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#include "stdafx.h"
#include "Function.h"
#include "Type.h"
#include "Engine.h"
#include "Exception.h"
#include "Code.h"
#include "Core/Str.h"
#include "Lib/Future.h"
#include "Lib/Clone.h"
#include "ReplaceActive.h"
#include "Compiler/Lib/Io.h"
namespace storm {
Function::Function(Value result, Str *name, Array<Value> *params) :
Named(name, params),
result(result),
lookupRef(null),
codeRef(null),
runOnThread(null),
toReplace(null),
myFlags(fnNone) {}
Function::Function(SrcPos pos, Value result, Str *name, Array<Value> *params) :
Named(name, params),
result(result),
lookupRef(null),
codeRef(null),
runOnThread(null),
toReplace(null),
myFlags(fnNone) {
this->pos = pos;
}
const void *Function::pointer() {
return ref().address();
}
code::Ref Function::ref() {
initRefs();
return code::Ref(lookupRef);
}
code::Ref Function::directRef() {
initRefs();
return code::Ref(codeRef);
}
Bool Function::isMember() {
if (fnFlags() & fnStatic)
return false;
if (params->empty())
return false;
Type *first = params->at(0).type;
return first == parent();
}
RunOn Function::runOn() const {
RunOn result;
if (Type *t = as<Type>(parent())) {
result = t->runOn();
}
if (result.state != RunOn::any)
return result;
// The function itself can override if the parent class says "run on any thread".
if (runOnThread) {
return RunOn(runOnThread);
} else {
return RunOn(RunOn::any);
}
}
void Function::runOn(NamedThread *t) {
runOnThread = t;
}
Bool Function::pure() const {
return (myFlags & fnPure) != 0;
}
Function *Function::make(FnFlags flag) {
myFlags |= flag;
return this;
}
FnFlags Function::fnFlags() const {
return myFlags;
}
void Function::toS(StrBuf *to) const {
*to << result << S(" ");
Named::toS(to);
if (myFlags != fnNone) {
*to << S(" :");
if (myFlags & fnPure)
*to << S(" pure");
if (myFlags & fnAutoCast)
*to << S(" cast");
if (myFlags & fnAssign)
*to << S(" assign");
if (myFlags & fnFinal)
*to << S(" final");
if (myFlags & fnAbstract)
*to << S(" abstract");
if (myFlags & fnOverride)
*to << S(" override");
if (myFlags & fnStatic)
*to << S(" static");
}
}
MAYBE(Str *) Function::canReplace(Named *old, ReplaceContext *ctx) {
Function *oldFn = as<Function>(old);
if (!oldFn)
return new (this) Str(S("Unable to replace something that is not a function with a function."));
if (params->count() != oldFn->params->count())
return new (this) Str(S("Cannot modify the number of formal parameters to a function."));
for (Nat i = 0; i < params->count(); i++)
if (!ctx->normalize(params->at(i)).mayStore(ctx->normalize(oldFn->params->at(i))))
return new (this) Str(S("Cannot modify the types of formal parameters to incompatible types."));
if (!ctx->normalize(oldFn->result).mayStore(ctx->normalize(result)))
return new (this) Str(S("Cannot modify the return type of a function to an incompatible type."));
return null;
}
static void addOldFunction(Engine &e, GcWeakArray<const void> *&array, const void *ptr) {
size_t newCount = 0;
if (array) {
// Note: Safe to not use atomics here - this is an upper bound anyway.
for (size_t i = 0; i < array->count(); i++)
if (array->v[i])
newCount++;
}
GcWeakArray<const void> *n = runtime::allocWeakArray<const void>(e, newCount + 1);
size_t target = 0;
if (array) {
for (size_t i = 0; i < array->count(); i++) {
if (const void *p = array->read(i))
n->write(target++, p);
}
}
n->write(target++, ptr);
array = n;
}
void Function::doReplace(Named *old, ReplaceTasks *tasks, ReplaceContext *ctx) {
Function *f = (Function *)old;
// Store the old pointer to the function so that we can replace it if necessary.
