1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140
|
#include "stdafx.h"
#include "Number.h"
namespace storm {
using namespace code;
void ucast(InlineParams p) {
if (!p.result->needed())
return;
*p.state->l << ucast(p.result->location(p.state), p.param(0));
}
void icast(InlineParams p) {
if (!p.result->needed())
return;
*p.state->l << icast(p.result->location(p.state), p.param(0));
}
void numAdd(InlineParams p) {
if (p.result->needed()) {
Operand result = p.result->location(p.state);
*p.state->l << mov(result, p.param(0));
*p.state->l << add(result, p.param(1));
}
}
void numSub(InlineParams p) {
if (p.result->needed()) {
Operand result = p.result->location(p.state);
*p.state->l << mov(result, p.param(0));
*p.state->l << sub(result, p.param(1));
}
}
void numMul(InlineParams p) {
if (p.result->needed()) {
Operand result = p.result->location(p.state);
*p.state->l << mov(result, p.param(0));
*p.state->l << mul(result, p.param(1));
}
}
void numIDiv(InlineParams p) {
if (p.result->needed()) {
Operand result = p.result->location(p.state);
*p.state->l << mov(result, p.param(0));
*p.state->l << idiv(result, p.param(1));
}
}
void numUDiv(InlineParams p) {
if (p.result->needed()) {
Operand result = p.result->location(p.state);
*p.state->l << mov(result, p.param(0));
*p.state->l << udiv(result, p.param(1));
}
}
void numIMod(InlineParams p) {
if (p.result->needed()) {
Operand result = p.result->location(p.state);
*p.state->l << mov(result, p.param(0));
*p.state->l << imod(result, p.param(1));
}
}
void numUMod(InlineParams p) {
if (p.result->needed()) {
Operand result = p.result->location(p.state);
*p.state->l << mov(result, p.param(0));
*p.state->l << umod(result, p.param(1));
}
}
void numINeg(InlineParams p) {
if (p.result->needed()) {
Operand result = p.result->location(p.state);
// Note: it would be nice to use the 'neg' instruction for this.
*p.state->l << mov(result, xConst(result.size(), 0));
*p.state->l << sub(result, p.param(0));
}
}
void numAnd(InlineParams p) {
if (p.result->needed()) {
Operand result = p.result->location(p.state);
*p.state->l << mov(result, p.param(0));
*p.state->l << band(result, p.param(1));
}
}
void numOr(InlineParams p) {
if (p.result->needed()) {
Operand result = p.result->location(p.state);
*p.state->l << mov(result, p.param(0));
*p.state->l << bor(result, p.param(1));
}
}
void numXor(InlineParams p) {
if (p.result->needed()) {
Operand result = p.result->location(p.state);
*p.state->l << mov(result, p.param(0));
*p.state->l << bxor(result, p.param(1));
}
}
void numNot(InlineParams p) {
if (p.result->needed()) {
Operand result = p.result->location(p.state);
*p.state->l << mov(result, p.param(0));
*p.state->l << bnot(result);
}
}
void numShl(InlineParams p) {
if (p.result->needed()) {
Operand result = p.result->location(p.state);
*p.state->l << mov(result, p.param(0));
*p.state->l << shl(result, p.param(1));
}
}
void numShr(InlineParams p) {
if (p.result->needed()) {
Operand result = p.result->location(p.state);
*p.state->l << mov(result, p.param(0));
*p.state->l << shr(result, p.param(1));
}
}
void numSar(InlineParams p) {
if (p.result->needed()) {
Operand result = p.result->location(p.state);
*p.state->l << mov(result, p.param(0));
*p.state->l << sar(result, p.param(1));
}
}
}
|