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#pragma once
#include "Named.h"
#include "RunOn.h"
#include "Code.h"
#include "NamedSource.h"
#include "Code/Reference.h"
#include "Core/Future.h"
#include "OS/Future.h"
namespace storm {
STORM_PKG(core.lang);
/**
* Flags applicable to functions.
*/
enum FnFlags {
// Nothing special about this function.
STORM_NAME(fnNone, none) = 0x00,
// This function is pure, meaning that it has no side effects and accesses no global
// data. This means that two calls with the same parameters will always yield the same
// results, which in turn means that the result can be cached or computed compile-time.
STORM_NAME(fnPure, pure) = 0x01,
// This function is a constructor suitable for automatic type casts. Only relevant for constructors.
STORM_NAME(fnAutoCast, autoCast) = 0x02,
// This is a setter function, and as such we want to be able to use the function as the
// target of an assignment.
STORM_NAME(fnAssign, assign) = 0x04,
// This function is final.
STORM_NAME(fnFinal, final) = 0x08,
// This function is abstract (ie. has to be overridden).
STORM_NAME(fnAbstract, abstract) = 0x10,
// This function is expected to override something.
STORM_NAME(fnOverride, override) = 0x20,
// This function is static (ie. 'isMember' never returns true).
STORM_NAME(fnStatic, static) = 0x40,
};
BITMASK_OPERATORS(FnFlags);
/**
* Describes a function in the compiler, either a member function or a free function. In the
* case of a member function, the 'this' pointer is explicitly stated as the first parameter.
*
* See 'isMember' for details on which functions are considered member functions and nonmember
* functions.
*/
class Function : public Named {
STORM_CLASS;
public:
// Create a function.
STORM_CTOR Function(Value result, Str *name, Array<Value> *params);
STORM_CTOR Function(SrcPos pos, Value result, Str *name, Array<Value> *params);
// Return value of the function.
const Value result;
// Get the code for this function. Do not assume this pointer is static! For anything else
// than making a call in the same function, use a proper reference instead.
const void *pointer();
// Get a reference to the code for this function.
code::Ref STORM_FN ref();
// Get a reference directly to the underlying function, bypassing any vtable lookups or
// similar. Mainly used for implementing super-calls.
code::Ref STORM_FN directRef();
// Is this a member function?
// A function is considered a member function if it is located inside a function, the
// first parameter of the function matches that type, *and* it is not static.
Bool STORM_FN isMember();
// Which thread shall we run on?
virtual RunOn STORM_FN runOn() const;
// Set where to run.
void STORM_FN runOn(NamedThread *thread);
// Get declared "run on". Note: this is inherited from parent types in certain situations.
inline MAYBE(NamedThread *) STORM_FN declaredThread() const { return runOnThread; }
// Is this function 'pure'? Ie. are we sure that this function does not produce any side effects?
// For constructors and destructors, this means that we can ignore calling the function when the
// compiler deems it unneccessary. For other functions, it means that the compiler may choose to
// perform constant folding or common subexpression elimination through this function safely.
virtual Bool STORM_FN pure() const;
// Add a flag to the set of flags.
Function *STORM_FN make(FnFlags flag);
// Helper for C++.
inline Function *STORM_FN makePure() { return make(fnPure); }
inline Function *STORM_FN makeAutoCast() { return make(fnAutoCast); }
// Helpers for the grammar.
inline Function *STORM_FN makeAbstract() { return make(fnAbstract); }
inline Function *STORM_FN makeFinal() { return make(fnFinal); }
inline Function *STORM_FN makeOverride() { return make(fnOverride); }
// Get function flags.
FnFlags STORM_FN fnFlags() const;
// Output.
virtual void STORM_FN toS(StrBuf *to) const;
// Check for replacement.
virtual MAYBE(Str *) STORM_FN canReplace(Named *old, ReplaceContext *ctx);
// Replace active versions of this function. Called by ReplaceTasks.
void replaceActive(ReplaceTasks *tasks);
protected:
// Do replacement.
virtual void STORM_FN doReplace(Named *old, ReplaceTasks *tasks, ReplaceContext *ctx);
public:
/**
* Code.