// Note: We ignore 'lookup' completely - we don't expect much to happen there.
const void *oldCode = null;
if (f->codeRef) {
// Only consider cases where the code is GeneratedCode. We might eventually also want to
// consider "DelegatedCode".
if (as<GeneratedCode>(f->code)) {
oldCode = f->codeRef->address();
}
}
// Detach the code refs.
if (f->code)
f->code->detach();
if (f->lookup)
f->lookup->detach();
// Create our references if needed.
if (f->codeRef || f->lookupRef)
initRefs();
// Steal the references.
if (f->codeRef)
codeRef->steal(f->codeRef);
if (f->lookupRef)
lookupRef->steal(f->lookupRef);
// Steal 'toReplace' so that we forward the backlog if any.
toReplace = f->toReplace;
f->codeRef = null;
f->lookupRef = null;
f->toReplace = null;
// See if we need to update our old version:
if (oldCode) {
addOldFunction(engine(), toReplace, oldCode);
}
// Anything old to replace, either from here or from old versions?
if (toReplace) {
tasks->replaceActive(this);
}
}
void Function::replaceActive(ReplaceTasks *tasks) {
// There are two failure modes here. One is if 'replaceActiveFunction' returns false.
// That is more of an implementation error, so we mostly ignore it. It may also throw an
// exception (e.g. if it fails to compile this function). If so, we want to remember the
// old function so that we can replace it in the future.
try {
// Note: we don't care if we fail to replace the function. That only means that the old
// version will run until completion, and the new one will be used for new calls.
if (toReplace) {
for (size_t i = 0; i < toReplace->count(); i++) {
const void *fn = toReplace->read(i);
if (fn)
replaceActiveFunction(fn, this, tasks);
toReplace->write(i, null);
}
}
// All of them are now updated, remove the array.
toReplace = null;
} catch (storm::Exception *e) {
// Store the error.
if (CodeError *c = as<CodeError>(e)) {
tasks->error(new (this) ActiveReplaceError(c, this));
} else {
tasks->error(e);
}
}
}
void Function::setCode(Code *code) {
if (this->code)
this->code->detach();
code->attach(this);
this->code = code;
if (codeRef)
this->code->update(codeRef);
}
Code *Function::getCode() const {
return code;
}
void Function::setLookup(MAYBE(Code *) code) {
if (lookup)
lookup->detach();
if (code == null && codeRef != null)
lookup = new (this) DelegatedCode(code::Ref(codeRef));
else
lookup = code;
if (lookup) {
lookup->attach(this);
if (lookupRef)
lookup->update(lookupRef);
}
}
Code *Function::getLookup() const {
return lookup;
}
void Function::compile() {
if (code)
code->compile();
if (lookup)
lookup->compile();
}
void Function::discardSource() {
if (GeneratedCode *c = as<GeneratedCode>(code))
c->discardSource();
if (GeneratedCode *l = as<GeneratedCode>(lookup))
l->discardSource();
}
const void *Function::originalPtr() {
return directRef().address();
}
void Function::initRefs() {
if (!codeRef) {
codeRef = new (this) NamedSource(this, Char('d'));
if (code)
code->update(codeRef);
}
if (!lookupRef) {
lookupRef = new (this) NamedSource(this);
if (!lookup) {
lookup = new (this) DelegatedCode(code::Ref(codeRef));
lookup->attach(this);
}
lookup->update(lookupRef);
}
}
/**
* Function calls.
