);
// Class partly implemented in C++, we'll try to override this in Storm.
// NOTE: We are _not_ overriding toS here to see if overriding functions from
// classes other than the direct parent is working.
class Dbg : public Object {
STORM_CLASS;
public:
STORM_CTOR Dbg();
Dbg(Dbg *o);
// Set the value as well...
STORM_CTOR Dbg(Int v);
// Dtor.
~Dbg();
// Print our state.
void STORM_FN dbg();
// Set a value.
void STORM_FN set(Int v);
// Get a value.
virtual Int STORM_FN get();
// Convert it to a DbgVal!
virtual DbgVal STORM_FN asDbgVal();
// For use in VTableTest.
virtual Int STORM_FN returnOne();
virtual Int STORM_FN returnTwo();
// Deep copy.
virtual void STORM_FN deepCopy(CloneEnv *env);
private:
Int v;
};
wostream &operator <<(wostream &to, const DbgVal &v);
// Object on another thread.
class DbgActor : public ObjectOn<Compiler> {
STORM_CLASS;
public:
STORM_CTOR DbgActor();
STORM_CTOR DbgActor(Int z);
virtual void STORM_FN set(Int v);
virtual Int STORM_FN get() const;
// To dbgVal
virtual DbgVal STORM_FN asDbgVal();
// Echo a string (to verify that copies are being made).
Str *STORM_FN echo(Str *str);
private:
Int v;
};
// Class without a ToS function.
class DbgNoToS {
STORM_VALUE;
public:
STORM_CTOR DbgNoToS();
Int dummy;
};
// Enum.
enum DbgEnum {
foo,
bar,
};
// Bitmask enum
enum DbgBit {
bitFoo = 0x01,
bitBar = 0x02,
};
BITMASK_OPERATORS(DbgBit);
// Check documentation
void STORM_FN docFunction(Int param);
// Check so that abstract classes in C++ can be instantiated in Storm.
class DbgAbstract : public Object {
STORM_ABSTRACT_CLASS;
public:
STORM_CTOR DbgAbstract();
virtual Int STORM_FN member() const ABSTRACT;
virtual Int STORM_FN real();
};
// Check abstract classes with destructors.
class DbgAbstractDtor : public Object {
STORM_ABSTRACT_CLASS;
public:
STORM_CTOR DbgAbstractDtor();
~DbgAbstractDtor();
virtual Int STORM_FN member() ABSTRACT;
static Int destroyCount;
};
}
}
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