*/
// Set the code. Note: this safely updates all existing references to the code.
void STORM_FN setCode(Code *code);
// Get the code in use.
MAYBE(Code *) STORM_FN getCode() const;
// Set lookup code. A default one is provided, use null to restore it.
void STORM_FN setLookup(MAYBE(Code *) lookup);
// Get the lookup currently in use.
MAYBE(Code *) STORM_FN getLookup() const;
// Forcefully compile this function.
void STORM_FN compile();
// Indicate that we don't need the source code for this function anymore.
void STORM_FN discardSource();
// Get the original C++ function pointer. If none exists, returns
// 'directRef->address()'. Intended to be used to find vtable slots for this function.
virtual const void *originalPtr();
// Get a reference to the call thunk for this function. This allows calling the function
// through a FnCall object without actually knowing the type of all parameters and/or the
// return value.
code::Ref STORM_FN thunkRef();
// Get a properly casted call thunk.
inline os::CallThunk callThunk() { return (os::CallThunk)thunkRef().address(); }
/**
* Generate calls to this function.
*/
// Output code to find the Thread we want to run on. Always returns a borrowed reference.
// Does not generate any meaningful result unless 'runOn' returns a state other than 'any'.
virtual code::Var STORM_FN findThread(CodeGen *to, Array<code::Operand> *params);
// Figure out which kind of call we shall use and do the right thing based on what the
// 'runOn' member in 'to' is indicating. Always uses lookup. Parameters passed are as
// follows: If the type of the parameter is a class, the parameter is a pointer to the
// class, if the type is a value, the parameter is a pointer to the value or a variable
// containing the value; the value will be copied to the function. If the type is a built in
// type, the parameter is the actual value.
void STORM_FN autoCall(CodeGen *to, Array<code::Operand> *params, CodeResult *result);
// Same as 'autoCall', but assumes 'result' is a pointer to where the result is to be stored.
void STORM_FN autoCallRef(CodeGen *to, Array<code::Operand> *params, code::Operand result);
// Generate code for this function call, assuming we are performing the call the same thread as the
// currently running thread. If 'useLookup' is false, we will not use the lookup function (ie VTables).
void STORM_FN localCall(CodeGen *to, Array<code::Operand> *params, CodeResult *result, Bool useLookup);
// Same as 'localCall', but assumes 'result' is a pointer to where the result is to be stored.
void STORM_FN localCallRef(CodeGen *to, Array<code::Operand> *params, code::Operand result, Bool useLookup);
// Generate code for this function call, assuming we want to run on a different thread.
void STORM_FN threadCall(CodeGen *to, Array<code::Operand> *params, CodeResult *result, code::Operand thread);
// Same as 'threadCall', but assumes 'result' is a pointer to where the result is to be stored.
void STORM_FN threadCallRef(CodeGen *to, Array<code::Operand> *params, code::Operand result, code::Operand thread);
// Generate code for this function call, asuming we want to do an async code. Examines the
// thread "affinity" of this function and clones parameters whenever needed. Like "autoCall"
// but returns a Future. The variant with "id" returns the newly created thread ID there.
void STORM_FN asyncAutoCall(CodeGen *to, Array<code::Operand> *params, CodeResult *result);
void STORM_FN asyncAutoCall(CodeGen *to, Array<code::Operand> *params, CodeResult *result, CodeResult *id);
// Generate code for this function call, but assume we never need to clone our
// parameters. Much like "localCall", but returns a Future. Always spawns the new UThread on
// the current Thread.
void STORM_FN asyncLocalCall(CodeGen *to, Array<code::Operand> *params, CodeResult *result);
void STORM_FN asyncLocalCall(CodeGen *to, Array<code::Operand> *params, CodeResult *result, CodeResult *id);
// Generate code for this function call, assuming we want to run on a different thread,
// returning a Future object. If 'thread' is specified, it is used for functions which have
// not been specified to run on a particular thread.
void STORM_FN asyncThreadCall(CodeGen *to, Array<code::Operand> *params, CodeResult *result);
void STORM_FN asyncThreadCall(CodeGen *to, Array<code::Operand> *params, CodeResult *result, code::Operand thread);
void STORM_FN asyncThreadCall(CodeGen *to, Array<code::Operand> *params, CodeResult *future, CodeResult *id);
void STORM_FN asyncThreadCall(CodeGen *to, Array<code::Operand> *params, CodeResult *future, code::Operand thread, CodeResult *id);
// Create a wrapper for a function, but with a derived 'this' pointer. This is used in `Type` to
// generate wrappers that avoid unneccessary thread-switches in cases where the base-class
// should run on thread:any, but the derived class specifies a thread explicitly.