*/
code::Var Function::findThread(CodeGen *s, Array<code::Operand> *params) {
using namespace code;
RunOn on = runOn();
assert(on.state != RunOn::any, L"Only use 'findThread' on functions which 'runOn()' return something other than any.");
Var r = s->l->createVar(s->block, Size::sPtr);
switch (on.state) {
case RunOn::runtime:
// Should be a this-ptr. Does not work well for constructors.
assert(*name != Type::CTOR,
L"Please overload 'findThread' for your constructor '" + ::toS(identifier()) + L"'!");
*s->l << mov(ptrA, params->at(0));
*s->l << add(ptrA, engine().ref(builtin::TObjectOffset));
*s->l << mov(r, ptrRel(ptrA, Offset()));
break;
case RunOn::named:
*s->l << mov(r, on.thread->ref());
break;
default:
assert(false, L"Unknown state.");
break;
}
return r;
}
void Function::autoCall(CodeGen *to, Array<code::Operand> *params, CodeResult *result) {
RunOn r = runOn();
if (to->runOn.canRun(r)) {
localCall(to, params, result, true);
} else {
code::Var v = findThread(to, params);
threadCall(to, params, result, v);
}
}
void Function::autoCallRef(CodeGen *to, Array<code::Operand> *params, code::Operand result) {
RunOn r = runOn();
if (to->runOn.canRun(r)) {
localCallRef(to, params, result, true);
} else {
code::Var v = findThread(to, params);
threadCallRef(to, params, result, v);
}
}
void Function::localCall(CodeGen *to, Array<code::Operand> *params, CodeResult *result, Bool useLookup) {
initRefs();
if (params->count() != this->params->count()) {
Str *msg = TO_S(engine(), S("Parameter count mismatch when calling ") << identifier()
<< S(". Got ") << params->count() << S(" parameter(s)."));
throw new (this) InternalError(msg);
}
InlineCode *inlined = as<InlineCode>(code);
// If we're not going to use the lookup, we may choose to inline sooner.
if (useLookup && as<DelegatedCode>(lookup) == null)
inlined = null;
if (inlined) {
// TODO: We might want to create a new block here.
inlined->code(to, params, result);
} else {
localCall(to, params, result, useLookup ? this->ref() : directRef());
}
}
void Function::localCallRef(CodeGen *to, Array<code::Operand> *params, code::Operand result, Bool useLookup) {
initRefs();
if (params->count() != this->params->count()) {
Str *msg = TO_S(engine(), S("Parameter count mismatch when calling ") << identifier()
<< S(". Got ") << params->count() << S(" parameter(s)."));
throw new (this) InternalError(msg);
}
InlineCode *inlined = as<InlineCode>(code);
// If we're not going to use the lookup, we may choose to inline sooner.
if (useLookup && as<DelegatedCode>(lookup) == null)
inlined = null;
if (inlined) {
if (this->result.isAsmType()) {
using namespace code;
// TODO: We might want to create a new block here.
CodeResult *r = new (this) CodeResult(this->result, to->block);
inlined->code(to, params, r);
*to->l << mov(ptrA, result);
code::Var rVar = r->location(to);
*to->l << mov(xRel(rVar.size(), ptrA, Offset()), rVar);
} else {
// Fall back on non-inlined version if we can't copy the result in-place.
localCallRef(to, params, result, useLookup ? this->ref() : directRef());
}
} else {
localCallRef(to, params, result, useLookup ? this->ref() : directRef());
}
}
void Function::localCall(CodeGen *to, Array<code::Operand> *params, CodeResult *res, code::Ref ref) {
using namespace code;
addParams(to, params);
if (result == Value()) {
*to->l << fnCall(ref, isMember());
} else {
code::Var rVar = res->safeLocation(to, result);
*to->l << fnCall(ref, isMember(), result.desc(engine()), rVar);
res->created(to);
}
}
void Function::localCallRef(CodeGen *to, Array<code::Operand> *params, code::Operand res, code::Ref ref) {
using namespace code;
addParams(to, params);
if (result == Value()) {
*to->l << fnCall(ref, isMember());
} else {
*to->l << fnCallRef(ref, isMember(), result.desc(engine()), res);
}
}
void Function::addParams(CodeGen *to, Array<code::Operand> *params) {
for (nat i = 0; i < params->count(); i++) {
addParam(to, params, i);
}
}
void Function::addParam(CodeGen *to, Array<code::Operand> *params, nat id) {
Value p = this->params->at(id);
if (!p.ref && p.isValue()) {
if (params->at(id).type() == code::opVariable) {
*to->l << fnParam(p.desc(engine()), params->at(id).var());
} else {
// Has to be a reference to the value...
