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#include "stdafx.h"
#include "RefHandle.h"
#include "Function.h"
#include "Engine.h"
#include "Utils/Memory.h"
#include "Code/Listing.h"
namespace storm {
RefHandle::RefHandle(code::Content *content) : content(content) {}
void RefHandle::setCopyCtor(code::Ref ref) {
if (copyRef)
copyRef->disable();
copyRef = new (this) code::MemberRef(this, OFFSET_OF(RefHandle, copyFn), ref, content);
}
void RefHandle::setCopyCtor(code::Binary *thunk) {
if (copyRef)
copyRef->disable();
// No need to use references for this to work. The code and metadata is kept alive by just
// storing a pointer in the appropriate variable:
copyFn = (Handle::CopyFn)thunk->address();
}
void RefHandle::setDestroy(code::Ref ref) {
if (destroyRef)
destroyRef->disable();
destroyRef = new (this) code::MemberRef(this, OFFSET_OF(RefHandle, destroyFn), ref, content);
}
void RefHandle::setDestroy(code::Binary *thunk) {
if (copyRef)
copyRef->disable();
// No need to use references for this to work. The code and metadata is kept alive by just
// storing a pointer in the appropriate variable:
destroyFn = (Handle::DestroyFn)thunk->address();
}
void RefHandle::setDeepCopy(code::Ref ref) {
if (deepCopyRef)
deepCopyRef->disable();
deepCopyRef = new (this) code::MemberRef(this, OFFSET_OF(RefHandle, deepCopyFn), ref, content);
}
void RefHandle::setDeepCopy(code::Binary *thunk) {
if (copyRef)
copyRef->disable();
// No need to use references for this to work. The code and metadata is kept alive by just
// storing a pointer in the appropriate variable:
deepCopyFn = (Handle::DeepCopyFn)thunk->address();
}
void RefHandle::setToS(code::Ref ref) {
if (toSRef)
toSRef->disable();
toSRef = new (this) code::MemberRef(this, OFFSET_OF(RefHandle, toSFn), ref, content);
}
void RefHandle::setToS(code::Binary *thunk) {
if (copyRef)
copyRef->disable();
// No need to use references for this to work. The code and metadata is kept alive by just
// storing a pointer in the appropriate variable:
toSFn = (Handle::ToSFn)thunk->address();
}
void RefHandle::setHash(code::Ref ref) {
if (hashRef)
hashRef->disable();
hashRef = new (this) code::MemberRef(this, OFFSET_OF(RefHandle, hashFn), ref, content);
}
void RefHandle::setHash(code::Binary *thunk) {
if (copyRef)
copyRef->disable();
// No need to use references for this to work. The code and metadata is kept alive by just
// storing a pointer in the appropriate variable:
hashFn = (Handle::HashFn)thunk->address();
}
void RefHandle::setEqual(code::Ref ref) {
if (equalRef)
equalRef->disable();
equalRef = new (this) code::MemberRef(this, OFFSET_OF(RefHandle, equalFn), ref, content);
}
void RefHandle::setEqual(code::Binary *thunk) {
if (copyRef)
copyRef->disable();
// No need to use references for this to work. The code and metadata is kept alive by just
// storing a pointer in the appropriate variable:
equalFn = (Handle::EqualFn)thunk->address();
}
void RefHandle::setLess(code::Ref ref) {
if (lessRef)
lessRef->disable();
lessRef = new (this) code::MemberRef(this, OFFSET_OF(RefHandle, lessFn), ref, content);
}
void RefHandle::setLess(code::Binary *thunk) {
if (copyRef)
copyRef->disable();
// No need to use references for this to work. The code and metadata is kept alive by just
// storing a pointer in the appropriate variable:
lessFn = (Handle::LessFn)thunk->address();
}
void RefHandle::setSerializedType(code::Ref ref) {
if (serializedTypeRef)
serializedTypeRef->disable();
serializedTypeRef = new (this) code::MemberRef(this, OFFSET_OF(RefHandle, serializedTypeFn), ref, content);
}
void RefHandle::setSerializedType(code::Binary *thunk) {
if (copyRef)
copyRef->disable();
// No need to use references for this to work. The code and metadata is kept alive by just
// storing a pointer in the appropriate variable:
serializedTypeFn = (Handle::SerializedTypeFn)thunk->address();
}
template <class T>
static Nat wrapHash(const void *obj) {
const T *&o = *(const T **)obj;
return o->hash();
}
template <class T>
static Bool wrapEquals(const void *a, const void *b) {
const T *&oa = *(const T **)a;
const T *&ob = *(const T **)b;
return *oa == *ob;
}
template <class T>
static Bool wrapLess(const void *a, const void *b) {
const T *&oa = *(const T **)a;
const T *&ob = *(const T **)b;
return *oa < *ob;
}
static void populateStr(Handle *h) {
h->hashFn = &wrapHash<Str>;
h->equalFn = &wrapEquals<Str>;
h->lessFn = &wrapLess<Str>;
}
void populateHandle(Type *type, Handle *h) {
Engine &e = type->engine;
if (type == Str::stormType(e))
populateStr(h);
}
}
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