MAYBE(Function *) STORM_FN withDerivedThis(Type *derived);
// Called on automatic replacement due to the `namedAllowReplace` flag. Typically due to
// being created with `withDerivedThis`.
virtual void STORM_FN automaticReplace(Named *old);
private:
// Two references. One is for the lookup function, and one is for the actual code to be
// executed. Initialized when needed due to lack of information in the ctor.
code::RefSource *lookupRef;
code::RefSource *codeRef;
// Stored code.
Code *lookup;
Code *code;
// Thread we shall be running on:
NamedThread *runOnThread;
// Old versions of this functions that we need to update.
GcWeakArray<const void> *toReplace;
// Flags for this function.
FnFlags myFlags;
// Initialize references.
void initRefs();
// Helper for calling this function from another thread.
code::RefSource *threadThunkRef;
// Get the thread thunk, generates it if needed. Returns null if no thunk is needed. This
// may be used to call the function through a generic FnParams object without knowing the
// types of all parameters and/or the return value.
code::RefSource *STORM_FN threadThunk();
// Generate code for a direct function call.
void localCall(CodeGen *to, Array<code::Operand> *params, CodeResult *result, code::Ref ref);
void localCallRef(CodeGen *to, Array<code::Operand> *params, code::Operand result, code::Ref ref);
// Helper for the async function call. 'thread' is used if we don't have a better opinion of what to use.
void asyncCall(CodeGen *to, Array<code::Operand> *params, code::Operand thread,
CodeResult *future, CodeResult *id, bool copy);
// Helper for the async function call, in the special case where the function returns void
// and the caller is not interested in the result (but possibly it ID).
void asyncCallVoid(CodeGen *to, Array<code::Operand> *params, code::Operand thread,
CodeResult *id, bool copy);
// Add parameters for the function call.
void addParams(CodeGen *to, Array<code::Operand> *params);
void addParam(CodeGen *to, Array<code::Operand> *params, nat id);
};
/**
* Function in C++. Also contains the original pointer to the function (ie. before
* de-virtualization) so that we can find the vtable slot easier and with higher certainty.
*/
class CppMemberFunction : public Function {
STORM_CLASS;
public:
// Create.
CppMemberFunction(Value result, Str *name, Array<Value> *params, const void *original);
// Get the original pointer.
virtual const void *originalPtr();
private:
// Original function pointer.
const void *original;
};
// Conveniently create various kind of functions.
Function *inlinedFunction(Engine &e, Value result, const wchar *name, Array<Value> *params, Fn<void, InlineParams> *fn);
Function *nativeFunction(Engine &e, Value result, const wchar *name, Array<Value> *params, const void *fn);
Function *nativeEngineFunction(Engine &e, Value result, const wchar *name, Array<Value> *params, const void *fn);
Function *lazyFunction(Engine &e, Value result, const wchar *name, Array<Value> *params, Fn<CodeGen *> *generate);
Function *dynamicFunction(Engine &e, Value result, const wchar *name, Array<Value> *params, code::Listing *src);
// Helpers used by the generated code.
void spawnThreadResult(const void *fn, bool member, os::CallThunk thunk, void **params, void *result, Thread *on);
void spawnThreadFuture(const void *fn, bool member, os::CallThunk thunk, void **params, FutureBase *result, Thread *on);
Word spawnThreadId(const void *fn, bool member, os::CallThunk thunk, void **params, FutureBase *result, Thread *on);
void spawnThreadVoid(const void *fn, bool member, os::CallThunk thunk, void **params, Thread *on);
Word spawnThreadVoidId(const void *fn, bool member, os::CallThunk thunk, void **params, Thread *on);
}
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