*to->l << fnParamRef(p.desc(engine()), params->at(id));
}
} else {
*to->l << fnParam(p.desc(engine()), params->at(id));
}
}
static inline code::Operand toOp(bool v) {
return code::byteConst(v ? 1 : 0);
}
void Function::threadCall(CodeGen *to, Array<code::Operand> *params, CodeResult *res, code::Operand thread) {
using namespace code;
Engine &e = engine();
CodeGen *sub = to->child();
*to->l << begin(sub->block);
// Spill any registers to memory if necessary...
params = spillRegisters(sub, params);
// Create the parameters.
Var par = createFnCall(sub, this->params, params, true);
// Where shall we store the result (store the pointer to it in ptrB)?
code::Var resultPos;
if (this->result == Value()) {
// null-pointer.
*to->l << mov(ptrB, ptrConst(Offset(0)));
} else {
// Note: We always create the result in the parent scope if we need to, otherwise we
// will fail to clone it later on.
resultPos = res->safeLocation(to, this->result);
*to->l << lea(ptrB, resultPos);
}
Ref thunk = Ref(threadThunk());
TypeDesc *ptr = e.ptrDesc();
// Spawn the thread!
*to->l << lea(ptrA, par);
*to->l << fnParam(ptr, ref()); // fn
*to->l << fnParam(byteDesc(e), toOp(isMember())); // member
*to->l << fnParam(ptr, thunk); // thunk
*to->l << fnParam(ptr, ptrA); // params
*to->l << fnParam(ptr, ptrB); // result
*to->l << fnParam(ptr, thread); // on
*to->l << fnCall(e.ref(builtin::spawnResult), false);
*to->l << end(sub->block);
if (resultPos != code::Var())
res->created(to);
// Clone the result.
if (result.isValue() && !result.isPrimitive()) {
if (Function *f = result.type->deepCopyFn()) {
CodeGen *child = to->child();
*to->l << begin(child->block);
Var env = allocObject(child, CloneEnv::stormType(e));
*to->l << lea(ptrA, resultPos);
*to->l << fnParam(ptr, ptrA);
*to->l << fnParam(ptr, env);
*to->l << fnCall(f->ref(), true);
*to->l << end(child->block);
}
} else if (result.isClass()) {
*to->l << fnParam(ptr, resultPos);
*to->l << fnCall(cloneFn(result.type)->ref(), false, ptr, resultPos);
}
}
void Function::threadCallRef(CodeGen *to, Array<code::Operand> *params, code::Operand res, code::Operand thread) {
using namespace code;
Engine &e = engine();
CodeGen *sub = to->child();
*to->l << begin(sub->block);
// Spill any registers to memory if necessary...
params = spillRegisters(sub, params);
// Create the parameters.
Var par = createFnCall(sub, this->params, params, true);
Ref thunk = Ref(threadThunk());
TypeDesc *ptr = e.ptrDesc();
// Spawn the thread!
*to->l << lea(ptrA, par);
*to->l << fnParam(ptr, ref()); // fn
*to->l << fnParam(byteDesc(e), toOp(isMember())); // member
*to->l << fnParam(ptr, thunk); // thunk
*to->l << fnParam(ptr, ptrA); // params
*to->l << fnParam(ptr, res); // result
*to->l << fnParam(ptr, thread); // on
*to->l << fnCall(e.ref(builtin::spawnResult), false);
*to->l << end(sub->block);
// Clone the result.
if (result.isValue() && !result.isPrimitive()) {
if (Function *f = result.type->deepCopyFn()) {
CodeGen *child = to->child();
*to->l << begin(child->block);
Var env = allocObject(child, CloneEnv::stormType(e));
*to->l << fnParam(ptr, res);
*to->l << fnParam(ptr, env);
*to->l << fnCall(f->ref(), true);
*to->l << end(child->block);
}
} else if (result.isClass()) {
*to->l << mov(ptrA, res);
*to->l << fnParam(ptr, ptrRel(ptrA, Offset()));
*to->l << fnCallRef(cloneFn(result.type)->ref(), false, ptr, res);
}
}
void Function::asyncAutoCall(CodeGen *to, Array<code::Operand> *params, CodeResult *result) {
asyncAutoCall(to, params, result, null);
}
void Function::asyncAutoCall(CodeGen *to, Array<code::Operand> *params, CodeResult *result, CodeResult *id) {
RunOn r = runOn();
if (to->runOn.canRun(r)) {
asyncLocalCall(to, params, result, id);
} else {
asyncThreadCall(to, params, result, id);
}
}
void Function::asyncLocalCall(CodeGen *to, Array<code::Operand> *params, CodeResult *result) {
asyncLocalCall(to, params, result, null);
}
void Function::asyncLocalCall(CodeGen *to, Array<code::Operand> *params, CodeResult *result, CodeResult *id) {
asyncCall(to, params, code::Operand(), result, id, false);
}
void Function::asyncThreadCall(CodeGen *to, Array<code::Operand> *params, CodeResult *result) {
asyncThreadCall(to, params, result, code::Operand(), null);
}
void Function::asyncThreadCall(CodeGen *to, Array<code::Operand> *params, CodeResult *result, code::Operand thread) {
asyncThreadCall(to, params, result, thread, null);
}
void Function::asyncThreadCall(CodeGen *to, Array<code::Operand> *params, CodeResult *result, CodeResult *id) {
asyncThreadCall(to, params, result, code::Operand(), id);
}
void Function::asyncThreadCall(CodeGen *to, Array<code::Operand> *params, CodeResult *result, code::Operand thread, CodeResult *id) {
asyncCall(to, params, thread, result, id, true);
}
void Function::asyncCall(CodeGen *to, Array<code::Operand> *params, code::Operand thread,
CodeResult *result, CodeResult *id, bool copy) {
using namespace code;
// Figure out what thread to pass to the spawn function.
if (thread.empty())
thread = ptrConst(0);
if (runOn().state != RunOn::any)
thread = findThread(to, params);
// Not technically necessary to do before calling 'safeLocation', but we do it anyway for future-proofing.
Bool resultNeeded = result->needed();
// Check if we can call the 'asyncCallVoid' specialization:
if (!resultNeeded && this->result == Value()) {
asyncCallVoid(to, params, thread, id, copy);
return;
}
Engine &e = engine();
CodeGen *sub = to->child();
*to->l << begin(sub->block);
// Spill any registers to memory if necessary...
params = spillRegisters(sub, params);
// Create the parameters.
Var par = createFnCall(sub, this->params, params, copy);
// Create the result object.
Type *futureT = wrapFuture(e, this->result).type;
code::Var resultPos = result->safeLocation(sub, thisPtr(futureT));
allocObject(sub, futureT->defaultCtor(), new (this) Array<Operand>(), resultPos);
result->created(sub);
// If we don't need copies, tell the future that as well.
if (!copy) {
*to->l << fnParam(e.ptrDesc(), resultPos);
*to->l << fnCall(e.ref(builtin::futureNoClone), true);
}
// Get the thunk.
Ref thunk = Ref(threadThunk());
TypeDesc *ptr = e.ptrDesc();
// Spawn the thread!
*to->l << lea(ptrA, par);
*to->l << fnParam(ptr, ref()); // fn
*to->l << fnParam(byteDesc(e), toOp(isMember())); // member
*to->l << fnParam(ptr, thunk); // thunk
*to->l << fnParam(ptr, ptrA); // params
*to->l << fnParam(ptr, resultPos); // result
*to->l << fnParam(ptr, thread); // on
// Take care of "id" if we need it.
if (id) {
*to->l << fnCall(e.ref(builtin::spawnFutureId), false, longDesc(e), rax);
if (id->needed())
*to->l << mov(id->location(to), rax);
} else {
*to->l << fnCall(e.ref(builtin::spawnFuture), false);
}
// If the result was not used, call 'detach' on the future:
if (!resultNeeded) {
Function *detachFn = as<Function>(futureT->find(S("detach"), Value(futureT), Scope()));
if (detachFn) {
*to->l << fnParam(ptrDesc(e), resultPos);
*to->l << fnCall(detachFn->ref(), true);
} else {
WARNING(L"Failed to find Future::detach. Will not call it automatically!");
}
}
// Now, we're done!
*to->l << end(sub->block);
}
void Function::asyncCallVoid(CodeGen *to, Array<code::Operand> *params, code::Operand thread,
CodeResult *id, bool copy) {
using namespace code;
Engine &e = engine();
CodeGen *sub = to->child();
*to->l << begin(sub->block);
// Spill any registers to memory if necessary...
params = spillRegisters(sub, params);
// Create the parameters.
Var par = createFnCall(sub, this->params, params, copy);
// Get the thunk.
Ref thunk = Ref(threadThunk());
TypeDesc *ptr = e.ptrDesc();
// Spawn the thread!
*to->l << lea(ptrA, par);
*to->l << fnParam(ptr, ref()); // fn
*to->l << fnParam(byteDesc(e), toOp(isMember())); // member
*to->l << fnParam(ptr, thunk); // thunk
*to->l << fnParam(ptr, ptrA); // params
*to->l << fnParam(ptr, thread); // on
// Take care of "id" if we need it.
if (id) {
*to->l << fnCall(e.ref(builtin::spawnVoidId), false, longDesc(e), rax);
if (id->needed())
*to->l << mov(id->location(to), rax);
} else {
*to->l << fnCall(e.ref(builtin::spawnVoid), false);
}
// Now, we're done!
*to->l << end(sub->block);
}
code::RefSource *Function::threadThunk() {
using namespace code;
if (threadThunkRef)
return threadThunkRef;
Binary *threadThunkCode = storm::callThunk(result, params);
threadThunkRef = new (this) NamedSource(this, Char('t'));
threadThunkRef->set(threadThunkCode);
return threadThunkRef;
}
code::Ref Function::thunkRef() {
// This is the same thing as the thread thunk nowadays.
return code::Ref(threadThunk());
}
MAYBE(Function *) Function::withDerivedThis(Type *derived) {
// Sanity checking:
if (params->empty())
return null;
Value first = params->at(0);
if (!derived->isA(first.type))
return null;
if (first.isValue() && !first.ref)
return null;
Array<Value> *paramCopy = new (this) Array<Value>(*params);
paramCopy->at(0).type = derived;
// Create a near-identical copy:
Function *wrap = new (this) Function(pos, result, name, paramCopy);
wrap->myFlags = myFlags;
wrap->visibility = visibility;
wrap->documentation = documentation;
// Set refs:
wrap->setCode(new (this) DelegatedCode(directRef()));
wrap->setLookup(new (this) DelegatedCode(ref()));
// Copy flags. Also set 'allowReplace' so that it can be replaced transparently.
wrap->flags = flags | namedAllowReplace;
return wrap;
}
void Function::automaticReplace(Named *old) {
Function *f = as<Function>(old);
if (!f)
return;
// Adopt the refs from the old function! We don't bother with active replacement here, since
// the user just added the new function to the name set.
if (f->code)
f->code->detach();
if (f->lookup)
f->lookup->detach();
if (f->codeRef || f->lookupRef)
initRefs();
if (f->codeRef)
codeRef->steal(f->codeRef);
if (f->lookupRef)
lookupRef->steal(f->lookupRef);
f->codeRef = null;
f->lookupRef = null;
}
/**
* Low-level functions called by the generated code.
*/
void spawnThreadResult(const void *fn, bool member, os::CallThunk thunk, void **params, void *result, Thread *on) {
os::FnCallRaw call(params, thunk);
os::FutureBase future;
const os::Thread *thread = on ? &on->thread() : null;
os::UThread::spawnRaw(fn, member, null, call, future, result, thread);
future.result(&updateFutureExceptions, null);
}
void spawnThreadFuture(const void *fn, bool member, os::CallThunk thunk, void **params, FutureBase *result, Thread *on) {
os::FnCallRaw call(params, thunk);
const os::Thread *thread = on ? &on->thread() : null;
os::UThread::spawnRaw(fn, member, null, call, *result->rawFuture(), result->rawResult(), thread);
}
// As 'spawnThreadFuture', but returns a thread ID (same as currentUThread() returns in Storm) and detaches the future.
Word spawnThreadId(const void *fn, bool member, os::CallThunk thunk, void **params, FutureBase *result, Thread *on) {
os::FnCallRaw call(params, thunk);
const os::Thread *thread = on ? &on->thread() : null;
return os::UThread::spawnRaw(fn, member, null, call, *result->rawFuture(), result->rawResult(), thread).id();
}
// Spawn a thread, completely ignoring the result.
void spawnThreadVoid(const void *fn, bool member, os::CallThunk thunk, void **params, Thread *on) {
os::FnCallRaw call(params, thunk);
const os::Thread *thread = on ? &on->thread() : null;
os::UThread::spawnRaw(fn, member, null, call, thread);
}
// Spawn a thread, completely ignoring the result.
Word spawnThreadVoidId(const void *fn, bool member, os::CallThunk thunk, void **params, Thread *on) {
os::FnCallRaw call(params, thunk);
const os::Thread *thread = on ? &on->thread() : null;
return os::UThread::spawnRaw(fn, member, null, call, thread).id();
}
/**
* CppFunction.
*/
CppMemberFunction::CppMemberFunction(Value result, Str *name, Array<Value> *params, const void *original) :
Function(result, name, params), original(original) {}
const void *CppMemberFunction::originalPtr() {
return original;
}
/**
* Convenience functions.
*/
Function *inlinedFunction(Engine &e, Value result, const wchar *name, Array<Value> *params, Fn<void, InlineParams> *fn) {
Function *r = new (e) Function(result, new (e) Str(name), params);
r->setCode(new (e) InlineCode(fn));
return r;
}
Function *nativeFunction(Engine &e, Value result, const wchar *name, Array<Value> *params, const void *fn) {
Function *r = new (e) Function(result, new (e) Str(name), params);
r->setCode(new (e) StaticCode(fn));
return r;
}
Function *nativeEngineFunction(Engine &e, Value result, const wchar *name, Array<Value> *params, const void *fn) {
Function *r = new (e) Function(result, new (e) Str(name), params);
r->setCode(new (e) StaticEngineCode(fn));
return r;
}
Function *lazyFunction(Engine &e, Value result, const wchar *name, Array<Value> *params, Fn<CodeGen *> *generate) {
Function *r = new (e) Function(result, new (e) Str(name), params);
r->setCode(new (e) LazyCode(generate));
return r;
}
Function *dynamicFunction(Engine &e, Value result, const wchar *name, Array<Value> *params, code::Listing *src) {
Function *r = new (e) Function(result, new (e) Str(name), params);
r->setCode(new (e) DynamicCode(src));
return r;
}
}
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